Your DnD Characters

PurpleRain

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I know a few on this forum play DnD. Those that do would have made characters close to them or have some utterly stupid or awe inspiring stories about them.

Characters I have made over the course of, half a year:

Qwerty was my very first character. Yes, like the keyboard. He was a halfing, and a cute one at that (high charisma). Although he was a drgon sorscorer and was quite unreliable (Chaotic Nutral). He once set a bandit camp on fire and laughed how it burned, the death screams of the flaming bandits where but whimsical music to him.

Next we had Sparticus! A unatractive, unintelligent, gladiator who would only shout, "I AM SPARTICUS!" One mission required the group to go in disguise, for we had a hit on our head and were at the assassins guild, or something. When asked for I names he answered, "I AM SPARTICUS!" DM = facepalmed

There's a few other's, but I'd rather hear your stories.
 

Larenxis

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Arda Feithorn is one of my very favourite characters. She was constantly plotting to murder someone and rob them, but never got around to it... Anyway, she was a human bard that I played for a very long time, and had phenomenal charisma as well as a big ego. She named outposts after herself and if people didn't pay her enough when she performed she would Fascinate them into paying more. Good stuff...
 

rossatdi

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The only one I ever had was a human fighter who rolled up the highest type of 18 strength (back in 2nd edition). About three hours into the game he found a potion that gave him a permanent strength increase to 19! He was a badass but a slightly suicidal one.

We walked into a room with a lever and a sign "don't pull this". I did. Fought a black knight one-on-one. Almost died.

We walked into a room with a some hideous demon monster thing, I shouted "run for it guys I got your back". Almost died. Luckily it got killed after I hit the floor, after I was healed I told everyone I was taking his sword. Luckily being Str 19 and them all being in a room with me fully restored health wise, and them down on spells, they agreed. +2 longsword of much doom.

I think I ended up being pushed over the side of some castle walls by my 'comrades' in the last half an hour of a 12 hour marathon session. Can't even remember his name!
 

PurpleRain

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Sparticus would fight everything head to head, even if it was a bad idea that nearly got him killed, ie: Troll.

Anouther favoured character of mine I lost the name of. He was a cocky charismatic swash that was brothers to Zen's character, who was also a swashbuckler. We nagged on about 'mother' and our troubles at the 'old Estate house.' Rich cocky git. But then my hair went bright purple from trying to iquire a magical helmet. Greed got him in the end... also I was annoying the DM too much.
 

Yan-Yan

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Jan 13, 2008
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Ohh, I suppose I'll say something...

I had a character in BESM (Big Eyes, Small Mouth, not DnD, sorry) who was a bit of a nutter. He was one of those "True Neutral" types. Gotta do the bad with the good. Have to keep the balance. He started with a high Soul stat, but quickly sold most of that for stupid high skill stats and nearly died from that. He would have died too, if his party hadn't cut off his arm to remove the magic item that was draining his soul. So by the end of the campaign, he was horribly sick from having no Soul stat, and he nearly caused the collapse of our party because he helped the bad guys a bit too much.

But in the end, the group pulled together, despite my valiant efforts to "do the right thing", and believing every lie the bad guys told us. Boy was he a sucker. Really moved the campaign along though.
 

Vortigar

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Nov 8, 2007
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My Good aligned Gnome Necromancer/Loremaster/Penumbral Lord was probably my favorite character of all time. Originally I planned to make a wizard with which to prove you could drop Evocation and Conjuration and still be effective, it went a bit off-track after that. He was completely gimped by amazingly bad stats and a set of 1's for hp rolls so I threw every weird strat I could find into the mix to get it to work. Nearly all of his feats were item creation stuff, which had me running about 1.5 levels behind the rest of the party in the end. Luckily he was so decked out in wands, scrolls, potion and wondrous stuff he could weedle his way out of any situation. Thinking up those solutions based on the options available never got stale. Since this guy I make a point of putting Spectral Hand into the spellbook of any caster I create.

That was quite some years ago though, so I haven't the vaguest clue what I wrote as background for him.

