Your favorite game, and why.

Bruce Balloon

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Jul 17, 2014
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Mass Effect 3

Probably an unpopular choice, but I absolutely loved it. It improved the very rigid combat from ME2, and it focused on fewer characters. The multiplayer was delightful, though blighted by the stupid pokemon style system of battlepacks. My favourite moments from the ME trilogy is in the game, and the music was absolutely brilliant.
 

Randoman01

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Apr 19, 2013
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I am also a huge fan of the Command and Conquer series. That is one of the best RTS games out there.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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I could never just pick one. It could be Shadow of the Colossus, Silent Hill 2, Sands of Time or Okami. Yes, they're all on the PS2. Go figure. I could probably do a genre by genre thing though, once we settle just what exactly Shadow of the Colossus is.
 

potatoswagman

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Jul 13, 2014
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Probably dark souls 1 or 2

Reason: I was never truly challenged until i played there games, the amount of time and effort it went in beating each boss/area, the satisfaction of defeating an enemy that had caused you to die many times and the beautiful level design made this game perfect for me. I would recommend that every has to at least try this game as it is a truly rewarding experience.
 

Xerosch

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Apr 19, 2008
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Phew... I thought this question would be easy to answer, but after reading through a few posts I realize that I have played quite a lot of great games. That's why I'll flunk and list some of my favourites, but they all make the cut because of the same reason.

Games: The Thief series, Gabriel Knight, Xenogears, Vagrant Story, Chrono Cross, Persona 2-4, Final Fantasy IV-X, Bioshock 1+Infinite, Heavy Rain, Journey, A Link to the Past, Lost Odyssey (I could go on for a few more pages)

Reason: For me it's all about atmosphere. A story I enjoy and a game that sucks me in is worth makes me forgive most of the shortcomings of gameplay. I'd take tightly scripted story with conservative gameplay over open world innovation any day.
 

tm96

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Feb 1, 2014
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My favourite game is Burnout 2: Point of Impact. It's m favourite for several reasons. The first it was the first video game I played on a proper console (original Xbox with the giant controller)and the first arcade racer I have played. The sense of speed, the thrill thats why its my favourite.
 

Artina89

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Oct 27, 2008
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That's a tough question as I have a fair few that I can play again and again, like Deadly premonition, Grim fandango, Resident evil: Director's cut, Silent Hill, Silent Hill 2, Resident evil 2 and Jet set radio future, but for the purposes of this question I am going to plump for this game:




What is there not to love? A brilliant cast of characters, a really fun and interesting story and it has a fairly original premise. Alongside Grim fandango it is definitely among Tim Schafer's best work in my opinion.
 

Julius Terrell

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Feb 27, 2013
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Dance Dance Revolution

It got me going back to the arcades again, and turned me on to a whole new genre of games. I will gladly step on arrows for the rest of my life, because I never imagined that I could love music in this innovative way. Fuck all the haters that say this is a fad or whatever. There are still quite a few people that love dance games and music games in general. Thank you Konami!
 

Halla Burrica

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May 18, 2014
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For me, Half-Life 2. I have multiple reasons, it was one of my first FPS games, the gameplay is good and varied, the level design is amazing even today. Hell, it looks great even today, thanks to a strong art direction and good design.
I also love how it handles it's story, not by showing us a bunch of cutscenes and hoping that gets us invested, but by letting us take part in the story ourselves and understand what has happened and what is at stake and why we should care, entirely through gameplay. That's not easy to achieve, and this game nails it. What makes it better, as pointed out by Yathzee is that depending on how involved you yourself get, the story can be very different. If you just go straight through it without dwelling too much on what's going on around you, it becomes a simple story about leading the people to rise up and overthrow an authoritarian state, but if you look closer, listen more to what's being said and notice that the G-man is constantly watching over you, you begin to understand that there is something more going on than what you can see.
 

