Gorfias said:
So, I got rid of most of my gamecube collection.
I've had more money than time recently (still an imbalance there) but long story short, I have Wind Waker for gamecube and have had it for years without playing it.
I do have some free time and plenty else to do, but a recent write-up in Game Informer has me thinking I should get around to Zelda Wind Waker.
Or, should I skip it and sell it at Gamestop? Has it aged badly? Not worth playing at this point? Your thoughts?
First thought: don't let your opinions be informed by Game Informer. There review system is...well, not
broken, since it's by design. It's just totally fucked, on purpose. Hint: Game Informer is owned by Game Stop. Their job is to aid their parent company in selling you crap games.
Here's the console Zelda titles, in descending order from my favorite to my least favorite. The *asterisks* denote significant drops in how well the games hold up in 2011.
Ocarina of Time/N64
Twilight Princess/Wii
Wind Waker/Gamecube
***
Legend of Zelda/NES
A Link to the Past/SNES
***
Zelda II: The Adventure of Link
Majora's Mask
I still own the top 3 to this day. And I'll start playing Ocarina and Wind Waker as soon as I finish Twilight Princess in preparation for the upcoming Skyward Sword. That should tell you something.
Wind Waker was a daring move. Aside from possibly Majora's Mask, it's a greater departure for the series than ever it has seen. Most of this is a good thing. I do have 4 major gripes with the game, and I think you should be aware of them so that they won't detract too much from your enjoyment of this game (I think you're a fool if you take this back to Gamestop for chump change).
1. The controls are a bit off. Much more so than in Ocarina. I'm not sure how or why, but sometimes it can be difficult to get Link to go where you want him to.
2. I'm not a fan of hand-holding, but I like how, for instance, in the Metroid Prime games, if you walk around for half an hour and still have no clue where to go, the game will at least highlight the as-yet-unexplored room where you have to go next, though it won't give you any clues HOW to get there. Wind Waker, by and large, does not do this. You will probably end up consulting a walkthrough several times to beat this game. And this is a game where you sail around on a completely open-ended map trying to figure out where to go next, and often have to find alternate means to reach certain destinations. For example, to get one of the spells/songs you need to progress through the game, you have to find one of the grid squares on the map that a wind god passes through, along with 9 others, at random, for several "days" (well, they're
Zelda days) until you happen upon him by chance,
then you have to defeat him. If you fail, you have to repeat the process. Which leads me to...
3. ...certainly the worst fetch quest at least in Nintendo history. This was the game that introduced the dumbass character Tingle. Tingle sells you maps. These maps lead to other maps, which themselves reveal locations, sort of, of the triforce. Once you retrieve the maps and follow them to the other maps, you then have to find the broken shards of the triforce to continue...by fishing. It is impossible to find the majority of the pieces until very late in the game, which means that you'll have to beat all of the other dungeons and do all of the other exciting, fun parts of the game, and then it will slow to a crawl unless you consult a good walkthrough (I recommend IGN's official one), before you can move on to what is surely one of the best Ganon dungeons in the franchise. Add to this...
4. ...they cut 2 dungeons from the game because they felt that they made the game too hard for the kiddies. So it's also the shortest console game in the series.
But...the game is tons of fun and has lots of varied gameplay. The bosses are definitely more challenging than their counterparts in the Wii sequel, and the dungeons are truly creative. There's also some sneaking around, which is a lot more evolved than it was in Ocarina, and though it's a cartoon, the tone is often darker and less optimistic than previous Zelda games.