After him comes my most twinked out character by far, a monk/rogue/fighter/duelist with saves up the yingyang and AC 57. With about 100.000 bucks more equipment and a few levels I could push that AC up to 68. Touch AC was only 10 pts lower. That entire party was a sack of insanity with blink dog shapeshifters, shocktrooper clerics and barbarians with +72 to damage rolls. His name was Avantas Quicksilver and fell into the cock-sure rich kid template.

I like my current noble born half-elf pure bard as well, I called him Zhent with an incredibly long multiple last name and a Russian accent. He recently got turned into an aquatic elf through 'magical radiation poisoning' and is not happy with it at all. Recapturing your homeland gets kinda hard when nobody recognizes you, even if you are the prettiest fish in all the land. I'm back with a party of beginners and readjusting to non-twink roleplaying again, which is quite refreshing after so many years of balls to the wall nonsense.

aside:
Played DnD (and ADnD) on and off for some twelve years now.
 

Razzle Bathbone

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Sep 12, 2007
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The DM had been reading Gibbon's Decline and Fall of the Roman Empire, and thought it would be neat to run a D&D-ified version with minotaurs and fire elementals and shit.

Humans = Greeks/Romans
Elves = Persians/Egyptians
Dwarves = Prussians/Gauls
Half-Orcs = Celts
Gnomes = Jews
Halflings = Chinamen (there was only one Chinaman in the Western world at the time, a PC)

When I joined the game in mid-campaign, I asked the group what kind of character they needed. They all said "fighty guy! Fighty guy!" So I called upon all my munchkin powers to create a stupidly maxed out Barbarian(1)/Ranger(1)/Rogue(3) build. He was basically a really smart thug. He was two-thirds Sir Francis Walshingham (as portrayed by Geoffrey Rush in Elizabeth) and one-third Chili Palmer. He worked for a Jewish loan shark, played power politics from behind the scenes, and did pretty well for himself.

Then he got eaten by albino alligators in the sewers of Rome.

And I realized my mistake: this was an intrigue-heavy game, with only one combat scene per session. Since this was D&D 3.5, the stats were calibrated for a party to handle about four encounters of their level before needing a rest. But instead, what we got was one massive, horrible, way-over-our-heads encounter per day. Time for a change of strategy. Objective: avoid combat at all costs.

My new character was a single-class cleric and a total pacifist. The daughter of a ruined noble family in Egypt , she had actually met Jesus (who was a gnome of course) in the garden of Gethsemane and afterwards dedicated her life to bringing his message of tolerance and love to the world. Though her faith was severely tested, she survived through to the end of the campaign and ultimately became an angel (through the Contemplative prestige class).
 

HSIAMetalKing

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I play GURPS. It's not quite DnD... but I wanted to be included.

Father John Isbell
ST: 9
DX: 13
IQ: 13
HT: 10
Advantages:
-True Faith
-Very Fit
-Gadgeteer
-True Faith
-Talented

Disadvantages
-One Arm
-Nightmares
-Disciplines of Faith
-Charitable

Skills
-Armoury
-Engineer
-Exorcism
-Hiking
-Theology
-Machinist
-Mathematics


This character was designed for a "post-nuclear apocalypse" campaign. He's a catholic priest with a shotgun arm that shoots life energy. He also specializes in automotive engineering... because my group needed an engineer.

Princess Bethany Kimset
ST: 9
DX: 10
IQ: 11
HT: 10
Status: 5
Advantages
-Animal Empathy
-Contact Group
-Legal Immunity
-Voice

Disadvantages
-Enemies
-Pacifism
-Secret Identity

Skills
-Captivate
-Law
-Current Events
-Linguistics
-Public Speaking
-Politics

Designed to be a sort of "charisma" character. At a glance, she seemed pretty ordinary-- but the "Secret Identity" that was later revealed was that she was actually a dude.
 

PedroSteckecilo

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Feb 7, 2008
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Akamu Hein Radu III
A boisterous monk of Khord known for pontificating and praising the virtues of strength. Almost 7 feet tall and very muscular, from eastern nobility.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Well the closest thing I have to a DnD character is my Star Wars: Saga Edition character.

