Your very own game idea

CRRPGMykael

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Mar 6, 2011
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Let's suppose you're part of a small team of developers who want to make an epic indie game.What's your gaming idea?

Mine: Make a 1st-person sandbox game, with various main missions(it's an open ended game,you pick the way you play it and which missions you wanna play),side missions,random points of interest,etc.The city is fully destroyable.Minor stuff,like a wall,or even a building,it's all possible.Some get rebuilt over time,some don't(this mechanic also affects the way the game is going to end,etc).Basically,an awesome 1st-person sandbox with awesome physics(water and fire included).
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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This is the perfect thread for idea snatchers! ^-^

I'd rather not share, but mine is about a chicken cop. I started devolpment awhile back.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,475
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A 2D sidescroller starring an Indian girl called Sitara with 25-foot long killer pigtails.

btw. The OP's idea sound an awful lot like what Yahtzee was talking about in this week's Extra Punctiation. *glare*
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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I'd probably go with a 3rd person city wide zombie apocalypse sandbox game. Your only goal is to get out, unless you don't want to. Total populations, random events such as diseases, food drops, and other nonsense. I'd also have a barricade setup to prevent people from just taking a car and going, or maybe I wouldn't. I think it would be what's called the easy ending.
 

Ir0n Squid

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May 17, 2010
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I like the idea Yahtzee had a while back in one of his EP:

Basically you start off at the max level, with every skill, feat and spell already unlocked. You play an accomplished hero who in his past fought evil and brought peace to the land. Afterward he retired and started a family. Years later an evil sorcerer kidnaps his only daughter and flees far away holding her hostage. You, as the hero, dust off your sword and armor and go after him.

The unique twist on the game is that instead of leveling up and gaining new abilities you quest actually forces you to give up your EXP. And as you level down you slowly lose your abilities, making you weaker and forcing you to pick and choose and to also adapt to new strategies as your pool of tools shrinks.

I don't know. Sounds better in my head. Anyways thats the gist. Though Yahtzee was talking more about MMORPGs in particular with this formula I don't see why it couldn't work in a single player format.
 

GigaHz

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Jul 5, 2011
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A game where you play as a terrible game designer and you must design games to pay your rent at the end of the month.

The games are mostly pre-built but you can make some decisions for how the games are designed. You can play the games for the camp value of it. They are usually littered with poor spelling and grammar, collision detection problems, glitches, and game crashing errors but it adds to the overall charm. Also, you compose the music yourself using a commodore 64.

The games get better in quality as you progress through the game but it never reaches the level of a commercial success. You win the game by realizing your own mediocrity/failure at life and decide to kill yourself. Although, that is the good ending. The bad ending is also that you realize your own mediocrity/failure at life, but you shoot up a nearby Wallmart before being taken out by police.

Probably the greatest game idea that has ever existed in the history of time, and will ever exist.
 

Zantos

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Jan 5, 2011
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I recently put into production a game where my quantum mechanics lecturer and my dissertation supervisor have to fight off angry wavefunctions and other abstract quantum concepts using various bits of equipment. It's called "The Adventures of Physicsman!"
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
2,871
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My game would be one where Humans are the bad guys and yo play as an alien who has had their home taken over by humans. Could be called The Invaders From outside our Solar System.
 

DJ_DEnM

My brother answers too!
Dec 22, 2010
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Like the sims but way more intense. It's played from a 3rd person view and you can get married, get a job etc. But it CAN go downhill. You can have a miscarriage, a divorce, your wife can get murdered and with each thing your character depends more on stuff like alcohol. If you dont get his alcohol in time he weakens and loses maximum life time. The game ends when he dies..,
 

Quantom Quak

The Source of All Evil
Jun 12, 2009
151
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Clockwork Crusader: A game about a young inventor in a steampunk world, Thatch. His mom has disappeared and his dad is not around. He works in a mechanics shop where he builds with levers and pulleys. He meets a client who is willing to stop at nothing to complete his father's "inventions", and use them for maniacal purposes. Thatch must embark on a quest involving mechanical puzzles, building, and a lot of parkour.
 

