Your dream game

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Semudara

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Oct 6, 2010
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Life sim (like Animal Crossing) / fantasy adventure, with a whole world you can explore. Battling, farming, cooking, dating, being a mailman, even just gardening would all be valid pursuits. You could even customize your very own town to an extent that I doubt even the upcoming Animal Crossing will allow. There would be an online multiplayer feature where you could go to your friend's parallel world; you can help him/her out, bring lots of souvenirs back to your world, pretty standard stuff.

Yes, the "Rune Factory" series has gotten amazingly close to making my dream game. But I think that games like Rune Factory could practically be a whole genre! My dream game would have less emphasis on a single linear story, but would feature plenty of subplots and optional quests. You can be a hero, a fearsome villain and tyrant (only of your town though, sorry), or just a peaceful chef. Obviously, a lot of player choice is important, and should be able to change the world in some noticeable ways. It's the ultimate sandbox game, and my dream game!

...that, or a Pokemon game that includes a Chao Garden sort of place, where you can just hang out and play with your Pokemon. Really, either one would make me a very happy panda.
 

viking97

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Jan 23, 2010
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a skyrim style western RPG set in terry pratchet's discworld. if you've read the books the game practically makes itself,although there would be some balancing issues of magic being painfully underpowered.
 

Arqus_Zed

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Aug 12, 2009
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An RPG in the style of old school JRPGs, but instead of "just another JRPG", I would make it "the ultimate JRPG".

I'm talking about combining the best mechanics of every turn-based and semi-turn-based RPG ever:
1) The basic "Attack" concept from the Legaia series combined with that of Shadow Hearts.
2) The combo system of the Shadow Hearts games combined with that of Chrono Trigger.
3) The job system of FF III/V/Tactics/X-2 combined with the materia system of FF VII and the sphere grid from FF X.
4) The ability to recruit demons (Shin Megami Tensei), linking them to your stats (GF-mechnic from FF VIII combined with the Persona system) and using them in combat (Legend of Legaia meets Persona meets Golden Sun's djinns meets Shadow Heart's fusions).
5) The equipment/modification system of FF IX combined with Resonance of Fate combined with Magna Carta.

Mix that all up with a world crossing time, space and alternate dimensions - basically Chrono Trigger meets Chrono Cross meets Star Ocean.

And instead of an Active Time Battle System or a Conditional Turn Based system, I would opt for the CATTBASS (Conditional Altered Time Turn Based Action Selection System).

*sigh* What a game that would be...
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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Wayneguard said:
A game that plops you, a random civilian without any kind of training, into the zombie apocalypse. The focus, however, would be on survival rather than combat. The idea would be to make every single encounter with a zombie (especially multiple zombies) something that could potentially be very costly. Infection would definitely have to be possible; in my game the PC would not be the "only one who can perform fetch quest X, Y and Z because you're immune". Hunger and thirst would play a major role, so scavenging would be a primary focus. I would prefer it if access to ammunition were very limited, even late game, leaving the player character to rummage through hardware stores and garages to find a means of personal defense. Noise would also have to be treated somewhat realistically. Discharging a firearm would have to attract zombies so shooting near your "safehouse" or wherever you're bunking at the time would be ill advised.
...

I could go all day with this; but, the short of it is, I crave a game set in the zombie apocalypse but with a focus on survival rather than combat. I would want a game that has strong characterization, where you build a sense of fraternity with the other survivors you meet. And above all, I want the game to be about scavenging and surviving after society crumbles. Gathering food, gathering water, maintaining body heat, scavenging for medical supplies, etc.
THEN I HAVE THE GAME FOR YOU!

http://projectzomboid.com/blog/

Best £5 I ever spent, it's exactly what you want, and I MEAN EXACTLY! every point you said there this game has. (except the maintaining body heat thing)
 

Duck Sandwich

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Dec 13, 2007
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I'd like to see a co-op action RPG with a streamlined mission/shop system a la Devil May Cry, where you can select missions and shop/upgrade your character via menus, as opposed to having to run across fields and towns and sit through loadscreens just so you can take 20 minutes to repair your weapons/heal/sell your useless items/talk to quest givers/whatever other chores RPG's usually have you do in between dungeon crawls.

So basically, Devil May Cry + Reckoning + Shadow Over Mystara

- Instead of buying/randomly finding loot, you have every type of weapon/armor/accessory available to you early on, and you choose between different kinds of upgrades (ie: choosing between a flaming sword upgrade that boosts attack power, or a lightning sword upgrade that boosts attack power to a lesser extent, but also boosts attack speed)

- Weapon types and Special Moves are given to you for each mission you complete, and you have all item types/special moves before you're halfway through the game. (I hated how in Reckoning, by the time you could level up the Attack Speed boost, you were nearing the end of the game)

- Stats such as speed, health, energy, and power are customizable so that a Mage for example, can be fast and take a lot of damage, at the cost of not being able to use special moves as often and not doing enough damage, or a Warrior can be an all around fighter, a glass cannon, or a Mighty Glacier.

- You can grab enemies if you use a one-handed weapon and no shield, or bare fists.

babinro said:
3) Street Fighter type characters in a Turtles in Time side scrolling beat-em up.
The closest thing to that which I can think of is Dungeon Fighter Online. It's a free to play Korean beat-em-up with heavy MMO elements (cooldowns for item use and special moves, random loot, random % chance to hit, etc.) One of the playable characters (the Fighter) has a ridiculously Street Fighter inspired movelist, complete with a hurricane Kick, a hadoken style fireball, a suplex, and a flaming dragon punch.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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the Mass effect series come pretty close, hence why I am a fan

I dint think being a fangirl/fanboy is about thinking the object of your obsession is the "BEST X EVAR! PERFECT!" its more about it being somthing that really strikes a chord with you, regardless of its flaws
 

WhiteFangofWhoa

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Jan 11, 2008
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Today?

