I've said this before and I'll say it every time anyone reviews this game or says anything about it and expresses anything approaching surprise that it's a complete load. This is "Escort Quest: The Game" how could you ever imagine there could be anything redeeming about it?
OT: Meh, so it's just not an escort game, it's a BAD escort game. And when it's worse than usual escort missions in games you just know there's no way to enjoy it. Plus i've still not regained my interest in zombies after that tidal wave that his us recently.
Because Ico was fucking interesting. I can't stress this enough, I just watched gameplay of Amy and I myself felt bored. At least when playing Ico the chick behind you didn't have a irritating voice and you had pretty scenery to look at.
Eh, that's kinda my point with the rest of that post. You shouldn't bash on the Escort thing just because that's what the game was based around because apparently there are games, such as Ico, that managed to make an escort game interesting. I suppose Amy was just really badly handled compared to Ico.
I just found out that the guy who made this game was Paul Cuisset, the same guy that made Flashback. How did he go from making a kick-ass game (Yahtzee actually did an LP of it I think) to this?
Oh well, at least we get a funny review out of it.
This is the kind of Yahtzee video I like, where he charges in blind and rages at what he finds. Over a dozen of his last videos have concerned games that he already has heavy biases for or against and so he ends up talking more about that bias than his discoveries in the game.
In his older videos there was a sense of charming naivety that could only come about by being surprisingly flustered by a game's presentation or mechanics. Since he's always forced to review mainstream sequels these days, his videos are always based heavily on a bias that he's already formed.
I like AMY and I'm not sure why everyone is so desperate to rip it a new asshole, especially people who haven't played it. Its an indie game ferchristsakes! If we looked at every indie game and blew it up as much as we've done to AMY we'd think that all indie devs really suck.
Fuck for a $10 game I think they did a fine job. Most of the problems wrong with AMY is nothing an update couldn't patch which I hope they do because there's a good game and good ideas in AMY they're just trapped under a layer of gameplay flaws.
Edit:
But I guess as long as Yahtzee is taking the piss out of something every one of you easily amused happy fucking doodies have something to cheer about, right? Every comment yipping for joy because Zero Punctation is bashing something (because he never does that) ticks me right the fuck off. Because there aren't bigger fish to fry are there? You think this week would've been a good time for Yahtzee to catch up and review War in the North, Jurassic Park the game or X-men Destiny. But no AMY it is because that hasn't been rebashed enough (even on this site). At the very least wouldn't a mediocre to positive review or Trine 2 be a little more productive than this? I expected better things from you when I woke up this morning, Yahtzee. You disappoint me.
Ahhhhh now that I got that out I wonder whats for ZP next week: hitting old women with bats or laughing at disabled children I'm joking of course - AMY isn't THAT great or worth defending but it isn't that bad either. With all the feedback they've gotten Vector Cell's next game should be aaaaaaaaaaaamazing, right?
Look, it's okay that you liked Amy, lord knows there's lots of crappy games that I like that I think are fun; but don't apologize for them and don't use the cost as some kind of justification for their end product.
You know what I bought for 10 bucks on XBLA (not a sale price): OUTLAND, and that game is freakin' amazing. Incredible music, fantastic art direction, pacing and flow. It is one of the FINEST EXAMPLES OF THE TYPE OF GAME IT REPRESENTS AND IT COST TEN DOLLARS.
Look, it's okay that you liked Amy, lord knows there's lots of crappy games that I like that I think are fun; but don't apologize for them and don't use the cost as some kind of justification for their end product.
You know what I bought for 10 bucks on XBLA (not a sale price): OUTLAND, and that game is freakin' amazing. Incredible music, fantastic art direction, pacing and flow. It is one of the FINEST EXAMPLES OF THE TYPE OF GAME IT REPRESENTS AND IT COST TEN DOLLARS.
Why not? Shouldn't $60 games be 6 times more fun and entertaining than any $10? Thats sounds a little unfair because I hardly think most $60 games (in recent years) were worth it. But for 1/6 of the cost of a regular game I'd say I had at least 1/6 of the fun.
Aww, but those ones really are good games! Well, Obscure, anyway. It's a little clunky, but still fun. (I absolutely hated Siren.)
Anyways, great review! Too bad Amy's not so good, though. I was looking forward to it and thought it looked really good, but maybe I'll have to pass on it. If it's really that terrible and frustrating, there's no point in it.
But before you start getting the idea to make Amy hide in a locker and then don't stop 'til you reach Tijuana, if you go too far from her, you start getting the lurgi.
I never cease to be impressed by the man's seemingly boundless awareness of cultural references, particularly obscure ones (at least, those that are obscure to sycophantic American gits like myself).
(I respectfully submit it would have been more obscure (and therefore funnier) if you'd had your drawing of Amy holding a trombone or other brass instrument.)
That plan of the zombies not attacking you if you are sufficiently infected is one of those ideas that probably sounded better on paper. Maybe if your infection meeter had more range than a traffic light it could have worked...but probably not.
BTW I haven't played AMY at all but I've seen and heard enough to know that I never want to.
Look, it's okay that you liked Amy, lord knows there's lots of crappy games that I like that I think are fun; but don't apologize for them and don't use the cost as some kind of justification for their end product.
You know what I bought for 10 bucks on XBLA (not a sale price): OUTLAND, and that game is freakin' amazing. Incredible music, fantastic art direction, pacing and flow. It is one of the FINEST EXAMPLES OF THE TYPE OF GAME IT REPRESENTS AND IT COST TEN DOLLARS.
Why not? Shouldn't $60 games be 6 times more fun and entertaining than any $10? Thats sounds a little unfair because I hardly think most $60 games (in recent years) were worth it. But for 1/6 of the cost of a regular game I'd say I had at least 1/6 of the fun.
It should, but it isn't always. The cost of the game is also affected by how much it cost the developers to make the game. Part of the reason for this is that they didn't invest well in certain elements of the game (for example, putting forth something like 80% of the budget in graphics). I'm not saying this is always the case, but I am saying the cost of the game isn't necessarily because the developers were being a bunch of greedy dicks.
Nobody likes escorting NPC's. From a game genre immersion perspective nobody likes the idea of having to drag around a child in a zombie apocalypse. Together, this is game suicide.
I never cease to be impressed by the man's seemingly boundless awareness of cultural references, particularly obscure ones (at least, those that are obscure to sycophantic American gits like myself).
(I respectfully submit it would have been more obscure (and therefore funnier) if you'd had your drawing of Amy holding a trombone or other brass instrument.)
Add the trombone etc and it would have been an amusing reference, as it is it's an English guy using common English slang. It's no more impressive or obscure than an Australian saying they feel "a bit crook".
Ed: OK, seems someone else has already explained this. Carry on then.
Yea, I don't care for time limits or escort missions much either. The only time I've liked having another character to control was waaaay back in Socom: Navy Seals on PS1. I always shot boomer (the guy on your team) but the other group you controller were voice controlled and had decently intelligent AI. (I guess this technically isn't an escort but I like the idea of using voice control.)
I feel like I must again mention that Resident Evil 1 coined the term 'survival horror'. If you want to know what a survival horror game looks like, look no further than the Resident Evil series because they invented the genre. Really, they did.
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