Zero Punctuation: Bulletstorm

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Levethian

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Nov 22, 2009
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The Random One said:
I hope Duke Nukem Forever can succeed where Bulletstorm fails. And if it doesn't, then maybe Serious Sam 3 will.
Didn't realise that Serious Sam 3 is due for release Q3 2011. Croteam are incorruptible, touch wood. Leave em alone, Epic!
 

punipunipyo

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Jan 20, 2011
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Dear Yahtzee..
About the Skillshots that you didn't understand:

1. News bot: Remember mission 1? when you need to headshot a reporter? yeah, the good general don't like reporters, news, and even less paper boy(bots)s... yes, i realize that this is piss sorry reason to justify why the good general wants his solders killing news bots (500 points by the way, that's a lot! you get that when you unlock a new skillshot!) but here is the answer, it's cheezy, but it IS somewhat buy-able.

2. Bugs/plants: ok, the soldiers were sent down to clean out the thugs/cults/mutants, and yes, anything that would endanger this planet to be re-populated by rich folks, and that includes the "electric flies" have you kick a thug in to a group of that? yep, it's pretty deadly, I'm sure that our good general won't like to see the sponsors' costumers' kids getting "Fly Guy" now do we? no need to explain the "man-eaters" they are... well... man-eaters, yeah, general wants that out as well...

3. Booz: notice how some bad guys, and enviroments in this game will make your screen, and movements go "shit mode"? yeh, to show to the good general that you are a solider that can work "under stress" will gain you MORE re-supply! it actually make sense! look, the Booz, basically a joke, that Grayson was a drunker, and out of his alcohol addiction, he found a way to cheat the system, he gets intoxicated with booz, so he can get extra points, to gimp more supplies! Remember act 1? where he was drunk, and he still shot the glass bottle off the bounty hunter's head? (story wise) Gray was a sharp shooter, even when is drunk! and that skill shot just reinforced that part of the plot, where he drunk himself to cheat the system, which "shouldn't" effect his performance, and if a player got killed because he was drunk, then that would mean the player was not "Grayson" enough.

By the way, I am really tire to hear you talk about how the graphic(art style) don't fit your "taste", to me, there is NO big armor on Grayson, nor his sidekick Cranky the Japanese robot... compare to duds from GOW, Grayson is almost skimpy! And just because you lack the skill to use the cannonball charge shot, doesn't make it a bad design, there is a reason why this game puts that weapon's charge shot later, you are supposed to get better at it. The whole thing about spray out enemies, was to actually make this game a worthy challenge! otherwise your review would have gone the other way saying "...the AI were so stupid moving like herds of sheep all I had to do was run around them round them up like a overarmed collie, and..." I think this game is a "forward" even in story, simple, funny, got a point, and voice acting was fine (compared to GOW or UT3).
 

Dragonpit

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Nov 10, 2010
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I was half-expecting Yahtzee to, at some point, either demand a cut from the sales to Bulletstorm or a public apology for it due to the 'shout out' in the game, but whatever. Still, that was a fun 'review.'
 

Nick Angelici

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Feb 14, 2010
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even with its not seriously taken story I just dont care for shooters anymore, at all, hell im really surprised we havent reached the point where trey arch hasnt literally burned down due to fan hatred for making another bad CoD game.

I know the shooter age is ending, we all can see it. but the ending has only just started, I just cant wait for it to finally finish, so I can actually enjoy them again when only the peole who REALLY care about the genre are left.
 

beema

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Aug 19, 2009
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I feel like the only person who doesn't give a shrews teat about this game. Everyone has been talking about it in one way or another for the past month or so, but to me it just feels like yet another average shooter on the bloated shooter market that will be all but forgotten in 2 months. Maybe I'll bother with it once Steam put it in their bargain bin.
 

m72_ar

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Oct 27, 2010
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It's a good game. But I find the "serious" part to be unappealing. I agree i wish they went full on humor instead of sprinkling "serious" part here and there
 

Freechoice

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Dec 6, 2010
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mjc0961 said:
Doomguy isn't technically a space marine... He is LITERALLY a space marine. He is an actual marine, not some game-world equivalent of the marines, they are actually just called marines. And they send him to an assignment on Mars as a punishment (or just because they need more marines in Doom 3), thus making him a space marine. Doomguy is actually the only true example of a space marine in a game that I'm aware of; it's all the other characters that are only technically space marines.
Master Chief

Full title, "Master Chief Petty Officer" a naval rank. USMC was originally part of the Navy. A marine is a member of a marine corps, marine corps defined as a military organization of Marines who are trained and equipped to fight on or from ships.


