Apparently they were finally put in at the last moment, so maybe they will patch it eventually to watch it ingame.F said:Generally with the campaign it's annoying that you have to go back to the waypoint to view the terminals...Don't know why they couldn't stick them in game because they're important.
If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IPKorten12 said:Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.PromethianSpark said:I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
I hope so.. It's make so much more sense if they did.Korten12 said:Apparently they were finally put in at the last moment, so maybe they will patch it eventually to watch it ingame.F said:Generally with the campaign it's annoying that you have to go back to the waypoint to view the terminals...Don't know why they couldn't stick them in game because they're important.
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.PromethianSpark said:If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IPKorten12 said:Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.PromethianSpark said:I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fanserttheking said:You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Halo 3 was only part about rampancy, Cortana wasn't fully experiencing it. She hadn't reach her life expendency yet. Gravemind and the revelation about Halo in CE yes did help her further along to Rampancy then a Smart AI that had nothing to do with those to. But Cortana was then sitting on the Forward Unto Dawn for 4 years... Doing nothing, just thinking. That is worse then the Gravemind and revelations of Halo combined. A Smart AI doing nothing but thinking with nothing to do is bad. It causes them to begin to go insane with nothing to do. Halo 3's story wasn't centered around Cortana's rampancy, it was about stopping the Covenant and the Flood.PromethianSpark said:If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IPKorten12 said:Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.PromethianSpark said:I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
I can't help but feel like you're putting words in Korten's mouth by saying that. How on Earth does he imply that he is a "bigger fan". Seriously, it just sounds like you're getting on him for disagreeing with you.PromethianSpark said:Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fanserttheking said:You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Apparently I am a bigger fanboy for liking the new stuff. Which based on PromethianSpark is apparently also a bad thing. I posted a large response, but I probably shouldn't have. I think he is just trolling to get attention by making anyone out that disagrees with him a deluded fanboy.erttheking said:I can't help but feel like you're putting words in Korten's mouth by saying that. How on Earth does he imply that he is a "bigger fan". Seriously, it just sounds like you're getting on him for disagreeing with you.PromethianSpark said:Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fanserttheking said:You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.Korten12 said:You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
So if any woman ever gets emotional in a story it's automatically an exaggeration of PSM or menopause? I don't follow. Also I seem to recall Cortana saying "it's like there's a thousand of me arguing inside my head" which doesn't seem like something a woman normally goes through on her period.PromethianSpark said:I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.Korten12 said:You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Prior to it's release, and almost immediately after halo 2, many fans speculated Cortana would be rampant in the game, due to her age and interaction with the gravemind. She flashes red in the halo 3 announcement trailer, and in several parts of the game itself. All in all, we can assume that she was borderline rampant, something that she admits to herself in the level 'Cortana', but the chief 'brought her back'. The overall point, is that rampancy in halo had always be portrayed as lunacy. The halo 4 rampancy seems to echo many sexists exagerations of hyper emotional women, due to PSM or menopause, or because their just women. Not just is this sexist, its all cheap and easy, shit writing
First of all you somehow quoted me, despite that being what erttheking said.PromethianSpark said:I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.
Prior to it's release, and almost immediately after halo 2, many fans speculated Cortana would be rampant in the game, due to her age and interaction with the gravemind. She flashes red in the halo 3 announcement trailer, and in several parts of the game itself. All in all, we can assume that she was borderline rampant, something that she admits to herself in the level 'Cortana', but the chief 'brought her back'. The overall point, is that rampancy in halo had always be portrayed as lunacy. The halo 4 rampancy seems to echo many sexists exagerations of hyper emotional women, due to PSM or menopause, or because their just women. Not just is this sexist, its all cheap and easy, shit writing
It makes sense in the Halo universe. I can't remember what size bullet the UNSC sniper rifle fires, but I remember that the real-life equivalent is an anti-vehicle(armor piercing)round.Akalabeth said:Why should a sniper rifle be anti-vehicle? Makes no sense.
For variety's sake, I which they would put in a proper free-for-all mode. Both free-for-all modes are game types. Flood is a version of zombies, and Regicide is just a kill formed king of the hill match. They need a free-for-all that isn't a game type but just a straight forward free-for-all that is based on just kills and not point levels for the types of kills you get(like in Regicide). Oh, and they need to make it at least 8 person, Halo free-for-all matches have always been 8 player max(not six, like Regicide).Zetatrain said:Edit: While I do agree that weapon drop system is similar to the kill streaks of COD, what makes it different is the fact that its randomized and unlike most kill streaks you still gotta do the killing yourself. However, I do admit that it would be nice if they could add a classic halo mode (pre-set loadouts and weapon spawn points instead of weapon drops) for variety sake.Sonic Doctor said:snip
I also partially disagree with the level assessment. While there are indeed run and gun levels halo has always had run and gun levels. Some levels actually do require some strategy. In Longbow you want to control the base on the ridge because it has the highest vantage point and it easier to defend than other areas on the map. In Ragnarok, if you can control the mid-left and mid-right sections of the map then you can make it nearly impossible for the opposing team to attack without them getting hit from both sides. I have also seen plenty of good sniping spots in Ragnarok.
