Your perfect RPG

Recommended Videos

TorqueConverter

New member
Nov 2, 2011
280
0
0
Mr.K. said:
TorqueConverter said:
Action RPGs need to knock it off with fantasy dragon/elf/ork/wizard crap and replace swords and long bows with guns.
Deus Ex, Fallout, Mass Effect, Bioshock, Borderlands,... lacking choice are we?
Not every game hasto succumb to your desire, different games for different tastes.
I should have been more clear. I mean Bethesda type RPGs with a player created character, large sandbox type worlds and NPCs that aren't glued to the ground. I love Fallout 3 precisely because it is oblivion without elves and magic. Bioshock was fun but did not deliver the same freedom and immersion as Fallout 3. Borderlands was a linear story driven FPS and quite boring. I have not played Mass Effect but it appears to be linear and story driven as well. Deus Ex isn't even on my radar.

What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere. GTA III vice city of all games delivered this with warring gangs and it's not even a proper RPG. Immersion is a must in an action RPG.

I would like to do all these things in a game without literally being in the dark ages with a sword in hand. Give me a damn good action RPG and then give me guns.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
TorqueConverter said:
What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere.
Well you are describing sandbox games and not RPGs.
GTA, Saints Row, Mafia, Just Cause, Crackdown, Red Dead Redemption, ... are a far better match to what you supposedly want.
 

TorqueConverter

New member
Nov 2, 2011
280
0
0
Mr.K. said:
TorqueConverter said:
What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere.
Well you are describing sandbox games and not RPGs.
GTA, Saints Row, Mafia, Just Cause, Crackdown, Red Dead Redemption, ... are a far better match to what you supposedly want.
I'm doing terrible in this thread. I did not mention typical RPG elements such as loot, selling loot, having an inventory, leveling system and crafting as those are par for the course. A proper sandbox game that is also a proper RPG with the addition of guns would be lovely.

I'm not a huge fan of leveling as a game mechanic. I don't like dealing more damage simply because my character is of a higher level. I'd rather have damage and HP tied to items and weapons but most RPGs integrate leveling in a seamless way that's hardly something to pick on. Just don't level like Borderlands where it takes 40 shots to kill a baddie early on, and then the same baddie is insta-killed by some magic due to me having a higher number than before.
 

REZNoR_greed

New member
Jan 21, 2010
66
0
0
VyseRogueKing said:
Mine has already been made and it's called Skies of Arcadia! Seriously that game completes my life.
take my line, geez!

lol
srsly though. Skies did it probably the best it will ever be done.
 

SirCannonFodder

New member
Nov 23, 2007
561
0
0
My dream RPG would basically have Bethesda make the world and all the locations (the way they weave little stories into places makes exploring worthwhile, something most developers don't seem to realise), and Obsidian write the quests, main story, dialogue, etc. Not sure who I'd have do the gameplay mechanics, though.
 

Supertask

New member
Oct 23, 2011
28
0
0
McNinja said:
But I found Skyrim a bit lacking in a few places, most notably the ability to quickly switch between spells and weapons and back and forth and etc.
So put a weapon in one hand and a spell in the other? I felt that having to assign a spell to a hand in Skyrim was an improvement on Oblivion. If you're using both magic and a weapon/shield, there has to be some significant penalty (inability to block if you're a Spellsword, though you could use wards). In Oblivion, every Warrior was armed with magic and every Mage armed with weapons, it didn't make sense.

For me, Skyrim did most things right and many things brilliantly, so a perfect (or at least perfect as humanly possible) RPG would be basically be Skyrim but more. Skyrim, like Oblivion and Morrowind, while vast by game standards, are little worlds. The cities are really villages. Of course this is necessary because everything is hand crafted, but I wouldn't mind an intelligent generator producing, say, the suburds of a city with only the centre hand crafted or a generator producing most of the countryside. It would be fine so long as it was a generator used only by the devs while creating the game, then they could tweak it when it's done, and the landscape and cities would still be identical in every individual game. Oblivion actually did have some of its vast countryside generated in this fashion, but I never noticed. Besides this, more quests and weapon types. If all these came true, I wouldn't mind if the graphics didn't budge an inch in TESVI.

