Your vision for a true survival horror game.

cyber_andyy

New member
Dec 31, 2008
767
0
0
PedroSteckecilo said:
There needs to be a game built around Paranoia and Unseen Terror. We haven't yet seen a survival horror game that could equal The Thing or Invasion of the Body Snatchers in terms of isolated Paranoia, where you have no idea who the monster is, and discovering the monster is half the terror.
Agreed, I want break downs of team mates, your own break downs and that sense of "I'm never getting out of this"
 

ghostsprite9

New member
Dec 1, 2008
190
0
0
siren blood curse is prety good
small heath
you get a gun like twice in the whole thing but there is not much ammo
very terifying

sorta like that

(sorry not very good spelling)
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
9,831
0
0
I know this sounds silly, but based on the idea of a virtual reality FPS that I discussed with a friend a while ago, I think virtual reality survival horror would be best. Obviously we're not yet at that level of technology (although on google you can find some devices being researched that are getting us ever closer to true 'Matrix'-style virtual reality), but if we were then a true survival horror game would be based around that. Everything your character feels, you feel. Everything they do is what you do, and if you die in-game you get ejected from the game and have to start it all again (not to mention the pain you'd be in having a zombie or monster chew on you while still alive). That would provide real incentive to play the game well and would be by its very nature completely immersive and 100% real (even Yahtzee couldn't disagree with that...)
 

IntoxicatedKnight

New member
Jan 8, 2009
290
0
0
Destructible environments, the monsters can break through scenery to find you, you could be hiding anywhere and have yet to see an enemy then a frantic break for a new area once sprinting for your life!

Guns only found in certain parts of a town/city and ammo is limited.

Most weapons are makeshift taken from the destruction but its easier to run away and save yourself.

Possibly a squad like Left 4 Dead, but with a much more eerie feel.
 

Mr_Powers

New member
Jul 11, 2008
141
0
0
I would like to see a horror game that is basically a mind fuck. In other words, the game need to be so messed up and physiologically damaging that you don't actually want to play it. After all, who wants to go through a horror film when you know you are the victim? The game needs to make the player do things that are just so bad, wrong, and in general fucked up that they actually make the player feel guilt towards the things that they have done. It has to matter if the player kills someone, like they get a flash of what the life of the person they killed would be like if they hadn't been killed. The player needs to feel like playing this game is a bad thing that they really shouldn't and ultimately don't want to go through. That is what makes a horror game, something so abominable that no one ever wants t experience it.

That said though, a true horror game will never be made (and will definitely never be distributed in Australia), because you just have to go too far in order to reach the levels of perversion that are required to actually make the players feel the horror. You basically have to go just so far beyond everything else out there to reach the all the gamers desensitized by the mindless violence of other games that there is really no acceptable way to do it.
 

Tekrae

New member
Nov 8, 2008
78
0
0
No UI - No radar, no ammo counter, no health bar, nothing.
Few weapons, which deteriorate quickly.
Very little ammo.
Powerful zombies.
You can not carry much, and how much you carry changes how long you can run for.
Health that doesn't regenerate, and if you're wounded you constantly lose health from blood loss.
Not the kind of Western Zombie Game, where zombies are constantly going after you - The "Silent Hill" kind, where there's almost never any enemies, but you're always constantly paranoid. Although when there are enemies, there are many.

All in all, the game would have to be a total brain-asploding scare to be the perfect horror game. The protagonist should be the kind of person who dies in the first few minutes of a zombie movie - You're pretty much fucked, but you have to deal with it. Something that would be pant-wetting scary to play in the dark on your own.
 

Ultimateslayer

New member
Sep 21, 2008
65
0
0
Take Condemned as basis and increase it by:
-adding more "I just pissed my pants"-moments
-a stronger feeling of isolation and loneliness (if even possible:))
-more inhuman enemies (vagabonds arent that frightning after a while)
 

Cheesus333

New member
Aug 20, 2008
2,523
0
0
At the beginning you find a map of wherever you are, and you can use it to plan routes i.e. draw on it with a red marker. Then you use your navigational skills to tell where you are so you can find out where you need to go. When you reach a building, scrape together furniture and supplies to construct a barricade until it is overrun, then continue. Find weapons lying abgout in shops, the streets, houses etc., but not like a pump-action shotgun in a supermarket if you see what I mean. Zombies are slow and uncoordinated, but plentiful and brutal. Losing in a melee tangle means instant death, and you start from your last barricade. Survivors can be found with unique traits (strengths, weaknesses etc.) and if they die you'll never see them in the game again (unless you start a new game).
 

