Your thoughts on Metal Gear Solid 2

Recommended Videos

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,978
5,863
118
GiantRaven said:
Personally I think MGS2 goes down as one of the single greatest achievements in videogaming. Easily one of my top games of all time.

Casual Shinji said:
And apparently this was done only because most women didn't like MGS because it was filled with old grisly men, so Konami/Kojima wanted to appeal to the female demographic.
There is no facepalm big enough. Raiden is an in-game representation of the player, and there unrelenting obsession with the character of Solid Snake.
Hey man, I'm not saying it was true, it's just what I've heard. Though Yoji Shinkawa thinking Kojima was pulling his leg about Raiden's design definately is true, because it was on the special edition.

Whether Raiden was an in-game representation of the player or not, I couldn't give a shit about him or his stupid girlfriend, and their constant squables. And his design was just... sad.
 

GiantRaven

New member
Dec 5, 2010
2,422
0
0
Casual Shinji said:
Whether Raiden was an in-game representation of the player or not, I couldn't give a shit about him or his stupid girlfriend, and their constant squables. And his design was just... sad.
Sorry, that wasn't a facepalm aimed at you, more just at the general idea of that being true.

Sean Hollyman said:
The part when Stillman's body came out floating through the door made me jump.
AH KILLED MAH SOUL!

Heh, I fucking love Stillman.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,978
5,863
118
GiantRaven said:
Casual Shinji said:
Whether Raiden was an in-game representation of the player or not, I couldn't give a shit about him or his stupid girlfriend, and their constant squables. And his design was just... sad.
Sorry, that wasn't a facepalm aimed at you, more just at the general idea of that being true.
Oh okay, my bad.


I remember it being one jumbo sized bitter pill to swallow playing Snake in next gen graphics with next gen MGS gameplay, and suddenly BAM... Raiden.

I don't know if Kojima was trolling us for some greater purpose or just for yucks, but I was not a happy camper that day.
 

Korolev

No Time Like the Present
Jul 4, 2008
1,852
0
0
I liked the game when it first came out.... but playing it later really brought home how stupid the plot was on some occasions.

That's always been my problem with Kojima - he puts in strange or ludicrous things into his game way too much. Sometimes it just completely kills the atmosphere of the game. Mind-controlling arms? I pretty much lost it at that point, I couldn't do anything but laugh at the game. It's SO STUPID.

Every MGS game has had this problem to a lesser or greater extent, with MGS 4 probably having the most silly stuff in the game - "Big Mama"? Revolver Ocelot and his "Jazz Hands"? A cyborg Ninja man that has trouble dueling A GUY with knives, yet apparently has the strength TO STOP A VESSEL AS LARGE AS AN AIRCRAFT CARRIER?

Having said that, I do like the MGS series. I have every game except Peace Walker, and there are many great moments to be found in the MGS games. I liked MGS4, despite how stupid it could get (Monkeys, "Beauty and Beast" nonsense). I liked MGS2, even with Colonel "I need scissors!" Campbell. I liked MGS3 despite the stupid Bee-guy and the crazed Cosmonaut.

It's just that I will not pretend that the games are "High-Art". They're often ludicrously juvenile at times.
 

piinyouri

New member
Mar 18, 2012
2,706
0
0
I personally believe the switch to Raiden in MGS2 was Kojima being desperate to get people to stop liking Snake.


He originally designed Snake as a deconstruction of the 80's action hero(Hence his namesake).

He tried, and tried, and damn well tried some more to make him unlikable, but them more he pushed in that direction, the more the fans grew to like him.

He tried giving Snake faults. Big ones, in an attempt to make him seem lame, and not like the superhero he percieved people were seeing him as. Kojima never understood basic storytelling in that sense. Faults make someone human, and thusly, more identifiable and sympathetic.

By 3 and 4 Kojima had accepted the (in his eyes) monster he'd created, and ran with it to fans delight. But when MGS2 was being developed, he probably believed he had a chance to salvage the situation, by forcibly removing Snake from our control, and foisting Raiden on us(Which funnily enough, HE became the badass unstoppable superhero parody he intended Snake to be originally by MGS4)