Zero Punctuation: Broken Age: Act 2

Dragonheart57

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I can't imagine how someone would even use 3.5 million, most of that can't possibly have gone into the game itself.
 

Silentpony_v1legacy

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Dragonheart57 said:
I can't imagine how someone would even use 3.5 million, most of that can't possibly have gone into the game itself.
I'm sure we'd be surprised at all the little costs that keep adding up.
Having said that, was there an extra 500k laying around and the devs thought the game was basically done and no one would miss the money? Yeah, probably.
 

RJ Dalton

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I guess it's safe to say that your hard-on for Tim Shafer has worn off, right?

This was a Tim Shafer project, wasn't it? I think I remember hearing that somewhere once. Possibly in the last review.

Am I spelling Shafer correctly?
 

FPLOON

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No wonder I wasn't hearing that much info on Act 2... It was too busy bumming around with those that already had Act 1 to begin with...

Also, I do believe we were all thinking the same thing if Yahtzee did try to go the Tim Schafer route of acquiring money for a "video game"-based project...
 

Johnny Novgorod

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Yahtz, you know you could get twice that amount if you so much as hinted at it. You just love the freedom of developing for free.
 

MiskWisk

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I have to say, despite all the hype this game had, I just don't think it is very good.

I did not grow up in the so-called "golden age" of PC gaming. My only examples I can recall are a poorly designed "Famous Five" game that was really poorly designed and Telltales stuff like The Walking Dead. So, maybe I am setting the bar a little high by comparing this to a game that successfully made me care about an escort quest character and maybe the story genre isn't something that appeals to me but I just can't find it in me to say Broken Age is a good game.

I like the art style somewhat and some of the puzzles got me thinking but that is it for the things I liked. The majority of the puzzles got annoying rather than difficult (although this is apparently par for the course with adventure games) but there were so many other things. The story I felt was incredibly bland. Sure the twist halfway through was quite well planned but apart from that one brief high I just found I couldn't care too much about the characters. The "villains," while creepy, remain distanced from you that they just don't seem all that threatening. It doesn't help that we've seen that kind of villain a hundred times before and far more interesting to boot. It is hard to view them as threatening when one is wearing a wolf costume and the other seems to think that the stupid plan they have is a good one.

Finally, my big issue is with the voice acting. The vast majority of the time, Shay and Vella just seem to phone it in with little adjustment for the situation often expressing little more than bland surprise. I feel a lot of the characters just do not have any emotion in their voices although there are a couple of standouts like Lightbeard and the Marshall Dune.

In the end, I just feel that it doesn't live up to the hype.
 

WhiteNachos

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Wait so you AREN'T willing to claim to know exactly what the developers were thinking when they made the game? Well you aren't going to fit into the social justice crowd then, I'll tell you that much.
 

TheBigOne0305

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inu-kun said:
Another thing that bothered me about the game, when you play as Shay everytime you hear about Vella she's pictured as some divine entity who helped everyone in her way and is completely infallible and pure and kind etc. (except the tree).

Every time you hear about Shay while playing Vella he's portrayed as bumbling completely helpless idiot, even by his mother! Can we get more double standard?!
I have played neither part 1 nor part 2 (only seen some videos of part 1), but this sounds like a prime example of the Guybrush Paradox:
[https://pbs.twimg.com/media/B320XBWCEAARjSJ.jpg]
 

Sledgimus

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World's worst videogame genre continues to be awful. Excuse me while I pick up my monocle that popped out of my eye socket in surprise.
 

Evonisia

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Seems like Daikatana all over again. Let the creator sit on their project and do nothing because they made a game that people liked once. Release the game, and the lack of enthusiasm is completely unexpected.
 

Piecewise

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Evonisia said:
Seems like Daikatana all over again. Let the creator sit on their project and do nothing because they made a game that people liked once. Release the game, and the lack of enthusiasm is completely unexpected.
The only difference is that Daikatana was one game. Double fine has been pulling this shit for years now. Broken age is garbage, Space base DF 9 was never finished, just slapped with a 1.0 label with maybe 20% of the content finished and the modders were told to fix it. Brutal legend was a disappointment. They keep asking for kickstarter money, getting millions, and then farting out crap.

AND YET THEY KEEP GETTING FUNDED!
 

Dalisclock

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RJ Dalton said:
I guess it's safe to say that your hard-on for Tim Shafer has worn off, right?

This was a Tim Shafer project, wasn't it? I think I remember hearing that somewhere once. Possibly in the last review.

Am I spelling Shafer correctly?
Considering he doesn't mention Shafer at all, you could say the honeymoon is over. Now Yathzee will have to find a new love interest, because marrying Saints Row 2 probably isn't legal in Australia yet.
 

irishda

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I eagerly await the massive threads that will constantly pop up in the Gaming Industry forum for the next several years about how Tim Schafer is a lying con artist who steals Kickstarter money from hapless dupes who know not what they do, and that he's destroying the games industry.

Oh wait. They won't. Instead, as another commenter has helpfully pointed out, this is still Sarkeesian's fault somehow.
 

Metalix Knightmare

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Dalisclock said:
Piecewise said:
The only difference is that Daikatana was one game.
Wasn't Daikatana also incredibly broken?

Broken Age had numerous problems but stability wasn't one of them.
Daikatana also had some awesome ideas in theory. (Seriously, as stupid as a shotgun that burns through it's entire clip in one trigger pull sounds, it's not that much more ridiculous than a lot of guns from that era.)
 

Amaror

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irishda said:
I eagerly await the massive threads that will constantly pop up in the Gaming Industry forum for the next several years about how Tim Schafer is a lying con artist who steals Kickstarter money from hapless dupes who know not what they do, and that he's destroying the games industry.

Oh wait. They won't. Instead, as another commenter has helpfully pointed out, this is still Sarkeesian's fault somehow.
What? Were? I don't see a single post claiming that Sarkeesian is to blame for Broken Age being bad. I do see quite some post blaming Schafer for pissing all his kickstarter money away, though.
 

Metalix Knightmare

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irishda said:
I eagerly await the massive threads that will constantly pop up in the Gaming Industry forum for the next several years about how Tim Schafer is a lying con artist who steals Kickstarter money from hapless dupes who know not what they do, and that he's destroying the games industry.

Oh wait. They won't. Instead, as another commenter has helpfully pointed out, this is still Sarkeesian's fault somehow.
Careful with that argument there. It's so full of straw a spark would set it up in flames.