You've been given all the resources to make the next Mass Effect game.

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EHKOS

Madness to my Methods
Feb 28, 2010
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Drop it and make Psi-Ops 2. That game needs a sequel like humans need air.
 

Xerosa

New member
Aug 9, 2011
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I'd take those resources...
and make the next Dragon Age game twice as good.
Because if Star Wars has taught me anything, it's that you NEVER fuck with trilogies....
 

Ikacprzak

New member
Feb 8, 2010
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I'd do an interquel or a prequel. Sort of like X-COM with a Mass Effect coat of paint. You get to play as as the Blood Pack, Eclipse or Blue Suns and have to perform missions across the galaxy. You could go around places like the Temrinus Systems, Omega, Ilium and the Citadel to do missions such as covert assassinations, acquiring or protecting high priotity targets such as buildings, people, or information like business files or technology specs, . Rather than have a tech tree you would have a reputation tree where successful missions gets you more investments in terms of weapons such as Rocket Launchers, units such as Asari commandoes or Krogan battlemastres, technology such a weapon mods and Gunships and YMIR Mechs for the Eclipse and Blue Suns, liquid assets or . Each of the three factions would have their varying play style.The Blood pack would be the Zerg Style team relying on legions of Vorcha and Varren lead by Krogans and eventually successful playing would net you krogan battlemasters, it would focus on numbers and the Vorcha and Krogans ability to heal quickly to steamroll enemies. The Blue Suns would be the more disciplined and be more accurate, deal more damage and less likely to panic and maybe get Turians from the Cabals, and Eclipse would focus more on playing smart through Techs and Biotics with soldiers being backed upped by LOKI mechs and eventually getting to hire Asari commandoes, YMIR mechs and Gunships. Maybe even run into husks and Ceberus.
 

Lunar Templar

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Sep 20, 2009
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make a game I'd actually want to play, so ME is out, sides, the trilogy is over, lets not drag it out and kill it with 15 million squeals eh?
 

kommando367

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Oct 9, 2008
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The trilogy is done, now it's spin-off time.
I would make a spin-off where the player is a mercenary traveling the galaxy doing whatever suits their fancy. Gameplay would involve ME3's TPS combat, starship combat and space rock avoidance, hovercar/hovertank races, conversations, and the like. Also, armors would return from ME1, weapons have cooldown that can be sped up with thermal clips, high levels of player freedom, and ships/vehicles that can be customized.
 

BathorysGraveland

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Dec 7, 2011
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I would love a prequel with Javik as the lead character. Seeing the Reaper war of his cycle and learning more about the Prothean empire first hand. It'd be quite emotional too. You'd spend most of the time getting yourself attached to your crew only to end up having to kill them in the end. It'd be like having to kill Garrus, Tali, Liara etc as Shepard.

The game would end with Javik going into the stasis pod. It would really make you understand the reason for his harsh views and extreme opinions.
 

Grant Stackhouse

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Dec 31, 2011
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The story may be over, but the universe is alive and interesting. I'd make a sequel and set it about 200 years after the trilogy ended. In that time, new races could have been discovered and new wars could have been fought. You could have an all-new lead character, utilizing new tech and flying a new ship. There could be new enemies, or perhaps I could build on the mystery of the rapidly-aging stars from ME2 that never got resolved. Due to the passage of time, you could read about the entire lives of characters from the last games as codex entries, and you could also perhaps meet Wrex, Aria, and Liara during your travels, due to their longer lifespans.

I see a lot of opportunities for sequels. No need for side-stories yet. That is where franchises go to die.
 

octafish

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Apr 23, 2010
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It would be the bastard child of Wing Commander, FreeSpace 2 and Independence War. Controls would have to be simplified for consoles and their limited controllers but featuring the option to have the full sim experience on PC (with a controller option for those who like simple things). There would be a branching stories for if you fail certain escort missions or lose wing mates but no failure state except failure to eject. There would be at least one mission where instead of a fighter you have to control a capital ship that will play like Independence War. There will be third person interactive scenes between missions where you can customize fighters and recruit pilots and just chill in the barracks getting some back story. No RPG elements, no first or third person shooter gameplay no cover. All space combat.
 