FPLOON

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Jul 10, 2013
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Kingdom Hearts (the series)

Despite this adds a couple of games that were not only localized, but also apparently "not very good" by those that have actually played it (Chain of Memories GBA version[footnote]I love this version slightly more than the PS2/PS3 Re:make... But, I digress...[/footnote]; 358/2 Days DS version[footnote]Again, I love this slightly more than the PS3 cutscene cinematic movie, but more towards certain key events than anything else overall...[/footnote];Re:Coded DS version[footnote]Doesn't really deserve the amount of hate it got, but maybe II.5's cinematic movie would change that notion just from a story perspective, at least...[/footnote]), I love these games on an almost equal scale... The characters are great, the worlds used is pretty clever especially when woven into the main story narrative, the combat's fun enough to invest time into without being [too] over-complicated at times, and the best part, for me, is playing them in the order of when each game was released/localized, which showcases how much the gameplay has been improving as well as trying out new way of playing (Card Battling; Reaction Commands; Level-Up "Tetris/Gird" system; Command Decks) that also utilized whichever system it was released on like the [3]DS, to name a more recent example...

Overall, it's always a fun ride no matter which one I personally pick up, so I can't just choose just one to talk about...
 

GabeZhul

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Mar 8, 2012
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I really can't decide. I have favorite games in certain genres, but I have been gaming for a good 15 years now, so I really don't know which of my favorites I should (or could) pick as the favorite.

I think I will go with a tie between Persona 4 (great story, characters and gameplay), Ar Tonélico 2 (okay story, amazinng characters, the best damn soundtrack ever conceived), KotOR II (even with the flawed ending, one of the few RPGs where skills really mattered and I replayed that game about ten times with different builds) and Final Fantasy VIII (it was my first RPG and the first game that awakened my inner munchkin. I still tell stories about how I got everyone's final weapons on Disk 1 or how I figured out how to completely break the entire system using Triple Triad, Card MOD and a lot of clever junctioning).

Sorry, I really cannot choose just one. My world is just not that black and white. :p
 

Arina Love

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Apr 8, 2010
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Persona 4 Golden is my favorite game and imo best game ever made. Everything from characters to atmosphere are absolutely superb.
 

Chester Rabbit

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Dec 7, 2011
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Spyro The Dragon

Why? Because everything about it from the colors to the character and music have always and will always stimulate my imagination. The adventure is still fun and the game still entertains me to no end and kickstarts my creative juices.

Mass Effect

Why? The game is just immense! I am still blown away by the scope and detail that is in that game. Another reason being that it is my ideal sci-fi game.
 

mizushinzui

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Apr 12, 2010
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Such a tough choice -_-

Crash Bandicoot (whole PS1 trilogy, especially the first two)

Reason: They were the games I remember playing the most growing up. I didn't have PS1 until I was about 10 but before that every year just after christmas I would spend most of my evenings at my grandparents house playing crash bandicoot with my cousins and sister. It was really special for me because it was one of the only times that I remember being allowed to play video games in front of the grownups without being told to turn it off, I even remember my uncle having a go at one point, something that just never happens.

Other than that gameplay wise they were the first kind of game that I was really good at, well-made 3D platformers are harder to come by these days but they were basically the first person shooter of the late 90s/early 2000s. You wouldn't find a single kid without a 3d platformer, especially if their console was the ps1. Also I can look back on them way more kindly now because of all of their bright colours amazing music and style you just wouldn't see these days, at least not on a major physical console release.

The two runners up (because I want to have runners up okay) where FFX and Sonic The Hedgehog 2. I didn't choose sonic because I recognise that there are more contributing factors other than the games themselves that make them seem so amazing. Namely that I was still a very small child when I played them and the world was bright shiny and new and now grey, dull and overcast like it is now.

I didn't choose FFX because although I do love the game and story ( shut up!) I recognise that it has a lot of problems and it's mainly my favourite for being the first RPG i played all the way through mainly by myself.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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I have two- I group games into the ones that I would have reasonably come into contact with when I started playing games (C. 1999) and games from before that date.

My favorite "Current" game is Mass Effect 2. The story, environments, emersion, it's all amazing. It was the first game I had played in the series yet it entirely enthralled me despite me not knowing anything about the lore. I've played through it probably a good 5 times, 4 of which as the same class. I still love it. I still get emotional with it.

My favorite "Classic" game is The Dark Eye. It was a point and click interactive story that came out in 1995- and wow.
It's based around the macabre stories of Edgar Allen Poe. The game is meticulously detailed, and the majority of the game is hand-animated by claymation puppeteers (Or whatever the proper term for them is) and they (It actually may have only been one guy) had to work long hours in a hot, dark warehouse to do the animations for it.