Zersy

New member
Nov 11, 2008
3,021
0
0
Arsen said:
No health items
No life bar
No ammo laying around.
You can get tired while running
Can construct good barriers that have a thief and Half Life physics to them that allows you to put anything in the way.
Zombies or horrors of the type aren't ridiculously and unrealistically fast as in Left Four Dead

I want a true survival horror game, where you have to shoot the thing in the head once to kill it, you have to run, and you can't kill every single enemy with a default axe or pistol.

I am an honest fan of the whole "fight only when you have to, then run" concept. I wish more games would implement this.

Your ideas?
my ideas all just got stolen by you or in a more civil term done before me lol
 

Jonathan Hexley

New member
Jul 4, 2008
430
0
0
As it has been said, it needs to have not so much ammo lying around - I mean, if you wander into a shop, there will probably be some ammo, people have been running for their lifes and dropping dead. - smaller health bar, and enemies that encourage you to fight when you have to, and only when you have to.
 

The Blind Prophet

New member
Dec 11, 2008
24
0
0
Cheesus333 said:
At the beginning you find a map of wherever you are, and you can use it to plan routes i.e. draw on it with a red marker. Then you use your navigational skills to tell where you are so you can find out where you need to go. When you reach a building, scrape together furniture and supplies to construct a barricade until it is overrun, then continue. Find weapons lying abgout in shops, the streets, houses etc., but not like a pump-action shotgun in a supermarket if you see what I mean. Zombies are slow and uncoordinated, but plentiful and brutal. Losing in a melee tangle means instant death, and you start from your last barricade. Survivors can be found with unique traits (strengths, weaknesses etc.) and if they die you'll never see them in the game again (unless you start a new game).
This. Except more like I am Legend, with the monsters being unable to enter sunlight. This gives you time to set up a base, and then run about desperately trying to get whatever it is you need. And then, which no doubt will happen, you'd be constantly looking at the sky for the sun to set. You'd be afraid of entering buildings to have a monster leap out at you, and you'd be afraid of not allocating enough time to get back to your base and being trapped in the darkness.
 

Darthracoon

New member
Aug 27, 2008
163
0
0
What i would love is something like a previous poster said with the forest and the hypothermia inducing river, if they packed this into a game that was first person(being in third really is not scary) no HUD, and if your character sees the "thing" chasing him or a mutilated body he should react to is like you can hear his breathing get heavier and he finds it harder to do tasks because his hands are shaking, there should also be people like you who you can join up with they are just as scared, paranoid and defenseless as you. and there should be little to no weapons to add to the horror, and the environment should always be against you like the wind will give away your scent if you sweat whilst running or the snow making you shudder making you move slower.

If some developers pulled their fingers out and made a decent survival horror game instead of shooting every single being of inconceivable horror until it becomes a chore instead of a scare.
 

Arsen

New member
Nov 26, 2008
2,705
0
0
UNKNOWNINCOGNITO said:
Arsen said:
No health items
No life bar
No ammo laying around.
You can get tired while running
Can construct good barriers that have a thief and Half Life physics to them that allows you to put anything in the way.
Zombies or horrors of the type aren't ridiculously and unrealistically fast as in Left Four Dead

I want a true survival horror game, where you have to shoot the thing in the head once to kill it, you have to run, and you can't kill every single enemy with a default axe or pistol.

I am an honest fan of the whole "fight only when you have to, then run" concept. I wish more games would implement this.

Your ideas?
my ideas all just got stolen by you or in a more civil term done before me lol
Meh. I just like to think of it as realism.
 

Zersy

New member
Nov 11, 2008
3,021
0
0
Arsen said:
UNKNOWNINCOGNITO said:
Arsen said:
No health items
No life bar
No ammo laying around.
You can get tired while running
Can construct good barriers that have a thief and Half Life physics to them that allows you to put anything in the way.
Zombies or horrors of the type aren't ridiculously and unrealistically fast as in Left Four Dead

I want a true survival horror game, where you have to shoot the thing in the head once to kill it, you have to run, and you can't kill every single enemy with a default axe or pistol.

