Most Recent:
- Match in Age of Mythology in which every time I knocked down an enemy settlement they'd hastily rebuild another one. At one moment, they had zero settlements but -still didn't surrender-. I had to spend 4 more joyless hours tracking down every single unit and building they had before they admitted defeat; they refused to give up even when they had no settlements and no villagers to build with.
All Time Favorite:
TIE
- Final Fantasy: Crystal Chronicles final boss. I never actually beat it because no matter what you've done up to that point, your attacks do 1 point of damage. So, after several hours of fighting and making it to round two of the SAME FIGHT, I threw in the towel.
- Final Fantasy XII Yiazmat. Never before has there been a monster so utterly impossible to murder, never before has it been so unnecessary to the plot to murder it. You have to beat another absurd boss to even challenge this one, but this one takes the cake. 50 health bars. Each health bar is 1 million HP. You can't break the damage limit of 9,999. Assuming your three characters all hit for that much damage, you could conceivably do one health bar in roughly 30 minutes. Therefore beating him in 25 hours. Yiazmat also has a few 1-hit KO attacks, as well as one that you CAN'T DODGE. It resists everything, forcing you to just bonk and pray. You can leave to heal, though; but the game thought of this and will allow Yiazmat to slowly regain health the longer you stay away. ARGH WHY WON'T YOU DIE.
- Final (seeing a pattern here) Fantasy X Seymour. In this game, everyone has a case of "why won't you die", because the dead don't stay dead. You kill Seymour once, he comes back and marries your party mate. You kill him again, he comes back to own you at a really bad time. You kill him again, and he comes back INSIDE THE FINAL BOSS. This guy just doesn't know when to quit.
Honorable mention: Miltank from Goldenrod Gym. 'Nuff said.