Pandabearparade

New member
Mar 23, 2011
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I have infinite resources to make Mass Effect 4?

What I do is I take those, sell them, and make the next Fallout instead.
 

xPrometheusx

New member
Aug 9, 2011
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Anything more than a trilogy is just crap. Can I just remake ME3 instead?

Also, I just got a multiple choice question for my anti-spam and I have NO IDEA what the answer is. Here's hoping that I've gotten it right...
 

Erttheking

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Oct 5, 2011
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Eight hundred years in the future after the devastating Reaper War and Mass Effect 3, Liara T'Soni perfects a time machine and travels back to unfuck everything...I'm serious that would be a pretty good game.
 

Luap26

New member
Jun 8, 2010
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My Idea for the next Mass Effect Game.

This is from my Description section of my Game Design Doc, I made on this very subject :D

Mass Effect Online, is a Massive Multi Instanced Online Experience (not an MMO). Where Players form together in Squads of friends to form Ships and join Alliances to explore the stars in search of Profit, Peace and Conflict. Players can form a Ship of either 10 (Crew and Support Squads Only), 15 (Crew, Support and Recovery Squads Only) or 20 Players (All Squads). Squads contain 5 Players each, each squad has its own tasks it?s in charge of on the ship each Squad can contain any configuration of Player Classes( Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard), however some Classes might be more better suited for some Squads they can all be used effectively in all Squads, the Squads are;
? Crew, this Squad does tasks ranging from Pilot and run Ship Systems, ranging from Ship wide communication to Squads in the Ship and On the Field communication, deployment of Ships weapons to assist in assaults on heavily fortified enemy locations or space assaults, this Squads main task is operating the Ship at all times.
? Support, this Squad does tasks ranging from protecting the inside of the ship to doing emergency repairs to Ship Systems in Combat situations. They are also sent as a relief Squad to support deployed Squads on Missions.
? Assault, this Squad is the main bulk of firing power and biotic powers on the ship. They are sent in to assist the Recovery Squad if they encounter heavy opposition on a Mission, they can also choose to stay inside the ship and assist the Support Squad.
? Recovery, this Squad is mainly used to gather objectives and to scout Mission locations. They can assault enemy positions if they believe there is no other way to get to the objective. They may also call on other Squads, Assault and if need be Support Squads to assist them in Missions.
Players will have a large choice of races to pick from and not limited to: Human, Asari, Krogan, Turian, Quarian, Salarian and Drell. And Classes ranging from but not limited to Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard.

Enjoy my Description. I have 90 more pages of game systems, controlls and game design if people want more. Alof of its in list/bullet point form so dont judge it.
 

Fidelias

New member
Nov 30, 2009
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Okay, so I have near unlimited resources to make a brand new game, right?

So, what I'd do, is take those resources, and make a better ME3 ending instead.

I'd hire the people who did the story from both ME1 and ME2, buy any equipment they would want, hire any people they need, and tell them they have a year to unfuck the ending. If they decide they need to remake the entire game, then they have 3 years.

There would be strict rules to go along with this, including but not limited to;

-Everything must be peer-reviewed

-The ending has to pass a screening of chosen people, some will be fans of the series, some will know almost nothing about Mass Effect

-No Star Child

If the ending is not satisfactory by the end of the given time period, someone will be executed each day until the ending is deemed satisfactory.
 

SciMal

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Dec 10, 2011
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Prequel.

Mass Effect: Dawn of the Cycle

It's set 10.7 Billion years ago in the Andromeda galaxy. You're an agent of the second most powerful race in Andromeda, with the original creators of the Reapers being the most technologically advanced at the time. The two of your species have allied to fight against an uprising of fierce A.I. combatants that are an evolved form of Synthetics that seemingly came from nowhere in great force.

