Not the most inventive title I know.
Anyway. There's been a lot of talk recently. Mainly about this mad manufacturing of sequels and flat out knockoffs of popular games. Big developers are terrified of trying something new or original because of the monetary risk. I'm sure there's ambitious designers everywhere conceiving brilliant and imaginative game mechanics only to be shot down by the inevitble "Well...Modern Warfare didn't do it..and neither did Mario..or that Halo fella."
So. How about we make it clear (on the off chance someone in the gaming authority ever stumbles upon this post) what game aspects/mechanics we love, which ones we hate and then suggest something completely and utterly different. Really give some thought to that last one. I'm sure that with this much brain power we can come up with some pretty awesome stuff.
Yeah.
A game mechanic I really like. I'll have to give this to Mount and Blade. The way you travel from village to village recruiting lowly peasants. So you start with a horde of bearded dudes covered in filth and rags chucking stones and you gradually build them up over time as they gain more experience and better gear from each battle. I'd love to see this more often. The way you were allowed to fight alongside your troops and being just as vulnerable as they were. A truly awesome game.
The thing I really want to see less of. Point systems. Now I know they're becoming rarer and rarer anyway and it's mainly a crime more suited to games of the eastern persuasion. It just craps all over the immersion after disembowel and dismember 80 ninjas to then be graded. Or it does for me at least
And finally. Something new! Well it isn't that new but I've put a lot of thought into this. FPS gameplay, for me, rarely stands up on its own. A constant gun fight just doesn't work without lots of downtime. Mass Effect got this just right. Anyway. My suggestion would be to integrate FPS gameplay into some sort of space combat/trade simulator. Think the "X" series. And this is how I'd integrate it. Into the boarding gameplay. You launch a little pod thing at a crippled ship that latches on and slices a hole through the side. Then it switches to first person and suddenly you're the guy sat in that pod with his team of space..piratey people waiting anxiously for the pod to breach the hull of the enemy ship. Then you burst through and start murdering everything on board working your way towards the bridge of the ship. These sequences wouldn't be too long either around 5-15 minutes depending on the size of the ship you're boarding.
TL;DR
Tell me your Top three game mechanics/aspects. One you like, one you hate and a new one you'd like to see implemented.
Anyway. There's been a lot of talk recently. Mainly about this mad manufacturing of sequels and flat out knockoffs of popular games. Big developers are terrified of trying something new or original because of the monetary risk. I'm sure there's ambitious designers everywhere conceiving brilliant and imaginative game mechanics only to be shot down by the inevitble "Well...Modern Warfare didn't do it..and neither did Mario..or that Halo fella."
So. How about we make it clear (on the off chance someone in the gaming authority ever stumbles upon this post) what game aspects/mechanics we love, which ones we hate and then suggest something completely and utterly different. Really give some thought to that last one. I'm sure that with this much brain power we can come up with some pretty awesome stuff.
Yeah.
A game mechanic I really like. I'll have to give this to Mount and Blade. The way you travel from village to village recruiting lowly peasants. So you start with a horde of bearded dudes covered in filth and rags chucking stones and you gradually build them up over time as they gain more experience and better gear from each battle. I'd love to see this more often. The way you were allowed to fight alongside your troops and being just as vulnerable as they were. A truly awesome game.
The thing I really want to see less of. Point systems. Now I know they're becoming rarer and rarer anyway and it's mainly a crime more suited to games of the eastern persuasion. It just craps all over the immersion after disembowel and dismember 80 ninjas to then be graded. Or it does for me at least
And finally. Something new! Well it isn't that new but I've put a lot of thought into this. FPS gameplay, for me, rarely stands up on its own. A constant gun fight just doesn't work without lots of downtime. Mass Effect got this just right. Anyway. My suggestion would be to integrate FPS gameplay into some sort of space combat/trade simulator. Think the "X" series. And this is how I'd integrate it. Into the boarding gameplay. You launch a little pod thing at a crippled ship that latches on and slices a hole through the side. Then it switches to first person and suddenly you're the guy sat in that pod with his team of space..piratey people waiting anxiously for the pod to breach the hull of the enemy ship. Then you burst through and start murdering everything on board working your way towards the bridge of the ship. These sequences wouldn't be too long either around 5-15 minutes depending on the size of the ship you're boarding.
TL;DR
Tell me your Top three game mechanics/aspects. One you like, one you hate and a new one you'd like to see implemented.