Okay lets get something simple here people about COD 4 vs Realisom
For those of you deployed to battle, you should know that COD4 and real life have nothing to do with each other. The very situation the Marines put themselves in is militarily unsound and situational futile but lets keep the senario away from facts.
Helicopters: While helicopters can fight low level close air support, the pilot has the responciblity to keep his aircraft and his crew member alive. If he is taking fire off the side from the ground and few RPGs fly his way, he's going for evasive manuvers while his gunner takes on the enemy. He wouldn't just sit there, turing around over the hotzone waiting to take hits. Most common tactic would be he goes circling around the area and strafe it going over to reduce getting hit. He's also if you look in the game maybe ten stories up. That is about a hundred feet. It would be four times that and still be effective. In Black Hawk down those Blackhawks were only five hundred and one was a thousand. Lucky hits. The reason why that is not the case in this game? Because people would ***** and moan if they were just to put up with getting shot up by a heli. Although I believe if I have an air strike and I have planes coming in, they should take a shot with a Sidewinder off the wing to take out that chopper as they are going past.
Combat (Marines): Urban combat is not working if guys are dropping dead left and right if you stopped moving in a game and watched the AI go at it. There are no calls for medics, there is no orders shouting where to lay down fire from your commanders nor are you yelling them down to the corporals and privates, there are no orders being given down from the chain of command. There is no real tactical movements you can take like say in Rainbow Six Vegas or Advanced Warfighter so you can't take cover. This is a high paced shooter, not realism.
Combat (SAS): This is a little more to the stealth based kind of thing so it sticks a little closer to what combat is. You can't take a lot of chances, things are very tight knit, sniping is a must here. The ideas they are behind the scenes trying to fix all this mess is probably closer to the truth as one would belive. Still, its a bit of a strech the situations they get handed but if it was realistic, it wouldn't be half as good.
Enemies: ALrighy, these are fanatics and lets see what that means. These are not religious fanatics, just soldiers with probably a little crazy mixed in. They stagger when shot, they blind fire, they throw grenades sometimes, even last stand and the like. However they are too loose with their lives to be really challenging but its good enough because while I know they could make it realistic, it would be far too frustrating to stand for most gamers. If you want realism, play Advanced Warfighter on the PC if you want 'they make a mistake they die and vice versa you die' gameplay.
Weapons: Don't misunderstand this but everyone of these weapons are deadly in two shots or less. The shock alone from one round hitting you is enough to knock you out depending on where it hits. Why am I, if I am an American solider using an RPG-7 that is forty years old when the standard US model is a 40mm LAW or an AT-4 that fires a lot more strait and hits a hell of a lot harder. Plus as a little bit of a quirk here for multiplayer, what does a silencer, a grenade launcher or an aimdot have to do with eachother that I can only have one? Thats right, they don't. While some would say it gives others an unfair advantage, I would sacrifice one of my perks to have a second gun attachment, like kill perk number two if I had a grenade launcher and a silencer on my gun like the single player.