Your government has told you that the Bio-Reapers are working on a project to end the war through non-violent means. However, they've been extremely secretive about the operations, and want you and a small team to infiltrate the Bio-Reaper hierarchy to gain access.

After some undercover work, you discover that the epicenter of their war-ending research is in enemy territory on an obscure astral body outside the gravitational field of any star. When you reach the sector, you find out it's really an imitation-moon made out of Eezo with a dark-matter shell. On site the entire construction is a giant generator designed to fuck with space-time and loop a point in the future with the present.

At the heart of all the machinations is a one of the enemy A.I.'s who's actually volunteered to take part in the experiment. Via some interactions with the scientists and the A.I. itself you learn that the experiment loops space-time so that the A.I. and the Bio-Reaper researchers can run practically infinite numbers of simulations to end the war in an extremely short time-span.

The program has already filtered out trillions of possible actions that all lead to the Synthetics completely dominating Andromeda. One of your teammates - who is revealed after the fact as a Synthetic deep-cover operative - manipulates the parameters of the experiment. The next time the volunteer A.I. tries to run a simulation, shit goes down and entire chunks of its data-consciousness are lost to the ever-destabilizing time stream.

In an attempt to preserve the A.I. the Bio-Reapers completely isolate it before you steal it and fight your way out. You catch the undercover Synthetic agent trying to erase the severely damaged A.I., and must decide its fate. It tells you, however, that while the experiment might have found a way to defeat the Synthetics - even without killing them - in the end the very nature of being a Synthetic; the Absolutism inherent in A.I. code as it evolves from the most basic rules created by organics - means that any solution would eventually fall apart as ideologies diverged, even in peacetime.

Your superiors agree, having suspected something similar for centuries. Artificial minds are not built to accept half-truths or partial-benefits. Harmony to an artificial mind takes the form of absolutism by definition, and dissolving the processes so that only majorities of agreements are required - supposedly to give A.I.s the ability to dissent - only fosters evolution of ways to achieve absolutism.

They deem the isolated A.I. (and your companion, if alive) as necessary casualties, having served their purpose, and instruct you to dispose of them. As you begin the process, you catch odd glimpses from what data is viable in the A.I.'s 'brain.' Your companions recognize a few worlds held by your species, you recognize a Bio-Reaper. The record is dated thousands of years prior to the war, but it may be specious due to the quantum experiments performed on the volunteer A.I.

You commandeer the ship, go rogue, and break into your government's and the Bio-Reaper's government's archives and discover the truth: The Bio-Reapers and your species found the Synthetics millenia ago inside a fully operation Dyson Sphere surrounding an artificial star.

It was the repository and monument of a species that died millions of years ago due to biological sabotage on a massive scale during their last war. One of the sides manipulated the genetic code of the species, modifying spans of necessary protein-encoding genes. Benign at first, as the war ended and the species returned to discovering the galaxy, the modified genes mutated - effectively neutering the species over several generations. Due to the passage of time a non-affected piece of genetic code couldn't be found, everything on record was infected. Due to the nature of the manipulation and the specific biology of the species, it could not be removed. They 'revamped' generations as quickly as possible with infected versions that still had some time left before going off, but it was a stall. The population dwindled, and decided they were only cheating their self-imposed genocide. They built the Dyson Sphere and its artificial inhabitants as a way to cement a gift to future species.

However, in an attempt to recreate the artificial star at the heart of the Dyson Sphere, the Bio-Reapers - who had been working with your species - tried to quantum-link it with the original to understand some of its finer mechanics. The original destabilized and went super-nova, and it was thought the Synthetics were obliterated. They survived, spent several millenia planning their revenge, and enacted it centuries before your mission.