CRRPGMykael

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Mar 6, 2011
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Casual Shinji said:
A 2D sidescroller starring an Indian girl called Sitara with 25-foot long killer pigtails.

btw. The OP's idea sound an awful lot like what Yahtzee was talking about in this week's Extra Punctiation. *glare*
Hmm,I haven't read that one yet,let's check it out...
*reads it*
AW WTF

Seriously,my 'idea' was just some awesome features that I originally wanted to be in GTA V(the destruction mechanic,real-time stuff like if you break a window in a shop,the shop owner would come and call the cops,then they would arrive,then some other ppl would come and replace the broken window with a new one,etc)
 

Blunderboy

New member
Apr 26, 2011
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vxicepickxv said:
I'd probably go with a 3rd person city wide zombie apocalypse sandbox game. Your only goal is to get out, unless you don't want to. Total populations, random events such as diseases, food drops, and other nonsense. I'd also have a barricade setup to prevent people from just taking a car and going, or maybe I wouldn't. I think it would be what's called the easy ending.
The roads would be clogged with other cars, driven by people trying that same strategy and going nowhere. All the while slowly being consumed by ghouls.
So there's your way around that one.

OT - I don't really have one, but some of these sound pretty damn good.
 

ShadeOfRed

New member
Jan 20, 2008
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GigaHz said:
A game where you play as a terrible game designer and you must design games to pay your rent at the end of the month.

The games are mostly pre-built but you can make some decisions for how the games are designed. You can play the games for the camp value of it. They are usually littered with poor spelling and grammar, collision detection problems, glitches, and game crashing errors but it adds to the overall charm. Also, you compose the music yourself using a commodore 64.

The games get better in quality as you progress through the game but it never reaches the level of a commercial success. You win the game by realizing your own mediocrity/failure at life and decide to kill yourself. Although, that is the good ending. The bad ending is also that you realize your own mediocrity/failure at life, but you shoot up a nearby Wallmart before being taken out by police.

Probably the greatest game idea that has ever existed in the history of time, and will ever exist.
This is the most magnificent thing I've ever heard. This game needs to be made.
 

Prince Regent

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Dec 9, 2007
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A 2.5D puzzle platformer where you are a character in a painting (a la harry potter) you've seen something and need to follow someone or get somewhere (motivation doenst mather that much) but you can only hop from one painting to another. So you have to use whatever tools you find into the painting that you find yourself in to open the door or make a hole in a wall or whatever in order to get to the next painting.

Famous paintings (or slight variations of them) could be used for the levels. Im already looking forward to Escher and Dali.
 

Seishisha

By the power of greyskull.
Aug 22, 2011
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I made a thread simular to this a while back, my idea was basicly a non progession based sandbox rpg, as i dont think anything like that has ever been done.

Here's what i originaly wrote:

Single player rpg needless to say full character customisation race/face/gender all that kind of thing, with an openworld almost sandbox map, think GTA meets minecraft. it would have non linear progression i.e no killing 100 mobs to gain exp, more like every action you undertake makes you more powerfull, example reading books make you more intelligent, mining ore makes you stronger etc.

The combat would be done mostly with the mouse not hotkeys or atleast not hotkeys by default (frankly im bored of hotkeys :p) im talking gestures like dragging the mouse to the left <----- makes your sword swing left or your firespell arc etc, defensive moves could also work this way maybe holding right click is block and dragging the mouse will make you leap or roll in that direction.

Quests would be open to completion from a varity of methods example would be, your in a dungeon and you find someone to save, doing so completes the quest even if you didnt talk to the correct npc to find the person to save in the first place.

There would also be a minimal crafting/building system where you start say in a small hunting camp, as you gain money and materiels you can upgrade it with utilities like a forge to make your own swords or fortifications to make it easier to defend.

I'd also like some sort of random generation events like example banits appear and raid the nearby town.
 

Bloedhoest

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Aug 11, 2011
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Minecraft meets Fallout 3.
Build a house in the middle of a wasteland and scavenge for food, tech and building material. Constantly upgrade and maintain your building and equipment.
Let's throw in a long lost love for story's sake.