Zero Punctuation: Bulletstorm

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Okysho

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Sep 12, 2010
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He was surprisingly kind in this review... It looks like he's hating more on what the FPS genre has become, rather than the game itself Besides a couple design flaws, I'd say he liked this game a lot more than others
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Doomguy isn't technically a space marine... He is LITERALLY a space marine. He is an actual marine, not some game-world equivalent of the marines, they are actually just called marines. And they send him to an assignment on Mars as a punishment (or just because they need more marines in Doom 3), thus making him a space marine. Doomguy is actually the only true example of a space marine in a game that I'm aware of; it's all the other characters that are only technically space marines.

Anyway, yeah. I know I never said any of that stuff back when I was playing Doom. Hell, I still don't say any of that stuff when I play Doom. As for Bulletstorm, I died in the demo because I didn't stay in cover enough. I guess it was my bad for thinking it was more of a Doom type of shooter rather than a Gears/Uncharted/Killzone/huge list of games that want you to take teh coverz here type of shooter. I still want to try it again on PC though, because I kept feeling I'd have better luck getting good skill shots with a mouse. I was doing quite shit with a controller. Yeah I was still killing dudes, but I wasn't getting any of the fun combos.
 

BrownGaijin

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Jan 31, 2009
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So from what I'm taking into the first thirty seconds (or so) of this review is that Epic Games is Master, People Can Fly is Servant?
 

Waif

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Mar 20, 2010
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Bulletstorm looks really fun, IMO. I'll still probably pick it up, like after it goes down a bit in price.
 

mdkcde

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Nov 18, 2009
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This review makes me wonder if Yhatzee ever figured out the run button.
Also he played on the 360, I played bulletstorm on the PC and I didn't have any trouble with it.
Also I can't get the "Splatter Airborne Enemies against a surface with the shotgun" skill for some reason, maybe it is bugged or something?
 

DustyDrB

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Jan 19, 2010
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"Land Speed Record"

I'm trying to get over the fact that there's a somewhat obscure musical reference on this site that I actually get for once. Woooooot for 80s punk!
 

Azaraxzealot

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Dec 1, 2009
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i called it! i knew he was going to rip Bulletstorm a new one!

well, at least this is better than call of duty :p
 

jonyboy13

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Aug 13, 2010
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Story? Single mode? I'm confused...
I really hoped this was gonna be Magicka, any chance he'll do it next week?:<
 

Levethian

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Nov 22, 2009
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Could not possibly agree more with this review.

ZZoMBiE13 said:
I hold no special affinity for the "OLD DAYS" of shooter history. I'm more a fan of the newer design philosophies of today's shooters.
Not sure why we can't have both audiences catered for. They're totally different types of games. Painkiller has more in common with Tyrian than it does with Bulletstorm.
 

emusega

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Jan 17, 2011
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Hm, the review is nearly as positive as the one from JC2 from times to times. I guess it is above average fun, but not mindblowingly game of the year fun.
 

GamemasterAnthony

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Dec 5, 2010
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Critterbot said:
Bha, he needs to do Magicka, and fast.
That avatar looks familiar...Knight? Is that you?

Anyways...I wonder how the game's creators will react to this review, especially after the flaming tits skin they gave in his honor?
 

BX3

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Mar 7, 2011
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How weird that they mashed up the gameplay like that. If they were going for the self-aware balls-to-the-wall type manly game, why didn't they go the whole 9 yards with it?

Maybe Shooters and the gamers that play them have gotten so use to the style present in GOW, Reach and Black Ops that doing anything else seems like a step backwards now?
 

Canadamus Prime

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Jun 17, 2009
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That's the thing. In the old days developers made sure the game was fun first and then worried about whether or not any of it made any sense later. That's how we got with a game about a about a yellow ball that eats dots and another about a fowl mouthed orange thing on a pyramid.
So when developing Doom I'm pretty sure the folks at ID Software weren't overly concerned about how realistic it was for one lone space marine to take on the entire legions of hell single-handed and carry and entire armory's worth of munitions on his person. All that mattered was that it was fucking fun!
 

Lord_Gremlin

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Apr 10, 2009
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A nod in Killzone 3 direction? Why, this game is as unrealistic as it gets. I'm not discussing other aspects.
As for Bulletstorm - as expected. Will probably buy it when it's cheap. Since I'm not going to bother with Games For Windows Fuck and they borked the PS3 version too. Amateur programmers at Epic.
 

Advancedcaveman

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Feb 9, 2011
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Well this is the only review that properly addresses the fundamental problems I have with this game. It?s completely tied down by the awful bullshit of modern shooters. You can only carry 3 weapons, the levels are completely linear hallways with all the interesting scenery existing in the skybox outside the level, you have to push the alt fire button to ?prepare? shots instead of simply firing them, the game wastes the right trigger on an ADS command, you are crippled by the usual low survivability + regenerating health problem that forces you to squat behind boxes and walls instead of simply running around shooting, and the game constantly tries to pile on the retarded Gears style mantard melodrama. Much of the joy and humor is shoved right out of the game as it wastes time trying to justify mechanics. The game would be better if it shed all these crappy contrivances and sported a completely nonsensical storyline where the characters just drunkenly rampage around the universe for no readily explained reason instead of wasting my time trying to act like a movie.

Modern shooters are shit. They?re all about showing off engine effects in the form of forced non interactive scripted sequences and in-engine cutscenes rather than focusing on actual level design and gameplay. They?re held down by this dumb ass 12 year old ?I want to be in the marines when I grow up daddy? demand for realism. Any sort of fun and creativity evaporates under the corrosive cloud of realism and delusions of story depth. At this point every shooter looks and plays exactly the same. Every single one of them has the same exact military theme, every single one basically plays like a light gun game, and every single one of them is completely stagnate and devoid of any sort of interesting gameplay. You have a bunch of identical machine guns that you shoot at identical men with machine guns and everything is sequestered off into forced hand holding sequences where you're basically putting a square peg in a square hole over and over again. Walk to the end of this hallway and press the use button to put explosives on the thing.

The only modern shooter that really uses these conventions in a good way is Halo. Halo games take you through a series of sandbox battles where the space matters and everything (weapons, vehicles, turrets) is organically integrated into gameplay rather than being sequestered off into pre scripted "set piece moments." Most shooters however just copy gameplay mechanics from Halo without actually using them properly. The vehicles are sequestered off into special vehicle driving levels, the levels are all straight hallways instead of being large battlegrounds, and everything is so static and non dynamic that nothing you do matters. Either go the full dynamic path of Halo and STALKER or be like Doom and Duke Nukem 3d and be as crazy as humanly possible. Bulletstorm could have done the latter, but instead it's ruined by the usual improper co opting of Halo mechanics.
 

Valkyrie101

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May 17, 2010
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I'm idly wondering whether the motorbike for Painkiller was a Judas Priest reference. Or is it actually in the game? I should probably play it, actually.
 

SaunaKalja

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Sep 18, 2009
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Bloody screen! So real!

I can't bring myself to be surprised that the review is what it is. What I am surprised about is that there's actually a gun with flaming tits? That's cool.