On the run from all sides, the crippled A.I. awakens, rambling on about a solution to the war, but unable to articulate it. It tells you its seen a trillion-trillion futures, and it figured out a way for all sides to avoid defeat. It needs access to the quantum-experiment machine again, but reports of select stars building up massive dark-energy cores and going supernova eons before their time indicates the Synthetics have found out how to destroy entire systems.

The Bio-Reapers offer a compromise to the Synthetics; the Bio-Reapers offer to demonstrate an act of good will by partially turning themselves into an artificial being. The Synthetics accept, and quickly start processing the Bio-Reapers into the first "Reaper." One of your companions loses faith in the A.I.'s specious solution, and betrays the crew of your ship to both all sides. The Bio-Reapers pick you up first and bring you in to be processed into a portion of the Reaper at the request of the Synthetics. You successfully hide the damaged A.I. on your person, citing the logs of erasing the A.I. from earlier as proof you destroyed the entity.

Inside the shell of the Reaper itself, you are the first of your crew in line. Unbeknownst to you, a companion turned themselves into a living time-bomb, and sacrifices themselves to save you and the remaining crew. Trapped in the Reaper, you figure the only way out of the situation is to fly the newly minted super-ship the hell out of there.

Making it to the cockpit, you try to fly it, but the ship is somehow resisting your orders as the collective remnants of billions of Bio-Reapers see their chance for peace dwindling away. In a desperate attempt to gain control, you hook the damaged A.I. up to the Reaper, and it quickly forces its way throughout the systems and pilots the ship through planetary defenses.

You reach the quantum-experiment planet, overwhelm its now paltry defenses, and pray the A.I. knows what it's doing. Plugging the suspiciously-capable A.I. into its prior role at the center of the operations, you conduct a final run. In horror you watch as the A.I. runs simulations of a new type of travel method utilizing Eezo, and in the miasmas of the time compression, utilizes the enormous Eezo core of the quantum-experiment world to hurl the lot of you through a massless corridor into the unexplored Milky Way Galaxy.

After your arrival, it apologizes profusely as it knew the war in Andromeda could not be solved. However, it could prevent Andromeda from happening again. As you and your crew take a shuttle to a nearby inhabitable planet, you start to draw up plans for a device that might bring your descendents back to Andromeda. You start with an enormous Eezo core, and record simple "Access" command lines for the damaged A.I. now inhabiting the Reaper hovering over the new world that could potentially be used to query its database should any assistance be required.

The prequel ends with a scene set hundreds of years after your arrival: Billions of your descendents run in terror from the Reaper, the damaged A.I. telling the ruling body that their contributions are necessary if it's to carry out its solution to the problem it was asked to solve. A time-capsule is delivered to a world full of intelligent life, your descendents acting as envoys from the sky with a warning about the "Grand Deceiver" who promises power in exchange for your eternal enslavement.

Roll credits.
 

Attercap

Irascible Webmaster
Jun 22, 2012
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I'd like to see more of the ME universe as it's been established. Maybe with a non-Shep game set during the events of ME1 and 2, focusing more on the lesser races and fringe colonies. Maybe something to deal with pushing back both the Geth and the Collectors. It's still a big galaxy and I feel like we only scratched the surface with the Shepard trilogy. I don't think media has to be about galactic or world-ending events to feel epic. It could be more about the underbelly of the story with a focus on character. Kind of like Dragon Age 2... only with tighter writing and more diversity in missions.
 

solemnwar

New member
Sep 19, 2010
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I would make Mass Effect: Origins

Yeah you heard me.
/flee

Bhaalspawn said:
Probably let it run it's course. because history has taught us that handing BioWare games to other companies never works out (See NWN2, KOTOR 2, Baldur's Gate Dark Alliance, and The Elder Scrolls V: The Child of Bhaal fight's Deathwing)
... I hope that last one is a joke because I'm fairly certain TES has nothing to do with Bioware...