Except that they would have. Last time I checked, they didn't turn Samus into a sniveling coward in their games. [sub]Opinions and such, sorry.[/sub]Sylveria said:That's a pretty glib interpretation. The Prime series may be good, but you ask the vast majority of Metroid fans which their favorite is and I'd bet dollars to doughnuts they say Super, a game which ends up in the top 10 of best games ever made for anything ever lists all the time. Other M was a mess but it's silly to sit here and say "Oh well Retro would have done it better."
In some ways, I agree with you. However, one of the main draws for Zelda for me is how it never really has a consistant art style. Despite being more drawn to the series when it takes a darker approach (such as Maora's Mask and Twilight Princess), I enjoy the games even when they use their artistic liscence in unexpected ways (Wind Waker) and wouldn't mind having more of those. The point is that Zelda has stood on the edge of grim-dark before, and since it is a series where atmosphere is an important part of the experience, might actualy benefit from doing so again should they manage to balance it properly.Personally, I'd have a lot of concerns about a western developed Zelda game. Nintendo gave Metroid to a western dev. and it turned in to an FPS for an entire console cycle and that was before console FPSs became so ubiquitous.
Western action game sensibilities are already making companies paint everything with the grim and grit brush with stuff like DMC:Eurotrash coming out. I'd rather not see Zelda get the same treatment. But it is entirely possible in the right hands we may get something good. Hopefully Retro would appreciate and respect the Zelda series instead of showing nothing but contempt for the series they've been given like Ninja Theory did with DMC.
<spoiler=Sylveria said:That's a pretty glib interpretation. The Prime series may be good, but you ask the vast majority of Metroid fans which their favorite is and I'd bet dollars to doughnuts they say Super, a game which ends up in the top 10 of best games ever made for anything ever lists all the time. Other M was a mess but it's silly to sit here and say "Oh well Retro would have done it better."
it turned in to an FPS for an entire console cycle and that was before console FPSs became so ubiquitous.
I guess Nintendo is just more protective of the Zelda series than they are of most of their franchises. It makes sense when you think about it: if either the Mario or Zelda series were to be compromised by an infamous game at this point, it could be a minor disaster for the company.Voltano said:I'm confused by this. Retro already has a history with Nintendo making some great games, even some rumors [http://www.escapistmagazine.com/news/view/107615-Rumor-Retro-Studios-Pitched-Puzzle-Heavy-Metroid-Game-After-Prime] of a great Metroid game that could open up the series to new game mechanics. Retro has always been in Texas with these projects - and now their distance from Nintendo is a problem? It seems like this distance hasn't hurt the quality of their products.
I wouldn't say that's necessarily a fair interpretation either. After all, Prime began development as a third person game, and it was Nintendo's suggestion to make it first person when the camera proved less then ideal. Hardly a western dev making an FPS because that's what western devs do. Especially considering we aren't talking about western developers in general, we're talking about one very specific, proven example.Sylveria said:That's a pretty glib interpretation. The Prime series may be good, but you ask the vast majority of Metroid fans which their favorite is and I'd bet dollars to doughnuts they say Super, a game which ends up in the top 10 of best games ever made for anything ever lists all the time. Other M was a mess but it's silly to sit here and say "Oh well Retro would have done it better."fix-the-spade said:snip
Personally, I'd have a lot of concerns about a western developed Zelda game. Nintendo gave Metroid to a western dev. and it turned in to an FPS for an entire console cycle and that was before console FPSs became so ubiquitous.
Western action game sensibilities are already making companies paint everything with the grim and grit brush with stuff like DMC:Eurotrash coming out. I'd rather not see Zelda get the same treatment. But it is entirely possible in the right hands we may get something good. Hopefully Retro would appreciate and respect the Zelda series instead of showing nothing but contempt for the series they've been given like Ninja Theory did with DMC.
Eh, I've seen worse. Like Phantom Hourglass.disgruntledgamer said:Not like they could do any worse than Skyward Sword. Worst Zelda game ever.
*deep breath* (Here we go again!)fix-the-spade said:team Ninja seemed to have already decided what they would do and put Samus' face on it.