When the fuck are we gonna get space black ops?
 

whtkid6969

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Jul 11, 2010
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"I named him Waggleton P. Tallylicker, but I never got the chance to tell him. He will be remembered." Saddedst part of the game
 

Dumb_Joe

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Feb 3, 2011
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I still haven't bought the game although I did play it for a couple of hour at my friends place. Not a bad game but like Ben said it has to get rid of the modern wrap that it is in.
 

NermanQ

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Aug 11, 2010
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I like all the comments about the flaming tit gun.

I really liked this game, I thought it was purely screw-around type of fun.
 

PrinzMegahertz

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Apr 1, 2010
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I completely agree with the review. This game seems to be tuned down for no apparent benefit or reason. Painkiller was all about fighting huge armies of mad enemies with awesome weapons in wildly detailed settings that were not constrained by any story. Bulletstorm is about fighting not so huge armies of not so mad enemies with less awesome weapons in a postapocalyptic and mandatory very brownish world.

There are some moments where Bulletstorm proves it's heritage. Some of the levels cramped into this game are awesome (especially the part inside the miniature city). But these pieces of awesome are rare. Bulletstorm also suffers from the FF13 "it get's better after x hours".

However: I really liked the story. Not because of it's uniqueness, but because of the over the immature top dialoges and the evil general. I think no video game forced you to accompany such an evil bastard.
 

harvz

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Jun 20, 2010
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uhhh, wasnt this the type of game he usually rants on about as being, you know, good?

everything (but the chest high walls) seem to be his style, for the most part its quite good with intensity (provided you play along, no one says you need to use the chest high walls, they are there for the hairier moments), the characters are all a bunch of 8 yr olds mentally (as they would be in real life), the dialog is over the top and there's no one way to do anything but it is still a linear game (which he has already admitting to tolerating).

everybody already knows that the games made with epic's engine are going to most likely be utilizing chest high walls, as that is the way it was designed and it takes a lot of effort to change that while using this engine.

you knew what you were going into, its on the box, can you please stop harping on about the god damn chest high walls? no? aw...
 

ilikepie59

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Dec 4, 2008
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I can't believe he did the whole review without a reference to his personalised easter egg!
(The tits on fire thing)
 

matt87_50

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Apr 3, 2009
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I was about to ask.. "HAVE YOU PLAYED SERIOUS SAM!!!!?!"

will be interesting to see what the new one is like!

P.S. you can't play fast paced, 'free range' shooters with a controller... thats why.
 

matt87_50

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Apr 3, 2009
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harvz said:
you knew what you were going into, its on the box, can you please stop harping on about the god damn chest high walls? no? aw...
you don't review shit, by saying "its perfectly edible" just because you knew it was shit when you ordered it!

it still tastes SHIT!

also, just fyi, chest high walls is purely gameplay, its not engine related. no, the thing they had to use that restricted gameplay to chest high walls, was not the engine, it was probably the controller...
 

harvz

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Jun 20, 2010
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matt87_50 said:
harvz said:
you knew what you were going into, its on the box, can you please stop harping on about the god damn chest high walls? no? aw...
you don't review shit, by saying "its perfectly edible" just because you knew it was shit when you ordered it!

it still tastes SHIT!

also, just fyi, chest high walls is purely gameplay, its not engine related. no, the thing they had to use that restricted gameplay to chest high walls, was not the engine, it was probably the controller...
wow, nice yahtzee impression, with flawed logic and a hint of idiocy.

what do you think the gameplay is based on, THE ENGINE, i may know as i did a small project using the unreal engine, much of the functionality is based on chest high walls, meaning the requirements to make a non-cover based shooter is harder and requires more balancing that, lets say, developers on a schedule and budget dont have the resources for.

the controller has absolutely nothing to do with it, the game does not require more than 12 buttons (not including start and back), 2 triggers that are very dynamic and 2 joysticks. the only game style that really requires a reduction are RPG's/strategy, anything more is laziness on the devs part, which is besides the point due to that fact that this is a FIRST PERSON SHOOTER.

please at least learn a little about how games work, preferably before you start making a FPS on the engine for peggle.