Some benefit for RPing a hero instead of a douche would be nice, my brothers main character is an evil/amoral character while my main is a good guy, yet people treat us just the same. At least in Oblivion the gods would shun you at their alters if you were evil, but in Skyrim my brother can receive the blessing of Mara straight after murdering an innocent and taking his stuff. It would seem to make sense that a known hero gets help, cheap prices at shops, gifts etc while a suspected villain is usually avoided (the game still being balanced cause the villain can steal etc).

Hammeroj, you complain that perks and spells are uninteresting, but give no example of what you would consider "interesting" (except "insert cool shit"). Weapons do become more powerful without perks, but perks are also used to power them up to give you some choice in the matter. Also bear in mind that enchantments cannot be too complicated, or else they would become too complicated to scale correctly to the amount of charge they use. You could have an enchantment that, lets say, has an X% chance to raise a killed foe back as a zombie minion which is X powerful for X seconds, but fixing all three values to a quantity of charge and also keeping it relatively well balanced would be very difficult. This would start to become a problem if you have a lot of complicated enchantments, hence most enchantments are fairly simple and have only one important variable. Even the simple absorb heath enchantment was way OP in Oblivion (after getting it I would often come out of battles with more heath than when I started), and has been greatly nerfed in Skyrim (costs far more charge for far less effect).

EDIT: Also, I don't understand your criticism of miscellaneous quests, I too get a backlog of them, but I have no need for Google to find my way. I just follow the markers, which show me both where the quest is, and where the NPC is to get my reward afterwards.
 

Togs

New member
Dec 8, 2010
1,468
0
0
I hate to be the one of those people but to be honest its pretty much Skyrim- if there was a little less railroading in quests (e.g. I want to arrest the Thieves Guild!), a better interface and fewer bugs it would be bang on the money.

[sub]Hmmm.... wonder if the same thing that happened with Oblivion will happen to this one? i.e. loving it at 1st but then realising how horribly flawed it is[/sub]

EDIT=Also, Morrowind can go suck a nut but I really wish Bethesda would use the quest item/character system from that game- let me kill whoever I want to and have whatever I want in my inventory- just warn me when it happens.
 

targren

New member
May 13, 2009
1,313
0
0
VyseRogueKing said:
Mine has already been made and it's called Skies of Arcadia! Seriously that game completes my life.
So much this. How that game is so obscure even among JRPG fans is beyond me. Great characters, great gameplay, fun music... yeah. Damn you... now I need to dig out my GCN and play through it again.
 

UkuleleSlayer

New member
Apr 5, 2010
15
0
0
1. Duel-wield shields
2. Duel-wield shields
3. Duel-wield shields
4. Duel-wield shields
5. khajiits
6. a combat system that not only allows Duel-wield shields, but makes it a viable option for a Khajiit.
7. hot chocolate

I would stockpile copies of this game like anti-zombie vaccine.
 

ResonanceGames

New member
Feb 25, 2011
732
0
0
I want someone to make an 3/4 isometric, story-driven RPG in the style of the infinity engine (2D, hand painted backgrounds) with an original setting and strong writing.

I don't give a shit about choice and consequence or any of that other RPG Codex stuff (there's a place for that, but not in this case), just give me a great story and dialogue choices that suit my chosen character ala Bloodlines.
 

sextus the crazy

New member
Oct 15, 2011
2,346
0
0
Jedoro said:
Give everyone a name. EVERYONE. Even random guards, give them a random name. It'll make everyone feel a bit more like a person than some pixels.
I totally agree with this; in fact, I wish they did this in strategy games (give every unit a name).

As far as a good RPG goes, don't try to mix a great linear story with a open-world game. Choose one or the other.

