Phoenixmgs said:
But that's not what LD is according to the person that 1st coined it. It's like saying that Hello Kitty is a cat when the creator said it's a girl.
You may find Hocking's criticism of Bioshock wrong, I don't really care, but the LD term is very specifically defined even if applied wrong. I couldn't care less if Bioshock is an example of LD or not, I personally found it the most nonsensical assassination plot I've ever seen. Plus MGS2 did what Bioshock did before it and better IMO.
wut. What is that even supposed to mean? Cat ears, cat whiskers, cat nose, named kitty... not a cat. I can only conclude this is the result of some sort of language barrier or something.
Regardless, just because you create something doesn't mean that you are the sole arbiter of it's meaning. Words change as they are used, works may have implications that the author didn't intend or notice, or messages that the author may have meant to convey were handled poorly and lost. Just because you say a thing is supposed to mean something does not make it true. Anything that isn't actually contained within a text cannot be applied to the interpretation of that text. What the author meant, or intended doesn't actually count.
The definition that Hocking uses doesn't actually seem to be very useful. He barely uses the gameplay in any part of his analysis, leading me to wonder what he actually means by 'ludic'. Most of what he talks about in the ludic contract are narrative themes, because I can't imagine how he manages to conflate FPS shooting mechanics with Randian Objectivism. He says "The rules of the game say 'it is best if I do what is best for me without consideration for others'," which is provably false, since helping the little sisters is the better option from a gameplay perspective. I don't really get where he pulls 'seek power and you will progress' from either, because the rpg elements are pretty light.