I fell into Morrowind a few years back after my friend picked it up on the XBox. I (wisely, it was later determined) picked it up on the PC and thus was able to experience the joys of mods, fast load times, no crashes, and a generally better play experience. My friend came over and played on my PC for a time, and together we reached the conclusion that Morrowind really was a game intended for the PC. It was beautiful, easy to lose yourself in, and fully followed the mantra of "Be whatever you want, do whatever you want. This is not a game to play, it is a world to live in."
Oblivion was exactly the opposite. It felt like a game designed for the 360 and then ported to the PC.
The skills were paired down more than I liked. The quests were incredibly linear and had waypoints each step of the way. Every dungeon was created by a computer, not hand drawn, so they were all collections of the same ten dungeon "pieces" (see: CoX instances). Enemies and loot were entirely based on level. Every piece of loot laying out in the open was garbage. The game was finishable (and, in fact, easier) at level 1 and with fast travel only took about 3 hours if you were trying. When you were outside, you were either in the woods or it was snowing. When you were inside, you were in an aleyid (sp?) ruin, a fort, an aleyid ruin, an aleyid ruin, or a cave. What this means, for those keeping track, is that every time you passed a place to explore you knew what would be inside, exactly, because you knew all the indoor layouts and the enemies and loot were based on your level. Several NPCs could not be killed, several items could not be dropped, and the whole thing generally felt much more "on rails" than an Elder Scrolls game really had any right to. Finally, the whole UI was obviously designed for players who sat ten feet away from the screen.
To say that I was discouraged by Oblivion would be an understatement, however, I will admit that they did combat *right* in that game, which was a welcome change from Morrowind's route of "combat should hurt the gamer".
Also, first post.
- J