I'd want a game that has/is:

-a tight, linear, and well-done story
-a likeable and well-developed cast
-a strategy RPG
-substantial in length, but not to long (15-20 hours)
-Excellent replayablity (either through extra difficulties, unlockable content, DLC,or good Mods)
 

Genibus

New member
Nov 21, 2011
36
0
0
Jade Empire with more stuff.

Supertask said:
McNinja said:
But I found Skyrim a bit lacking in a few places, most notably the ability to quickly switch between spells and weapons and back and forth and etc.
So put a weapon in one hand and a spell in the other? I felt that having to assign a spell to a hand in Skyrim was an improvement on Oblivion. If you're using both magic and a weapon/shield, there has to be some significant penalty (inability to block if you're a Spellsword, though you could use wards). In Oblivion, every Warrior was armed with magic and every Mage armed with weapons, it didn't make sense.

For me, Skyrim did most things right and many things brilliantly, so a perfect (or at least perfect as humanly possible) RPG would be basically be Skyrim but more. Skyrim, like Oblivion and Morrowind, while vast by game standards, are little worlds. The cities are really villages. Of course this is necessary because everything is hand crafted, but I wouldn't mind an intelligent generator producing, say, the suburds of a city with only the centre hand crafted or a generator producing most of the countryside. It would be fine so long as it was a generator used only by the devs while creating the game, then they could tweak it when it's done, and the landscape and cities would still be identical in every individual game. Oblivion actually did have some of its vast countryside generated in this fashion, but I never noticed. Besides this, more quests and weapon types. If all these came true, I wouldn't mind if the graphics didn't budge an inch in TESVI.
No RPG will ever achieve perfection until full to life scale versions of cities can be created with unique NPCs and fully realized AI. Dreams.
 

ImmortalDrifter

New member
Jan 6, 2011
661
0
0
Skyrim, with more weapons. Seriously Mr. Howard, there is a point where weapons get superfluous (I.E. Darts), but there is also a point where you start removing variety (I.E. shortswords).
 

seraphy

New member
Jan 2, 2011
219
0
0
Perfect RPG has been made already. Planescape torment.

Most important thing about rpgs for me anyway is that combat is optional and not that important in grand scheme of things. Read other ways to solve conflicts than steel.

Only rpgs that truly understand this to a point are Planescape, Fallout 1+2 (perhaps vegas too), vampire the masquarade: Bloodlines and Deus ex.
 

Tonz of Fun

New member
Mar 29, 2011
55
0
0
my perfect RPG.....It would be what many promise; Endless fun. It would take many different elements from many different games. Multiple paths you can take with different results every time, mixing and matching items and weapons, being able to do things like put spells on different items or even people and enemies. a decent NPC AI that doesn't run in front of you while you're attacking or stands by staring at blades of grass while you're being mauled to death. I want it to feel like anything is possible. Example time!!!

1 Mutliple paths/different results: Say taking path A,B and C leads to one but B,A,C gets you something diiferent.
2.Mixing and matching: I want to be able to tie a sword and an axe to different ends of an staff or just sharpen a stick to stab people with or throw oil at someone and hit them with a fiery sword....or put the oil on the sword and lit it!
3.Spells on items/NPCs: Something like using a freeze spell on an arrow so it can freeze or targeting NPCs and enemies like lighting fires at their feet will make them react.

I think that's enough. Just let your imagination run wild about it!
 

babinro

New member
Sep 24, 2010
2,514
0
0
1 - A fun tactics driven combat system with multiple companions for you to mix and match or even solo

2 - An open world in which to explore

3 - Interesting companions with differentiating interests leading to the possibility of internal conflict and confrontation

4 - A well crafted main story that spans the world and keeps you motivated on moving forward while changing the world you exist in

5 - Multiple classes with varying builds that yet offer a unique play experience <Diablo 2, Dragon Age>

6 - Elimination of nearly any activity that comes off as a grind or time sink to maximize action and story telling. I'll forgo realism in favor of having infinite inventory space. I want the ability to warp to NPC's so I can get my quest rather than spend 5 minutes walking to them. The ability to walk in 'fast forward' when traversing long distances. I could probably fill a page of on this category alone so I'll leave it at that.