Well, there's a difference between email correspondence, and direct conversation.Scrythe said:If only there existed a technology so advanced that people could instantaneously contact other people from around the world, through their computers. Imagine that!
We could even form some kind of bulletin board, or forum for discussing our favorite hobbies! Science fiction at our fingertips!
Like I said, science fiction.weirdguy said:Well, there's a difference between email correspondence, and direct conversation.Scrythe said:If only there existed a technology so advanced that people could instantaneously contact other people from around the world, through their computers. Imagine that!
We could even form some kind of bulletin board, or forum for discussing our favorite hobbies! Science fiction at our fingertips!
Dude, we already have flying apparatuses. The future is, like, now:Scrythe said:But a multi-billion dollar corporation like Nintendo would ever be able to afford anything like that. Hell, they probably can't even afford to send people out that far periodically to make physical human contact. You'd need some kind of magical flying apparatus for that.
I actually sometimes work with people who live in India, and it is actually much more difficult than you would think. It is the time difference. Because of this every conversation needs to be scheduled, and that can be a huge barrier to productivity.Scrythe said:If only there existed a technology so advanced that people could instantaneously contact other people from around the world, through their computers. Imagine that!
We could even form some kind of bulletin board, or forum for discussing our favorite hobbies! Science fiction at our fingertips!
Yes, let's get our facts straight people. Team Ninja is NOT to blame for how bad Metroid: Other M turned out. ...at least not as far as the story ans Samus' characterization are concerned anyway.JediMB said:*deep breath* (Here we go again!)fix-the-spade said:team Ninja seemed to have already decided what they would do and put Samus' face on it.
Other M's story was written and directed by Executive Producer and Director Yoshio Sakamoto, who's been with the Metroid franchise since the very first game on the NES.
He never had to do any real writing before (except for the iffy monologues in Metroid Fusion), yet apparently thought it was a good idea to handle it in Metroid: Other M.
Spoiler: it wasn't a good idea. He's a terrible writer.
Nintendo didn't really care as much about Metroid so passing it off to Retro wasn't a big risk. Remember, at the time Metroid had only 3 titles and was not considered a "core" nintendo IP. It didn't really matter if Retro screwed it up forever.Voltano said:I'm confused by this. Retro already has a history with Nintendo making some great games, even some rumors [http://www.escapistmagazine.com/news/view/107615-Rumor-Retro-Studios-Pitched-Puzzle-Heavy-Metroid-Game-After-Prime] of a great Metroid game that could open up the series to new game mechanics. Retro has always been in Texas with these projects - and now their distance from Nintendo is a problem? It seems like this distance hasn't hurt the quality of their products.
I want to point out that Nintendo did step in during Metroid Prime's development because they didn't like the direction the game was heading in at one point. Also, they were developing Metroid Fusion while Retro were working on Metroid Prime, so it's not like they didn't have any plans of their own for the franchise.DrOswald said:Nintendo didn't really care as much about Metroid so passing it off to Retro wasn't a big risk. Remember, at the time Metroid had only 3 titles and was not considered a "core" nintendo IP. It didn't really matter if Retro screwed it up forever.
Definitely true and a very good points, but I still feel justified in saying that Metroid was an unimportant franchise to Nintendo at the time. Metroid Prime and Metroid Fusion were an attempt to revive an old and dead franchise. If the revival failed, Nintendo would not lose anything except the money put into the games. That is not to say that they were not interested in the outcome, Nintendo wanted the project to succeed and would give Retro direction when needed. I could have expressed myself better, sorry.JediMB said:I want to point out that Nintendo did step in during Metroid Prime's development because they didn't like the direction the game was heading in at one point. Also, they were developing Metroid Fusion while Retro were working on Metroid Prime, so it's not like they didn't have any plans of their own for the franchise.DrOswald said:Nintendo didn't really care as much about Metroid so passing it off to Retro wasn't a big risk. Remember, at the time Metroid had only 3 titles and was not considered a "core" nintendo IP. It didn't really matter if Retro screwed it up forever.