A fantasy-strategy game in the vein of Final Fantasy Tactics, but with simultaneous turns. Moves and attacks are ordered then performed at once, though definitely include a 'lock on' command that will make melee attackers always move towards their target's position even if they change it.

One new class to make use of this system called Seer would be able to 'focus' on an enemy unit and know ahead of time what they're going to do. Besides that just have really good balancing of the classes' abilities, with several movement-impairing abilities to make things harder to predict.

I really liked the framework/setting of a Bernard Cornwell series I read recently, and it could easily be adapted into an FFT style Dark Ages story minus some of the M-rated bits and the names changed. Basically, a child prince is chased from his kingdom by invaders and over the course of his life works to build a mighty army and reclaim his birthright. In the course of doing this he becomes a legendary warlord, who many in the history books would consider just as ruthless as the invaders he fights against.

Furthering the theme, Final Fantasy-style elemental magic is either rare or all trickery. Instead have battle hymns capable of raising or lowering the stats of those who hear them (one common theme in all of Cornwell's Dark Ages books is how incredibly superstitious most warriors are- the army with the better/louder battle song can usually win unless badly outmatched, and an army's morale can be terribly soured by a Druid's curses).
 

Freechoice

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Dec 6, 2010
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A stealth game that lets you actively deal with your problems and not have to wait for guard patrols. Oh, and with the option to kill everything without giving too many shits.
 

Clive Howlitzer

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Jan 27, 2011
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It would probably be a massive RPG with insane levels of character interaction and probably tactical turn based combat which never ended. The game would continually create new content on its own, forever. Yup, unrealistic, but that is what I want!
 

SoranMBane

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May 24, 2009
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I've said it before in threads of a similar nature, and I'll say it again; my dream game would essentially be a version of Fallout: New Vegas that isn't a buggy, nigh unplayable mess. Almost everything about the writing and design of the game is just fantastic, and it would probably be my favourite game ever if it wasn't so technically broken.
 

The Mighty Stove

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Apr 16, 2012
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Personally, I'd love too see a Virtual reality MMO. Possibly anime visuals, with the first person perspective. As far as atmosphere.... I dunno. You could always go the apocalyptic route, or more traditional fantasy setting. Being part of the game by being in it, is the future I think.
 

CrustyOatmeal

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Jul 4, 2010
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an open world survival game with a bunch of zombies of different varieties that is set in a post apocalyptic city that has sky scrapers, suburbs, a forest, and the ocean nearby. the emphasis would be more on survival and while there would be guns in the game there would be limited ammo

i would want the game to be open in the fact that there are no "enemies" (besides zombies) so that every interaction with an NPC is random: they could be hostile, they could run, they could be defensive, they could be kid(s)... i want to capture the survival aspect so that every time you play you get a different experience. IE you might sneak up on two people scrounging for supplies and you can introduce yourself, kill them and steal their things, leave them alone, try and steal their things without them noticing, follow them back to their home and steal from them and then possibly kill them in their sleep... i want the players morality to be their only limitation. this game would be about exploring yourself

have it so you can found a group of survivors that work together, maybe be able to form a small colony and manage it, lone wolf the game, or anything the person wants. there is no real story, this allows time to develop realistic characters in-game so i feel the NPC could be real people. if they want a story just have a militaristic group role in with an agenda and give the player the option to join, kill, or avoid them

for different difficulty settings you could have different spawn locations with easy mode having you spawn as a doomsday guy who had prepared for the end of the world beforehand and on hard you could have your player be from out of town and not speak a word of the local language (you could make up symbols to replace all text in game) and start in some public place (like an airport) that just so happens to be the location of the initial infection

i want a game where i feel i built a group of survivors, that i am leading that group and making life or death decision, and that i feel bad when one of them dies or if i have to sacrifice one of them for the greater good of the group. i want kids in the game (and kid zombies) and they can be killed (this is a game about self exploration after all. what good would it be if it didnt push the limits)

finally, the game only ends when you die and i think it should let you see yourself become a zombie and have you (uncontrollably) kill whoever is left in your group and then have you stumbling off into the sunset with a panning out showing you are just a member of a large horde, simultaneously emphasizing that you are not special and that every zombie had a story thus humanizing the horde
 

Skoldpadda

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Jan 13, 2010
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I long to drink deeply of an aspect. I am lovingly of the bitter persuasion, thus cannot wish for better lives. And even though those are the words of my pet mermaid, I can never return what I have never stolen.
 

Cazza

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Jul 13, 2010
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I would like to see a sword dueling. Silimar to the idea of fighting games except it's 3d. I would like it to be very well detailed and non arcade (one good hit). Where things like balance/footwork(stance), blocking & hitting location (you can't just hold a block button), weapon weight & shape as well as your character would change your style. Environment would be the last important thing. If you jump on a log or fence your balance would need more work and your footwork limited. If you're fighting on sand it effects your stance. If you cut a rope what is it connected to? how does it effect that object. Environmently dangers would be all over some maps.
 

CrustyOatmeal

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Jul 4, 2010
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Cazza said:
I would like to see a sword dueling. Silimar to the idea of fighting games except it's 3d. I would like it to be very well detailed and non arcade (one good hit). Where things like balance/footwork(stance), blocking & hitting location (you can't just hold a block button), weapon weight & shape as well as your character would change your style. Environment would be the last important thing. If you jump on a log or fence your balance would need more work and your footwork limited. If you're fighting on sand it effects your stance. If you cut a rope what is it connected to? how does it effect that object. Environmently dangers would be all over some maps.
that sounds... intricate. i dont think there are enough keys on a keyboard for that kind of accuracy