Checkpoints waaay before a boss fight
If you die in a boss fight and then it pushes you waaaaaaaaaaay back so you have to travel a large distance/kill all of the mobs before the fight begins/go through dialogue again. Is it so hard to have a checkpoint just before the fight starts? It has made me stop playing a game more than once.
Clothes/features that don't sit correctly on a character
I understand that different armours or features such as hair don't all have the same proportions, but when one piece of armour clips through another, or if a weapon is floating on your back or in your hands, than thats a immersion deal-breaker right there.
Poor lip-syncing
Nothing is worse in a dialogue-driven game than poor lip-syncing. If your characters dont actually look like they are saying what they are actually saying, then you have done something horribly wrong. I'm okay with it in older games though, it only seems to bother me in newer ones for some reason.
Multiple class games that dont start immediately with combat
How hard can it seriously be to implement some kind of test arena or something so that you can see how your character plays before you make the commitment? The Mass Effect series is the fucking worst.
If you die in a boss fight and then it pushes you waaaaaaaaaaay back so you have to travel a large distance/kill all of the mobs before the fight begins/go through dialogue again. Is it so hard to have a checkpoint just before the fight starts? It has made me stop playing a game more than once.
Clothes/features that don't sit correctly on a character
I understand that different armours or features such as hair don't all have the same proportions, but when one piece of armour clips through another, or if a weapon is floating on your back or in your hands, than thats a immersion deal-breaker right there.
Poor lip-syncing
Nothing is worse in a dialogue-driven game than poor lip-syncing. If your characters dont actually look like they are saying what they are actually saying, then you have done something horribly wrong. I'm okay with it in older games though, it only seems to bother me in newer ones for some reason.
Multiple class games that dont start immediately with combat
How hard can it seriously be to implement some kind of test arena or something so that you can see how your character plays before you make the commitment? The Mass Effect series is the fucking worst.