Think about it.arc1991 said:And about damage to vehicles i don't see it, i shot down a Banshee with 4 Sniper shots, it just depends where you hit them, same with the Ghost. You can try testing weapon damage, but when an Enemy is in the them, they take more damage, its been the same in all Halo's, it's something i have noticed anyway.Sonic Doctor said:snip
And I have shot a Wraith in the front, 2 rockets got it, and 1 in the back on another, again, don't see it. Again, when an Enemy is in them, they take more damage.
A plasma pistol means nothing, all it will do is stun the vehicle and give the player time to jump out of the vehicle to get away. I've tested plasma grenades. It takes six to take out a tank, which means at least 4 or 5 if somebody is in the tank. It takes 4 plasmas to destroy a ghost, which means 3 plasmas when somebody is in the vehicle, so unless the player is using the carry more grenades perk, then plasma grenades aren't the answer. Besides throwing that many grenades will take too long.Batou667 said:I take your point but we can now choose to spawn with a plasma pistol and/or plasma grenades - both very nice anti-vehicle weapons. Not to mention you can just jump over a ramming Ghost, or boost out of the way.Sonic Doctor said:snip
Additionally, almost every map has parts where vehicles either can't get to or at an extreme disadvantage (Ragnarok is the only truly open and vehicle-friendly map) and many of the vehicles have been toned down (such as the enormous nerfing the Banshee has received), so actually vehicles aren't that overpowered any more.
First of all, it was easy for bungie to move on whilst in microsoft, and they would of received better funding for all their projects. They had to have left for other reasons tha wanting to move on from halo, seeing they could do that if they wanted to. Furthermore, 343 industries didn't just pop out of the blue to take over from bungie, they where set up by microsoft to oversee their biggest selling franchise and makes sure they milk more money out an IP that bungie was rapidly losing control of. 343 industries had there nose in halo 3, and I'd imagine where the responsible party for halo reach.Korten12 said:Also I do like the new direction, 343i is putting lore. Bungie fucked lore with Reach and 343i was left with it and they had to fix canon by using the data drops and the remastered Fall of Reach and First Strike because Bungie had screwed up.
Bungie's original idea of Forerunners being Humanity is just stupid, they wanted Forerunners to be the cliche ancient god-like beings with no flaws. 343i introduced the Forerunners are being actual beings that weren't the standard cliche that so many ancient Sci-Fi civilizations in fiction do. 343i added dimension to the Forerunners made them believable species who have flaws. They made Humanity more unique because they were a ancient space faring civilization who was created by the Precursors as was the Forerunners. Thus the backstory of Halo was greatly expanded.
In one of your earlier posts you said that Bungie wanted to move onto Sangheili. No, they didn't and even if they did, how the fuck would you have known? Did you work for Bungie? If they had gone with their original plan to make Forerunners - humans, then that would have only made another game about Humanity even more paramount because too many questions were left after 3. Like what was happening with the Master Chief, why did Guilty Sparks say what he did.
Also wow? You flame much? Based on that one comment you go on a rant about Microsoft? You want to know why Bungie left? THEY WANTED TO MOVE ON. NOT BECAUSE OF CREATIVE CONTROL. They wanted to work on more then just Halo because they had been working on it for the past 10 years. It wasn't about losing control, they wanted to work on more then just Halo. But that is why some people from Bungie moved to 343i because they wanted to work on Halo more. If you honestly think Microsoft controls halo's lore, then you're seriously deluded.
That is actually one thing I am curious about. Will there still only be one sniper or one rocket per level in a regular match or will the drops bring multiples?MetallicaRulez0 said:Something really bugs me about this game. I never feel safe in multiplayer. With the proliferation of snipers, rockets, lasers, and incineration cannons because of ordinance drops, as well as the nutty power level of the DMR/Lightrifle at long range, you are never "out of range". Battles tend to be over much faster at long range. This wasn't the case in the older Halo games. Even in Halo 2 with the hit-scan BR, you didn't die quickly at long range. In this game I have died in under 1 second from literally the other side of the map, multiple times in a single game. oh, you're getting Team DMR'd? You're dead. There is no "get to cover". Nope. You're dead instantly.
This is only really a problem in Big Team Battle, where long range battles are the norm rather than the exception. It still ruins that game mode for me though.