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adam352

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Jan 11, 2010
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We all know that FPS games get a fairly bad rap, especially the multiplayer side, so i thought I'd see what the escapists would like to see in FPS multiplayer.

I'd like some form of patrol mode, where teams have to move through territory but will have small groups of enemies doing the same
 

SteinFaust

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Jun 30, 2008
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that sounds like Extraction Mode from Army of TWO: the 40th Day

EDIT: That mode was a CLUSTERFUCK.
 

Wrists

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adam352 said:
I'd like some form of patrol mode, where teams have to move through territory but will have small groups of enemies doing the same
Wouldn't that just end up as Team Deathmatch?
 

SteinFaust

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Wrists said:
adam352 said:
I'd like some form of patrol mode, where teams have to move through territory but will have small groups of enemies doing the same
Wouldn't that just end up as Team Deathmatch?
sounds right, but the problem is that TDM is usually in a fixed position, like a factory or somesuch.
 

WaNNaBJusTLiKeU

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Jun 26, 2010
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One of my favourite ever Shooters was Natural Selection a Half Life MOD, we used to play it constantly at a LAN party we used to do twice a week, that had a building and upgrade aspect.

It was Humans Vs Aliens, but both teams had a builder class and other classes, you could upgrade as an alien by collecting resources and going into a cacoon until you evolve. You could also evolve and specialise into different areas.

So to answer your question a bit more RTS aspects added in instead of the RPG elements.
 

adam352

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Jan 11, 2010
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WaNNaBJusTLiKeU said:
One of my favourite ever Shooters was Natural Selection a Half Life MOD, we used to play it constantly at a LAN party we used to do twice a week, that had a building and upgrade aspect.

It was Humans Vs Aliens, but both teams had a builder class and other classes, you could upgrade as an alien by collecting resources and going into a cacoon until you evolve. You could also evolve and specialise into different areas.

So to answer your question a bit more RTS aspects added in instead of the RPG elements.
I like the sound of that, RTS elements could do some good things for the genre.

Wrists said:
adam352 said:
I'd like some form of patrol mode, where teams have to move through territory but will have small groups of enemies doing the same
Wouldn't that just end up as Team Deathmatch?
I'd have the teams collecting points for getting to way points in their patrol, but always aware there could be an enemy patrol in the area
 

SteinFaust

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adam352 said:
I'd have the teams collecting points for getting to way points in their patrol, but always aware there could be an enemy patrol in the area
yeah... again, Extraction Mode, Army of T.W.O.: the 40th Day.
 

SteinFaust

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TheGoldenMan said:
Toggle bots on multiplayer maps, destructible environments. There are a lot of features to put down.
Timesplitters 2, but with the physics engine of Mercenaries: Playground of Destruction?


EDIT: This=WIN.
 

Wrists

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May 26, 2010
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adam352 said:
I'd have the teams collecting points for getting to way points in their patrol, but always aware there could be an enemy patrol in the area
That sounds better, although not terribly riveting, if I'm honest. I think the main issue is that there isn't a huge amount of innovation to be found in game modes, you have to rely on the mechanics of the game making the experience more interesting...in that respect I can't really post on topic, because they're is nothing I can think of that I would want to play myself. Sorry guys.
 

adam352

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Jan 11, 2010
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Wrists said:
adam352 said:
I'd have the teams collecting points for getting to way points in their patrol, but always aware there could be an enemy patrol in the area
That sounds better, although not terribly riveting, if I'm honest. I think the main issue is that there isn't a huge amount of innovation to be found in game modes, you have to rely on the mechanics of the game making the experience more interesting...in that respect I can't really post on topic, because they're is nothing I can think of that I would want to play myself. Sorry guys.
I'd like it, i think it could create some tense moments, especially with a respawn limit, with the decision to stay and get kills or attempt to advance
 

adam352

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Jan 11, 2010
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blakfayt said:
The basic setup of the game is that how you allocate stat points into different fighting styles designates how your character acts in cut scenes, and how you will need to proceed through the game, while a person who exceeds in stealth can engage the enemy in hand to hand combat he will most likely fail. There is nearly no actual use of guns and is more of a FPB (first person brawler) there are four types of fighting styles, each of which increases set stats. For example putting one point in the fist fighting style will increase your health by a set amount, your defense and your attack, where as putting that same point into the stealth style will increase your sneaking ability and intelligence (which serves to point out things in a room such as an air vent or other item that can be used since the stealth guys don't get any real attack buffs)

