Tara Callie said:
Server Architecture (AKA Always Online)
Why?
(some image)
Because it just fucking works.
Besides, as stated, the numbers are BS, there is one think to keep in mind with Always Online DRM.
It. Doesn't. Fucking. Work. Do i really have to mention what happened with Diablo 3 and Sim City?
Ot; I got an idea for this.
So lets say a normal game (single+multy player) is 60 bucks.
If you install the game, you have to enter a CD key to be able to play the SINGLEplayer part of the game, this is included in the box and works multiple times (so if people buy it 2nd hand they can also use it)Mainly in place to keep the bosses happy. Hell, if they use a keygen it will work.
Now if you want to play Multiplayer, here's what you do.
First you go to the website of the game and create an account.
Then, in order to be able to play the game, you have to buy a separate code, lets say it will cost you 20 bucks, to tie in with your account to be able to play multiplayer.
Now if you start up the multiplayer part, you are first asked to (this is a one time thing) enter the code you bought to be able to play multiplayer and then log in with your account information.
I can already hear you screaming, NOW YOU PAY 80 BUCKS. No. I said a NORMAL game costs 60 bucks. This game will cost 40 in shop, so even if you buy the multiplayer, you still won't pay more than 60 bucks.
The codes you buy are created on the spot when you buy them via a special algorithm and then added to the database, so keygen's shouldn't work.
(of course the prices are made up on the spot here, but you get the idea)
I thought of this with games like CoD in mind, the ones that really focus on multiplayer.