Your Favorite Enemy Types In Games?

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BrawlMan

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These bladed spinning guys from Shadows of the Damned.

 
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Old_Hunter_77

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I think my favorite enemy types are the ones that are summed up by Home Simpson's instincts here:


An unassuming looking person or thing physically, but that is what is terrifying. The example that frequently comes to mind is Lady Butterfly from Sekiro. Most players by the time they get to her have dealt with all sorts of samurai and armored generals, a literal ogre, and a huge poison spewing giant man surrounded my a small army. And it's still early enough where maybe you're not yet confident in your combat skills.
And here steps this little old lady who wants to "teach you a lesson" lol.
 

Xprimentyl

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Berserkers from Gears of War. Uniquely terrifying enemies that made for some really intense encounters. They're mostly a gimmick mini-boss you can figure out fairly easily, but I don't think anyone forgets the first time they met one even 17 years later.

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bunniesandrainbows

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I think my favorite enemy types are the ones that are summed up by Home Simpson's instincts here:


An unassuming looking person or thing physically, but that is what is terrifying. The example that frequently comes to mind is Lady Butterfly from Sekiro. Most players by the time they get to her have dealt with all sorts of samurai and armored generals, a literal ogre, and a huge poison spewing giant man surrounded my a small army. And it's still early enough where maybe you're not yet confident in your combat skills.
And here steps this little old lady who wants to "teach you a lesson" lol.
Ha, great video! Your description of that kind of enemy makes me think of Cuccos from Legend of Zelda. They'll jump ya! D:>
 

BrawlMan

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The Twitchers in Dead Space Remake are even more terrifying than the originals. They literally charge at you in and out existence with this cool glitch effect.





 
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Absent

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The boring one
Always loved videogames enemies with names and personalities, at a time where most of them were indistinct canon fodder. Games like Carmageddon let you build rage and rivalry with specific opponents. "Oh that guy, again, okay you'll see this time". Even games like Technocop had you go after bosses that were presented by a "wanted" poster. I never played Hoverforce (aka Resolution 101) but I wanted to just because it had a screen in your cockpit dedicated to the face and reactions of your opponent. It makes them more real, more like imaginary interlocutors.

I suppose the Pac Man ghosts would qualify, but I wasn't really a Pac Man person. A primitive form of it would be the sprite that appear from the same place on the same screen of a shooter/brawler, even if it looks like all the others. You can build some specific resentment or familiarity with it, but it's fleeting (you can feel the same for your pencils). The Civilization games do it well, with your opponents, you can get passed at them, get back at them, or be forgiving to them. Some open world games that generate names for NPCs can give you that feeling at time, even if these NPCs are usually short-lived. And of course, the nemesis system (the Shadows of War one, not the scripted RE character) is brilliantly built up around these sensations.

But I still consider Carmageddon the best example.
 
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Chainsaw Bull and Jubei are the best bosses in this game! Both videos are time stamped in order.

 

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Anything with a cool death animation. I loved fighting the trolls in GoW 2018 just for the finisher where Kratos uses their weapons against them. Actually that happens a lot in GoW in general. One of the PS2/PS3 ones had you reeling enemies into their own spears.

Generally any enemy I can disarm and/or kill with their own weapon. I like the closed-circuit feel in something like Mirror's Edge or Superhot.
 

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Dreiko

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It really depends on the type of game. If it's an action game, I like the sort of enemy that plays by the same rules you do more or less. Think the mad hunters from Bloodborne. It always feels the most fun when you grasp the mechanics behind what the enemy does to a high level and just compete on mastery from then on.


If it's turn based rpgs, I like those bosses that is one being but has multiple targettable elements. Legend of Dragoon has a lot of those, and figuring out what body part to take out first in each fight (it's not always the head, since some things don't even have heads! XD) is great at keeping new encounters fresh.

In shooters, I like big epic bullet sponges that get damaged over the course of a fight more so than the hyper realistic style of shooting something on the head once and being done with it. The newer Doom games were really good about that, since you had to hit things in their weakspots first to disable them some and then get to finishing em off.
 

FakeSympathy

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Honestly, the enemies with fascinating lore behind them, especially ones with unbreakable convictions.

For example, the silver knights and black knights from Dark Souls

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They may have gone hollow and have no wits, but their devotion to their king and the mission remains, leaving them to guard the land for eternity.

So much so that they made appearance in Dark Souls 3 as well. It has been several centuries past by this point, yet they are still guarding the land
 

Xprimentyl

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Honestly, the enemies with fascinating lore behind them, especially ones with unbreakable convictions.

For example, the silver knights and black knights from Dark Souls

View attachment 14032
View attachment 14033

They may have gone hollow and have no wits, but their devotion to their king and the mission remains, leaving them to guard the land for eternity.

So much so that they made appearance in Dark Souls 3 as well. It has been several centuries past by this point, yet they are still guarding the land
I'd defer to the Black Knights, given they are merely Silver Knights whose armor was only singed black by the First Flame when Gwyn linked it. The Silver Knights are those who stayed behind, the Black Knights literally went into the fire with their lord. They are the OGs in Dark Souls lore.