Heh, AyreonMaiden, you want a huge ocean to explore? XD Stasticially speakingg, 99% of a pirate's romantic life is sailing through the same featureless ocean landscape for months on end before you get anywhere. XD
My ideal game.... Two things.
1) Some sort of game that accurately and realistically incorporates evolution. A mutation and crossing-over mechanism, selection pressures, etc. There's already programs like that for biology students, why not take it to the next level, with modern graphics and potential for biodiversity? It would have two possible gameplay modes: god mode and organism mode. God mode would allow you to change the environment and the game world in any way you see fit, imposing and changing selection pressures: changing climate, erecting mountains, drying out rivers, introducing strains of diseases or new plants or animals or decimating existing populations, while being able to speed time up and observe how life adapts to these changes... And in organism mode, you'd be controlling a single organism and have the chance to actually live out these changes on the receiving end. In other words, what Spore should have been.
2) A sandbox game set in a vast, rainforesty forest, with you controlling a wood elf or something, navigating the forest floor and all the huge branches and trunks and canopies in the style of an unholy bastard child of Tarzan, Ezio Auditore and a Na'vi. Gameplay would revolve around exploration, hunting, running from predators, herding/taking care of animals, maybe even domesticising them, dealing with intruders, maybe a bit of The Sims in the form of having to deal with daily needs and being able to start a family, die and be succeeded by a child....
3) Alternately, a combination of the two, with the wood elf thing being a third (unlockable?) mode in the first game.
I've got big dreams, yes. I can't even begin to imagine the CPU and graphical memory any of that would take, but technology keeps progressing, yes? Of course, programming something like that would almost be equal to creating life itself, but a girl can dream. ^^
My ideal game.... Two things.
1) Some sort of game that accurately and realistically incorporates evolution. A mutation and crossing-over mechanism, selection pressures, etc. There's already programs like that for biology students, why not take it to the next level, with modern graphics and potential for biodiversity? It would have two possible gameplay modes: god mode and organism mode. God mode would allow you to change the environment and the game world in any way you see fit, imposing and changing selection pressures: changing climate, erecting mountains, drying out rivers, introducing strains of diseases or new plants or animals or decimating existing populations, while being able to speed time up and observe how life adapts to these changes... And in organism mode, you'd be controlling a single organism and have the chance to actually live out these changes on the receiving end. In other words, what Spore should have been.
2) A sandbox game set in a vast, rainforesty forest, with you controlling a wood elf or something, navigating the forest floor and all the huge branches and trunks and canopies in the style of an unholy bastard child of Tarzan, Ezio Auditore and a Na'vi. Gameplay would revolve around exploration, hunting, running from predators, herding/taking care of animals, maybe even domesticising them, dealing with intruders, maybe a bit of The Sims in the form of having to deal with daily needs and being able to start a family, die and be succeeded by a child....
3) Alternately, a combination of the two, with the wood elf thing being a third (unlockable?) mode in the first game.
I've got big dreams, yes. I can't even begin to imagine the CPU and graphical memory any of that would take, but technology keeps progressing, yes? Of course, programming something like that would almost be equal to creating life itself, but a girl can dream. ^^