Well it's not that bad it's just not as good as everybody is jumping up and down about either.misterprickly said:Geez! Another game that looks good but plays awful.
Another solid gold piece of sh*t!
Well it's not that bad it's just not as good as everybody is jumping up and down about either.misterprickly said:Geez! Another game that looks good but plays awful.
Another solid gold piece of sh*t!
Ok, which one and when? Since Remedy have always maintained there will be no playable demo and they even mock up gameplay segments for demo videos, I would be very interested in the details.TheGamerist said:I played the demo at a gaming expo actually, so before you start trying to put people down, maybe you should ask how I did it instead of making your own assumptionsMako SOLDIER said:Nice try troll. There is no demo. Jeez, do your research before you start sharting from your mouthTheGamerist said:I played a demo of the game, and from that I didn't want to buy it. Good to see that I didn't waste my money
Normally I would completely agree. I usually find harder difficulty modes to be contrived and unbalanced. In fact this is the only game where I've found the hardest difficulty to genuinely add to the experience. Sure, Silent Hill and Fatal Frame do tension without any real contributing gameplay factors, but that's because they are horror and the setting and story itself are pretty nasty. Heck, the Wii Ju-On game is scary as hell, just through jump-out shocks, despite consistently score around 50% etc due to having no real gameplay other than 'try not to jump when a shock moment comes up'. Alan Wake isn't really a horror, so the tension really tends to be proportional to the percieved threat imo.MrDead said:I played it on normal. I play everything on normal then again on hard. See.. that idea doesn't really gel with me so well. I played Fatal Frame on normal and it was tense as all hell (not to mention terrifying). If the game is scary, or has tension, it simply has it. Silent Hill simply has tension. Difficulty has nothing to do with it.What difficulty did you play it on? I didn't find it scary at all really on normal, but it becomes practically a different game on Nightmare. It's still balanced and fair, but the Taken actually become threatening and it not only heightens the tension but transforms the combat system into something much more strategic. I wouldn't say I'm more sensitive to it, SH2 is one of my favourite games of all time, so I ought to be desensitised to it rather than the other way around I found that when the enemies were a threat I spent a lot of time with precious little ammo, which made exploring dilapidated building etc much more of a threatening prospect.
I have to say without giving anything away the last bit you play through right before the final FMV had me go, ok, THIS is REALLY neat. But for me that was 2 minutes vs however long I played the rest of the game.Mako SOLDIER said:Sorry if I was a bit bullish earlier, I've been championing this game since release and genuinely believe it does something pretty darned special, enough to be my Game of the Year so far, even over Mass Effect 2. Sadly it's not doing anywhere near as well as the fans would like sales-wise and there are already people spreading actual misinformation about it over at Gamefaqs and 4chan, which people are actually believing. Sadly, some people take Yahtzee's opinion far too seriously and I just really don't want to see this game fail when it easily deserves way more success than a heck of a lot of games that get sequel after sequel. So, yeah, I flew off into fanboy rage, which really isn't like me. Lol, THAT's how much I love this game
Pretty much. That's why RE4 is better than RE5. You can't make that style of game any better than they already did. Every improvement feels like a step back.zelda2fanboy said:I knew I didn't need this game when I read some critic on the internet complaining that games with groundbreaking story telling like Alan Wake were probably not going to sell. Gee mister, I didn't know shooting people followed by pre rendered cut scenes had never been done before. What a work of uncommon genius.
Here's yet another game that causes me to reconsider buying RE4 again for the Wii. That was a good game, wasn't it? Pretty much nailed this formula the first time.