The game is extremely creepy, dark, and brooding, and I freaking love it. (By the way, the composer for the game was Thomas Dolby (The guy who sings She Blinded Me With Science)
 

klaynexas3

My shoes hurt
Dec 30, 2009
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I'd say the Kingdom Hearts series as a whole, with DDD and 2 being tied for best. The series is just everything I love. The only improvement I could see to be made to it is more ambiguity. I wish the darkness wasn't automatically evil, just different, and then Xehanort's ultimate goal isn't even all that evil anymore. His end goal would actually be noble. But nope, darkness is simply evil. *sigh*
 

Frankster

Space Ace
Mar 13, 2009
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Only one? Oh boy. At first I'd figured it would probably be a strategy game of some sorts set in space since strategy is my favorite genre and I love space settings in general.

Then again I'm really fond of some games in other genres and DBZ Budokai 3 always makes it on my list of best videogames evar so difficult choice...

Then it hit me. Of course, the answer was obvious.

DYNASTY WARRIORS 3 (with extreme legends)


It's dumb, it's stupid AND it has horrible voice acting (though I argue that it goes full circle and makes it AWESOME voice acting since it gives a lot of characters well, character at best and at worst makes for some uber lulz), there's no real depth to the gameplay besides running around and killing ton of doodz.

But it is fucking awesome in every way. And somehow still better then its sequels, the map design in dw3 is sweet, the music is solid, and one thing I love is how characters in cutscenes are interchangeable so if you want to play as Guan Yu helping Wu to fight Guan Yu you totally can and cutscenes will roll with it (with your guan yu commenting "I am my own opponent? This will be difficult!")


Heck that reminds me, even the ending cutscenes had random elements in it and that amount of randomness mixed with player character mattering made it highly replayable and made finishing a campaign that much more satisfying. Dw3 kept me and 3 friends busy 24/7 for an entire week with us playing in shifts and it's for good reason.

Despite this game being old and dated, it's still my overall favorite game.
Bonus vid: Lu Bu doing stuff.

I wish I could choose something with more gaming cred or some deep strategy game but DW3's my ultimate gaming guilty pleasure and I can fuck around in it for ages and not be bored trying to play different characters and seeing how I can affect cutscenes and battles. Oh and then there was a mode where you can create your own character and rise up from simple ranks and have your own bodyguards and omg omg you gais this game was teh best.

Seriously DW3 is fucking awesome.
 

Akiraking

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Jan 7, 2012
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If I say one game I feel like I am doing a disservice to another. I have had multiple games that mean so much to me so I will say Kingdom Hearts 2. I love many others like Batman Arkham City, various legend of zeldas and Red Dead Redemption but KH 2 was the game that I played start to finish in one week on the holiday with no breaks and it was worth it. It was for a time my childhood, also the original Kingdom Hearts is probably the only game where I waited from 6 months to a year to play it at a cousin's house because I did not own a ps2 at the time.
 

the_great_cessation

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Nov 29, 2011
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The Legend of Zelda series (1992-2006). Most notably, Ocarina of Time and Twilight Princess. As for why these two...

Ocarina of Time was the first video game I ever owned and although it took a few years to grow on me, I'd end up falling head over heels in love with it. The land of Hyrule was unlike anything I had ever experienced. Every room, town, dungeon and region seemed to be brimming with creativity and life; it felt dynamic and vital in a way I never thought games could be. In many ways, Ocarina of Time's Hyrule was designed to be the fantasy world every 10-year old wanted to escape to as can be seen through it's perfect balancing of action, adventure, whimsy and menace. Yet, despite all the monster slaying and dungeon exploring, Hyrule was never so threatening that it wouldn't be a place a child would want to actually live in. Locales such as the lush Korkri Forest to the vast and all consuming Desert Colossus were highly evocative and gave a real sense of place to the imagined world of Hyrule. Ocarina's plot and characters were simple and fairly archetypal, yet no piece of fiction has stuck to me quite like it has. In many ways, Ocarina of Time was my introduction not just to video games but to fantasy fiction and it's related genres more broadly. I remember fondly how my love of the game followed me even when I turned the game off. I would often "play" Zelda with friends at school, trade stories and tips at recess, and write stories and draw pictures about the imagined Hyrule adventures I'd day dream of for creative assignments or at home. Zelda was always on my mind. However, if it weren't for the amazing world design, tight art direction, instantly memorable score intimately tied to it's world, simple characters, devious dungeon design and ingenious progression system, I doubt those childhood memories would be there. Ocarina of Time not only made me a die hard Zelda fan at 8 years old, it also solidified my love of games and probably fiction more generally.