Lawrence

Description

Race: Droid
Height: 5' 10"
Weight: 60 Kg
Color: Grey

Class: Soldier lvl 5
Strength 14
Dexterity 17
Intelligence 12
Wisdom 10
Charisma 10

Trained Skills
Climb (actually came in handy)
Knowledge (tactics)
Initiative
Perception

Feats
Armor Proficiency: light, medium
Weapon Proficiency: pistols, rifles, simple weapons, lightsaber
Weapon Finesse
Improved Charge
Point Blank Shot

Talents
Tough as Nails
Armored Defense
Improved Armored Defense

Bio

Originally a variant of the Magnaguard used to hunt and kill Jedi, "Lawrence" was captured, wiped, and sold as a utility droid. Seven years later, his owner was killed in a gambling incident and Lawrence was not let out of his storage closet. Approximately three years later, a Mon Calimari found Lawrence and saw fit to reactivate his combat protocols to use him to aid the rebellion. Needless to say, going for three years in a closet without a memory wipe would develop some quirks in a droid.

Traveling with the Mon Calamari, Lawrence gained something of an reputation for brutality and a strong liking of smoke grenades, making hiding the droid too great a challenge for his Mon Calimari companion to conceal. The pair eventually met up with an Ithorian Jedi and his apprentice. They agreed to take Lawrence with them and, longer story short, the apprentice was killed in action some time later. Deciding that it was in their best interests to separate, the Ithorian proceeded to get off planet, and has not contacted Lawrence since. Lawrence took with him the apprentice's lightsaber, not only to honor his fallen companion but because after some analysis he deemed it the most efficient weapon in his arsenal.


Side note: One of the other people in my campaign was an incredibly charismatic Twi'lek doctor. On writing down his weight, he thought he was writing in pounds, so he wrote 260. It was in Kilograms. He accidentally made his character incredibly fat. We made him keep it that way. It was hilarious.
 

Vortigar

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Nov 8, 2007
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260KG?
People that weigh that much are usually unable to walk.
+ massive charisma is the stuff that creates legends though.

Jedi Guardians are a bit imba in the d20 SW rpg.
I prefer the ancient Westend d6 game for Star Wars.
Using the exact same system for DnD as SW seems weird to me.
 

milomalo

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Mar 29, 2008
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not the most original name

But: Milo the half orc dragon slayer

the story is so good i hope you read it...

well to become a dragon slayer you have to kill a red dragon on your own!!
so i just got this new sword from a big demon all the other players was fightin who gets what and i told the DM i want the big sword... i roll my dics... nobody saw it and when they decided who gets it, it wast there... jejeje XD

bact to the dragon... so the sword turn to be a barbawl sword...(sorry dont rember how to write it) and if you get double 20's got an instant kill and guess what... thats how i became a dragon slayer about... 4 years ago at level 12... the DM later told me that i was supose to die... because i was asking something way out of my league... but he forgot about the sword XD

what do you think?
 

Mnemophage

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One of my favorite quirks of the Planescape setting is that, with a bit of tweaking, you can shove in any character idea from any universe you feel like playing. It's all absolutely plausible, given the setting. I had hopped into an already-established game to find everyone else had decided to play the moody emo brooding type. There were two dark elves, one tiefling, and a human cleric obsessed with becoming a mummy. So, bucking the trend, I made a spider. A superhero spider. Specifically, a Giant Intelligent Friendly Talking Spider from the Avernum/Exile games, which are characterized by high-pitched squeaky voices, goldfish-sized memories and merciless good cheer. Think carebear, only in the body of a graphically hairy poisonous arachnid. Her name was Spider. She had a cape.

Though a pure spellcaster, I quickly established myself as the trouble-getter-into of the group, manifesting a compulsion to hug anything that didn't attack on sight and weave intricate artistic webs around anything that stood still too long. Pit Fiends were not immune, though curiously understanding. The group actually ended shortly after a Halloween session, where a magical mist was making people turn into what they were dressed up as. Spider had painted an elf mask black, strapped it to her forehead and ran around telling people she was Lloth. Then she actually did turn into Lloth, pissing off both the Lady of Pain and the other, actual Lloth and causing mass destruction and suffering, after which we decided it was all too much bother to keep track of and everyone but me went to play World of Warcraft.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Vortigar post=18.70311.690927 said:
260KG?
People that weigh that much are usually unable to walk.
+ massive charisma is the stuff that creates legends though.