The four styles are Melee (physical attacker who gets major buffs to attack and defense)

Stealth (sneaky spy type prick who can find ways around the enemy without alerting them, comes with stealth kills)

Counter strike (major boosts to speed and minor to defense and intellect, rushes opponents and uses their weapon against them ala Escape from Butcher Bay style)

and my personal favorite the Wild Card (uses grapples and incredible speed to snatch opponents mid run and grind their faces against walls/throw them off cliffs)

There are boss fights but every boss can be defeated in only a few hits assuming you use your style correctly. Example, a physical character would grab hold of the beam on the ceiling, tear it off and impale a mech from a distance, where as a stealth agent would activate an airlock and suck it into space. The game is all about face paced action with most styles and there are wall runs, and other types of cool shit at your disposal.

I've been planing this game for two years now, I even have a large part of the plot figured out and a sequel planed.
Me... Want... That... Game..............

That really sounds good to play, that cut scene system in particular looks amazing
 

Wrists

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adam352 said:
I'd like it, i think it could create some tense moments, especially with a respawn limit, with the decision to stay and get kills or attempt to advance
In all honesty, I expect I'd still play it and enjoy it, but I never think multiplayer sounds good until I've experienced it. Mainly the reason I ridicule my friends based on their obsession with MW2. If they make a game with patrol mode, I will give you my feedback.
 

adam352

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Jan 11, 2010
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Wrists said:
adam352 said:
I'd like it, i think it could create some tense moments, especially with a respawn limit, with the decision to stay and get kills or attempt to advance
In all honesty, I expect I'd still play it and enjoy it, but I never think multiplayer sounds good until I've experienced it. Mainly the reason I ridicule my friends based on their obsession with MW2. If they make a game with patrol mode, I will give you my feedback.
I'd just like some variations, some more complex modes, something to inspire lots of teamwork, even between complete strangers, and i think that the genre is ripe for a big re haul instead of the stale re hashes we have
 

godofallu

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Jun 8, 2010
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A FPS with a new health system is important. If it is too low then everyone will simply camp, and if it is too high then there will be no skill left in games.

I don't know how, but health needs to be fixed somehow.
 

adam352

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Jan 11, 2010
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godofallu said:
A FPS with a new health system is important. If it is too low then everyone will simply camp, and if it is too high then there will be no skill left in games.

I don't know how, but health needs to be fixed somehow.
I think Killzone 2 had a great health system

Fairly high, regenerating but you take permanent damage to the health bar until healed

I think this should become more of a staple in fps games
 

TerranReaper

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Mar 28, 2009
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A giant battlefield, with two teams, consisting of about 40 each and in those teams, is a commander that plays in a RTS perspective, can place down buildings and orders other players on that team that are playing in a FPS perspective to construct those buildings or to fight according to how the commander wants. There are research trees that the commander will have to go through in order to get better tech such as armor or weapons and the buildings that can be constructed will have functions that act just like how buildings in a RTS game works. Of course, there will be resources for the commanders and it is up to the team to capture research nodes and to protect them. The objective should be either the commander's death or the destruction of all vital buildings of either team.
 

WaysideMaze

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Apr 25, 2010
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Radeonx said:
A gun that shoots tigers.
It would be awesome.
Are we talking rapid fire or single shot?

A tiger gun with the ROF of a machine gun, that'd be awesome.