Not much to say about one of the few recent games that truly feels fresh and new while also having excellent execution? Why would you say that?Carnagath said:Not much to say about FTL really, unless he does a Demon's Souls style video. It's a roguelike, it's ok, the luck factor is too high like playing a slot machine that either produces crewmembers or punches you in the gut... that's pretty much it.Simca said:Yeah, I can't wait for a review of FTL, mostly because I'm sure he will hate it and it will be hilarious (even though I love it).thanatos388 said:Has he played FTL? That game was great.
IWBTG does *not* fit that cast.C117 said:I've actually played a lot of Hotline Miami recently, and it pleases me that Yahtzee decided to do a review of it. It sits firmly in the same seat as Super Meat Bot and I Wanna Be The Guy as "difficult games that are still oddly forgiving", which I find I am quite fond of.
I have to agree though, that the hospital level was bad. Especially after I had spent the first 50 or so attempts sneaking into the managers office from the other way, before I finally succeeded... only to discover that the door was locked, and I was supposed to go find the keycard, then go through the office and adjacent rooms the opposite way I had went, before darting into the elevator.
I just felt exasperated after that level...
Yeah, it's normally smug and stupid as well when you deconstruct their subtext.Remus said:That whole idea of "creator inside joke making fun of the audience" is getting a little stale. We've seen it with Cabin in the Woods and Sucker Punch in movies. Some ideas just need to die long before they become cliche.Astro said:It's a shame that YZ didn't realize Hotline Miami was basically telling him to go fuck himself for expecting a satisfying plot. I think it would've been interesting to hear his thoughts on the idea.
As much as I like FTL, the randomness really can make some trips neckbreakingly unfair and others breezes where everyone and their cat keeps throwing goodies at you. It's not exactly balanced or fair, but that's part of the appeal of roguelikes and winning against improbable odds. You just need to strike a certain sweet spot where it doesn't feel unfair. XCOM Enemy Unknown hit that sweet spot for me for example. FTL, I'm not so sure.TheNarrator said:You can always react to the randomness. It's simply a test of your adaptability, so you can never just find a 'safe' strategy and use that over and over again. It keeps the game tense and exciting for players who can more or less routinely beat the game.
No, no, sorry. I think the game is interesting, I like it, but there have been many occasions where I lost 2 of my 3 crew members on the very first sector due to random encounters. There is no adapting to that, you just die. Unless you always ignore all events, which is dumb, turns the game into a glorified free flash game and should not be a valid strategy to begin with. They really need to tone that shit down, it would masively improve the game.TheNarrator said:Not much to say about one of the few recent games that truly feels fresh and new while also having excellent execution? Why would you say that?Carnagath said:Not much to say about FTL really, unless he does a Demon's Souls style video. It's a roguelike, it's ok, the luck factor is too high like playing a slot machine that either produces crewmembers or punches you in the gut... that's pretty much it.Simca said:Yeah, I can't wait for a review of FTL, mostly because I'm sure he will hate it and it will be hilarious (even though I love it).thanatos388 said:Has he played FTL? That game was great.
Also, the slot machine comment is just silly. You can always react to the randomness. It's simply a test of your adaptability, so you can never just find a 'safe' strategy and use that over and over again. It keeps the game tense and exciting for players who can more or less routinely beat the game.
Not exactly. IWBTG is basically a game that constantly throws you a curveball in it's constant attempts to catch you off-guard, however there's no real punishment for failing beyond having to retrace the last couple of hazard all over again (and, well, if you die in any videogame, that is the least you can be expected to do).Baneat said:IWBTG does *not* fit that cast.C117 said:I've actually played a lot of Hotline Miami recently, and it pleases me that Yahtzee decided to do a review of it. It sits firmly in the same seat as Super Meat Bot and I Wanna Be The Guy as "difficult games that are still oddly forgiving", which I find I am quite fond of.
I have to agree though, that the hospital level was bad. Especially after I had spent the first 50 or so attempts sneaking into the managers office from the other way, before I finally succeeded... only to discover that the door was locked, and I was supposed to go find the keycard, then go through the office and adjacent rooms the opposite way I had went, before darting into the elevator.
I just felt exasperated after that level...
Super Meat boy's all execution, IWBTG's apples fall upwards just to fuck with you and various other cruelties too horrific to mention ("You jumped into a sword, retard!")
II2 said:Good Reviews, as usual. Laughed.
To Yahtzee or anyone else interested, Errant Signal covered HL:M (with SPOILERS) in a rather interesting, if somewhat hyper-academic video:
It's an interesting look at the game and more importantly, it's relationship to the warring spouses of narrative and gameplay. You'll either find it deeply interesting, so deep it's navel gazing out it's own bum, or just a good, academic, compliment to Yahtzee's humorous review.
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To anyone who is watching these videos or reading this post without having played Hotline: Miami... GO PLAY IT, it's great fun, and incredibly cheap on budget and system requirements.
Alright, I shouldn't have written that you can *always* react to the randomness, that was a mistake. Some ships suffer more because of randomness than others. The Stealth Cruiser, for example, is very fun to play with but very susceptible to bad luck. If the first enemy you encounter has two attack drones you might just as well restart. Or if you can't find or purchase a decent extra weapon by the time the average enemy gets triple shield layers, all you can do is pray your FTL drive charges quickly enough. Nonetheless, I find that the randomness of the game only makes it more interesting. I rarely have the feeling that the game doesn't give me a fair chance, and when I do, it's usually quite early in the game (and almost invariably in the form of not finding decent weaponry or drones anywhere) so it's not a disaster if I have to restart. I like the idea that I have to adapt to what the game throws at me. You can start the game with an idea of how you want to play, but often it'll turn out very differently and I like that. If you're going for an ion weapons + drones approach, but you happen to find 2 Mantis early on and get to a store that has a crew teleporter, you can (and probably should) completely turn around your strategy.Carnagath said:No, no, sorry. I think the game is interesting, I like it, but there have been many occasions where I lost 2 of my 3 crew members on the very first sector due to random encounters. There is no adapting to that, you just die. Unless you always ignore all events, which is dumb, turns the game into a glorified free flash game and should not be a valid strategy to begin with. They really need to tone that shit down, it would masively improve the game.
To be honest I think "Suda 51" is simply overrated and always has been. Overall he did two utterly insane games "Killer 7" and "No More Heroes" which were successful within a certain market due to their insanity and being fairly good games overall. Other than that, just about everything he's done has been mediocre at best. I think it would be wiser in general to only mention his involvement if a game is really good at this point, rather than assuming his involvement is supposed to be some kind of assurance of quality. He hasn't had a flop quite like "Daikatana" yet, but I think he's had enough "meh" games recently where the cumulatively amount to the same thing.DrunkOnEstus said:I really wanted to like Black Knight Sword. The team that brought us the wonderful Sine Mora, with a platformer reminiscent of Castlevania? Checkpoints aside, I felt that the movement and jumping was pretty clunky and the "wackyness" was rather tacked-on and not a core of the experience. I guess the day has passed where "Suda 51" means "automatic purchase".