Although I sympathize with that sentiment, I'm trying to think about a game when the graphics passed the threshold point of awfulness, so that I stopped caring to play it. Honestly, I can't think of an example. I'm trying to think of a game that had bad graphics, but what I'm coming upon was Liero. The graphics were 8-bit, but fantastic to play, especially with a friend. So I'd have to say that I haven't come upon such a game where the graphics were so bad that it made me want to quit it.omega_peaches said:So, I'm pretty sure most people here prefer gameplay to graphics, and I agree.
But, there is a point where I care about graphics.
For instance, I won't praise a game for it's graphics, (save Crysis, GoW, and Killzone,) but I will criticize a game for BAD graphics.
What are your stances on graphics?
Pretty much, yeah.synobal said:Graphics can make a great game better, but graphics cannot make a great game.
When it comes to RPGs and games that have rather large environments that involve a lot of exploration, I feel that aesthetics and also graphics are more important. The Witcher 2 is such a stunningly gorgeous game. I've beaten the game twice and I still find myself in awe at some of the scenery that is in the title.Kahunaburger said:Midnight Crossroads said:I think the expense added by trying to create a game which lives up to the graphical standards expected of gamers today ultimately cheapens the overall experience. Instead of getting dozens of hours out of a game with a healthy medium of graphics, we're bombarded with five hour games because so much money is going in to making sure every blade of grass independently and realistically interacts with the light and wind. It feels like this leaves games bankrupt of ideas because of how much money goes into the presentation of the content rather than the actual content. The only people able to deliver are large companies who dominate the landscape and only release products with the highest probability of returns. It's not the entire cause of the problem, but it's a definite major contributing factor.![]()
It can be done.
They made that game on 1/3 the budget of Dragon Age 2. There was a 4 year dev cycle, though. But still, it shows that graphically intensive games that don't skimp on content are absolutely a possibility. I would prefer that games aimed more at content than graphics as a general rule, though.
Beaten to it, Shrekfan246 is bang on, watch this video, in fact watch Extra Creditz it's really, really good for this kind of discussion.shrekfan246 said:First of all, I'm going to direct you to this video:omega_peaches said:So, I'm pretty sure most people here prefer gameplay to graphics, and I agree.
But, there is a point where I care about graphics.
For instance, I won't praise a game for it's graphics, (save Crysis, GoW, and Killzone,) but I will criticize a game for BAD graphics.
What are your stances on graphics?
http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics
...other than that, I don't particularly have an OT for this. That sufficiently sums up my opinion more eloquently than I could.