As you describe this game to me, I come up with an interesting dilemma. I want to support a game that they're actually trying and clearly had potential and knew what they were doing enough that they could have made a good game if they hadn't run out of whatever, but at the same time, as much as I'd like to support them in the hope that next time they'll do a good job, if I do support them, then it will give game companies the idea that I'm okay with games like that and will encourage them to make more games just the same. Dear God, was that all one sentence? Oh, no, it was two. Okay then.
So, Mr. Yahtzee, here's my question to you. How do you encourage a game company to keep going and build up a good idea with lots of potential without making them think that they don't need to do anymore work than you did? How do you convince the evil corporate executives to give more money to the company so they can do it better without giving them the impression that they can slack off? Because that appears to be the real problem with a game like this.