I am an honest fan of the whole "fight only when you have to, then run" concept. I wish more games would implement this.

Your ideas?
my ideas all just got stolen by you or in a more civil term done before me lol
Meh. I just like to think of it as realism.
if i had to do a survival horror it would be something like saw

where each task makes you say "WTF"

but everything you do has a consequence regardless if what you did should benifit you that way you would really choose carfully over your actions in games
 

Zetona

New member
Dec 20, 2008
846
0
0
Yahtzee said in his RE5 trailer review that perhaps the best way to unnerve a player would be to force them to do something distasteful, so: have support characters that the player gets inseparably attached to, and then force the player to kill them. Not survival horror per se, but it's far more unsettling if it's done right.
 

Ibaapzo

New member
Dec 25, 2008
115
0
0
I think that the recent COD's opted into the "horror" of war, and I'd like to see that fear brought back into horror games. The problem that I have with recent horror games is that it's cookie-cutter and in no way psychological. I LOVED the Silent Hills; they scared me half-to death because they used different methods to scare me.

With that said, I'd like to see fear presented differently. Running around (seemingly aimlessly) through a vast map, little ammo, no health bar bullshit, immersing the player in feeling alone. I agree completely with the original opinion of "fight only when you have to, then run" aspect.
 

Church256

New member
Jul 24, 2008
219
0
0
Arsen said:
No health items
No life bar
No ammo laying around.
You can get tired while running
Can construct good barriers that have a thief and Half Life physics to them that allows you to put anything in the way.
Zombies or horrors of the type aren't ridiculously and unrealistically fast as in Left Four Dead

I want a true survival horror game, where you have to shoot the thing in the head once to kill it, you have to run, and you can't kill every single enemy with a default axe or pistol.

I am an honest fan of the whole "fight only when you have to, then run" concept. I wish more games would implement this.

Your ideas?
This.

BUT you can play like an MMORPG but max amount of people in a server at the same time can't be more than 30 with private servers you can create and password for you and your mates to play around in without morons and people who play the game just to kill people.

On the no health items. There are health items BUT they take ages to fully heal you and if your legs injured you run slower but can be healed quicker with the health pack but it will still take a few days in game time. Same for arms and stuff, anything injured becomes less useable.

Ammo laying around. Maybe a gun store in a city or something but there's zombies round it or it triggers alot of zombies to run at you forcing you to be quick in picking up guns and ammo. Having a weight system so you can't carry a hundred guns and millions of rounds for them so it's travel heavy and not run that fast or go light and be fast on your feet.

The barrier system is something everyone wants. So you could barricade yourself into a house and actualy sleep for a few hours, with some sort of system for if you stealth into a house the zombies don't know your there and so don't come straight for you. You could decide how long to sleep too. A shorter sleep leaves you vulnerable for less time but more tired (possibly effecting your accuracy with guns or how you can do tasks).

I could go on for days.
 

Svenparty

New member
Jan 13, 2009
1,346
0
0
I want a survival horror not based in some dank dark place, but in somewhere really..."Nice" and colourful looking but twisted at the same time. I WANT

Like Katamari but SCARY

More focused on Story and scares that can't hurt you physically in the game, but mentally outside of the game.

NO ZOMBIES
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
cyber_andyy said:
PedroSteckecilo said:
There needs to be a game built around Paranoia and Unseen Terror. We haven't yet seen a survival horror game that could equal The Thing or Invasion of the Body Snatchers in terms of isolated Paranoia, where you have no idea who the monster is, and discovering the monster is half the terror.
Agreed, I want break downs of team mates, your own break downs and that sense of "I'm never getting out of this"
I want you to have to put a bullet between the eyes of the most sympathetic character in the game in a fit of mad paranoia and then you start to wonder if maybe the real monster here is you... or whether you might be better off dead.

I think it'd be wickedly scary if the game gave you a cast of likeable characters and you, playing as the sort of "voiceless" hero with no back story and gradually, throughout the game, YOU get to decide who lives and who dies based on the information at hand.