I have two from the Magical World of Ancient Role Playing Games.
A) Elder Scrolls: Morrowind.
There was a quest where I had to obtain a book from an evil mage who could be found at the base of a huge tower. Now it was an open air tower, so the only way in was from the top. Of course, the ramp leading down was crawling with undead and daedra, so it would have been a brutal slog to fight my down.
However, I had an Invisibility Spell and the Staff of Levitation. So, I just turned myself invisible, floated across to the center of the tower and lowered myself gently to the floor...bypassing all the angry baddies. I sneaked up behind the mage, stabbed him in the back and snatched up the book. Then I floated back up to the top to safety.
It was at the minute that I realized the game really DID let you do anything you could imagine.
B) Ultima II
Back in the day, my friends and I used to pirate games before it was actually a thing (and thus, in my mind, not illegal at the time...how's THAT for rationalization?). So we used to trade games but without any documentation. Keep in mind, the internet was just starting back then (showing my age) so I couldn't just go online and get it. But that was part of the fun for me, especially for an RPG. It was a real sense of discover to play a game and figure out the rules, objectives and goals as I went along.
So I had just "obtained" Ultima II. I played that thing for hours, exploring every inch of the continent and diving in every dungeon. But I couldn't seem to find the quest items I was tasked to find. Finally, I bought a boat. I'd initially used it to sail around the continent. But then a weird idea struck me. What if I just pointed my boat East and set sail? So I did...and to my joy and excitement, I discovered a whole other continent!
It turns out there were four continents the player could explore. But discovering that in-game was a really neat experience.
Those were the days...
A) Elder Scrolls: Morrowind.
There was a quest where I had to obtain a book from an evil mage who could be found at the base of a huge tower. Now it was an open air tower, so the only way in was from the top. Of course, the ramp leading down was crawling with undead and daedra, so it would have been a brutal slog to fight my down.
However, I had an Invisibility Spell and the Staff of Levitation. So, I just turned myself invisible, floated across to the center of the tower and lowered myself gently to the floor...bypassing all the angry baddies. I sneaked up behind the mage, stabbed him in the back and snatched up the book. Then I floated back up to the top to safety.
It was at the minute that I realized the game really DID let you do anything you could imagine.
B) Ultima II
Back in the day, my friends and I used to pirate games before it was actually a thing (and thus, in my mind, not illegal at the time...how's THAT for rationalization?). So we used to trade games but without any documentation. Keep in mind, the internet was just starting back then (showing my age) so I couldn't just go online and get it. But that was part of the fun for me, especially for an RPG. It was a real sense of discover to play a game and figure out the rules, objectives and goals as I went along.
So I had just "obtained" Ultima II. I played that thing for hours, exploring every inch of the continent and diving in every dungeon. But I couldn't seem to find the quest items I was tasked to find. Finally, I bought a boat. I'd initially used it to sail around the continent. But then a weird idea struck me. What if I just pointed my boat East and set sail? So I did...and to my joy and excitement, I discovered a whole other continent!
It turns out there were four continents the player could explore. But discovering that in-game was a really neat experience.
Those were the days...