Yet another game that flew under my radar for a long time (hahaha). Though i must admit that the demo was fun, so maybe i'll get it in a couple of months. Great review as alwyas.
The demo really doesn't do the game justice in many respects. The demo is simply put, awful. The game itself has plenty of flaws but manages to still be good fun while being flawed.sumguitardude said:...Wow i didn't expect that, he actually had some good things to say about the game.
Ive played the demo and i thought it was utterly shit.
I should have defined my statement a bit more, I meant recent titles, the two you mentioned came out in 05 and 99 respectively. Now a majority of games seem to be put out in a year or two.NewClassic said:Depending on how you define decent game, but there are arguably examples out there. The games Indigo Prophecy (Farenheit in most other countries) and Shenmue both saw a lot more development time and budget than many games do, are ambitious, and accomplish the scope of their dreams. So it's not impossible to find an example of games that really spent the money and time.Shamanic Enzan said:Makes you wonder just how much money it'll take for the studios to let someone actually finish a decent game.
They're out there, if you look, just not many of them.
I'm pretty sure that's what is going on in Half-Life as well, with Xen being referred to as a border world. Reminds me of the geography in Dark Tower.Versago said:>ping<
surley the 3-worlds-neighbour-stepping-stone thing has been done at least once before too?
Tales of Symphonia springs to mind: where Silverant (a world where the top+bottom and left+right parts of the map link up, hence implying a large spherical plane known as a 'Planet') is linked to Tethealla (Planet, see above) via Derris Kharlan (A large purple sphere with inhabitants... Planet)