Twilight Princess on the other hand is nostalgic for many other reasons. As previously established, The Legend of Zelda series consumed my childhood and stimulated my imagination; as I often would my daydream about my perfect Hyrule adventure. The boss fights would be bigger, the locales more exotic and memorable, and the quest long and exhausting. I would battle Orc's on horseback and traverse lands unlike any seen before. Both Majora's Mask and Wind Waker were released, but neither would scratch that itch quite like Ocarina of Time did. Then it happened. In 2004, Nintendo unveiled what would be known as "Twilight Princess" to the world. I was ecstatic. I was hyped more than I have ever (and will ever) be for a work of fiction. The decision to make a game that looked to be the spiritual sequel to Ocarina of Time completely enraptured me. I remember coming home from school and spending hours scouring my dial up internet for new information and rewatching the debut trailer over and over. I would go an Zelda fan forums and speculate about what would be in the new game. I'd soak up screen shots from issues of EGM and Nintendo Power for hours. I needed this game.

However, as time went on and Twilight Princess was no where to be seen, I started to drift away from gaming and focused on other hobbies and aspects of life that come with being a young teenager. However, on Christmas '06 I would receive a gift that would change all that: a neatly wrapped package with "The Legend of Zelda: Twilight Princess" enclosed. I didn't even need to open it. I knew what it was. After all these years, it was finally there. I was brimming with excitement to return to Hyrule once more. I quickly loaded it into my Gamecube and got lost in Hyrule all over again.It felt like the kind of Christmas I had as a child getting Ocarina for the first time. Everything about this game is exactly what I wanted from a Zelda title growing up: the sense of adventure, the larger than life boss battles, the many different locations you must traverse through and people you meet across your quest - it was all there. It satisfied both the child in me who had been waiting half a decade for a return to the heroic fantasy land of Hyrule while also appealing to my teenage self whose tastes were drawn to the darker aesthetic design of the game, creative level design and the subtle comforts that an OOT-inspired Zelda now provided. It blended the familiar and the new so astoundingly well; providing an experience both comfortingly familiar and excitingly new.

Perhaps Twilight Princess' greatest strength is how well it embodies a consistent adventurous tone. While it may be structurally linear compared to the NES original and it's previous incarnation, the Wind Waker, Twilight Princess succeeds in making the player really feel as if they are off on a great adventure; guiding the players from a small farming village to the literals ends of the earth in the forms of snow mountains, desert wastelands and even ancient sky-bound civilizations and alternate dimensions. I had a good friend who shared many of the same fond Zelda-centric memories as I who, upon my non-stop gushing, went out and a bought a Gamecube and a copy of the game for himself. Every night, we'd meet up online to rave about the game, compare progress and share stories of any cool secrets we had found - it felt just like those playground talks that used to accompany A Link to the Past, Ocarina of Time and Wind Waker all those years ago. In a way, playing Twilight Princess was an almost symbolic act. I played it during the middle of my teenage years, as childhood was coming to and end and adulthood was on the horizon. Playing Twilight Princess for the first time gave me a reason to revist the things I loved so dearly about my childhood and a chance to say goodbye. To this day, I hold my memories of this game in the same esteem to those of my earlier experiences with Ocarina of Time. I doubt any work of fiction (film, literature, game, etc) will ever have the sort of resonance that The Legend of Zelda series had on my childhood. In fact, it's become a sort of family tradition for my younger sister and I to replay a different Zelda title every year around Christmas, with Ocarina of Time and Twilight Princess serving as annual favorites. Both of these titles are just nostalgic as hell for me and are touchstone pieces of my early adolescence.

However, my non-Zelda/nostalgia answer would likely be either Shadow of the Colossus, The Last of Us or Beyond Good and Evil because they are three beautiful, thoughtful and atmospheric games with distinctive art directions, mature storytelling and distinct and unique core gameplay systems.