The Duels from Call of Juerez: Bound in Blood.
So, the idea of the duels is a sound one. You meet a notable enemy in a level and duel them one on one. It's a Western, fits the setting.
The problem is that the duels get increasingly difficult the farther along you go and by the end you need to hit some incredibly tight timing to win and there's no way to shortcut this at all. You can't skip them, you can't find ways to make them easier, you just have to git gud.
And what makes it really annoying is that the characters you are controlling are shown to be bad people. Like it's part of the plot how much their morals are degrading the longer they chase the treasure and other people in the story call them out on this, so the fact the game play enforces a fair duel despite these plot developments, and in locations where you and the other guy are probably the only people around for miles gets really hard to swallow so there's no in-universe justification for this at all that I remember.
I guess it's one thing when gameplay and story segregation exist, but quite another when an annoying mechanic is at odds with the story.
So, the idea of the duels is a sound one. You meet a notable enemy in a level and duel them one on one. It's a Western, fits the setting.
The problem is that the duels get increasingly difficult the farther along you go and by the end you need to hit some incredibly tight timing to win and there's no way to shortcut this at all. You can't skip them, you can't find ways to make them easier, you just have to git gud.
And what makes it really annoying is that the characters you are controlling are shown to be bad people. Like it's part of the plot how much their morals are degrading the longer they chase the treasure and other people in the story call them out on this, so the fact the game play enforces a fair duel despite these plot developments, and in locations where you and the other guy are probably the only people around for miles gets really hard to swallow so there's no in-universe justification for this at all that I remember.
I guess it's one thing when gameplay and story segregation exist, but quite another when an annoying mechanic is at odds with the story.