Jedi Guardians are a bit imba in the d20 SW rpg.
I prefer the ancient Westend d6 game for Star Wars.
Using the exact same system for DnD as SW seems weird to me.
Yeah, the Jedi are basically gods in Saga Edition. Mind Trick is unbelievable.

Seriously though because this guy's charisma was so high, and he had skill focus in deception and persuasion, he could actually seduce anyone. An armed male assassin broke into his room, found him sleeping, woke him up and the fat guy reflex-seduced. Our GM rolled a d10 (as was our custom to determine sexual orientation of the seducees) and it came up as a 1 - not straight.

Fat Guy here had rolled a 34 on his persuade roll.

Needless to say, it ended in hilarity.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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milomalo post=18.70311.690952 said:
not the most original name

But: Milo the half orc dragon slayer

the story is so good i hope you read it...

well to become a dragon slayer you have to kill a red dragon on your own!!
so i just got this new sword from a big demon all the other players was fightin who gets what and i told the DM i want the big sword... i roll my dics... nobody saw it and when they decided who gets it, it wast there... jejeje XD

bact to the dragon... so the sword turn to be a barbawl sword...(sorry dont rember how to write it) and if you get double 20's got an instant kill and guess what... thats how i became a dragon slayer about... 4 years ago at level 12... the DM later told me that i was supose to die... because i was asking something way out of my league... but he forgot about the sword XD

what do you think?
Outdoing the GM ftw.
 

Stalington

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Apr 4, 2008
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well, I did make a lvl 16 catkin bard, who weilded a rapier (puss n boots anyone?)
I also made a charecter that was specificly made for the sheer fact that I managed to convince the dm to allow dual wielding schythes (only by criting on a diplomacy check of 37) It takes 3 feats just to use it with an buttload of penalties, but dammit I'm dual wielding two fucking schythes, if thats not amazing then I dont know what is!
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Stalington post=18.70311.694092 said:
well, I did make a lvl 16 catkin bard, who weilded a rapier (puss n boots anyone?)
I also made a charecter that was specificly made for the sheer fact that I managed to convince the dm to allow dual wielding schythes (only by criting on a diplomacy check of 37) It takes 3 feats just to use it with an buttload of penalties, but dammit I'm dual wielding two fucking schythes, if thats not amazing then I dont know what is!
so... does that make you double-death or something?
 

HSIAMetalKing

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Jan 2, 2008
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Stalington post=18.70311.694092 said:
well, I did make a lvl 16 catkin bard, who weilded a rapier (puss n boots anyone?)
I also made a charecter that was specificly made for the sheer fact that I managed to convince the dm to allow dual wielding schythes (only by criting on a diplomacy check of 37) It takes 3 feats just to use it with an buttload of penalties, but dammit I'm dual wielding two fucking schythes, if thats not amazing then I dont know what is!
Awkward and ineffective is what that is... I can't even imagine how you could manage to fight well with two scythes. Unless they were like, sickles or something.
 

Stalington

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Apr 4, 2008
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meatloaf231 post=18.70311.694102 said:
Stalington post=18.70311.694092 said:
well, I did make a lvl 16 catkin bard, who weilded a rapier (puss n boots anyone?)
I also made a charecter that was specificly made for the sheer fact that I managed to convince the dm to allow dual wielding schythes (only by criting on a diplomacy check of 37) It takes 3 feats just to use it with an buttload of penalties, but dammit I'm dual wielding two fucking schythes, if thats not amazing then I dont know what is!
so... does that make you double-death or something?
it means I have 6 chances to uber-critical hit with quadruple damage, as opposed to 3 chances.
 

Cahlee

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Aug 21, 2008
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Lidda Thorngage has been my favourite by far! (Yes, unfortunately I accidently gave her the same first name as the standard character in ze books!)

She's a rogue halfling, training up to be a shadow dances, she has scary move silently and hide checks (for her level). She's a bit abbrasive and always believes herself to be right. She takes every advantage she can get to hide any treasure she can from the rest of the party members. She usually gets away with it too. I just love her.

I do realise that she is pretty typical but you need some of those occasionally. Unlike my character Logan who got set on fire in a bar.. 'nother story.