Zero Punctuation: Dead Island

Xannieros

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Jul 29, 2008
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Funny, I had no issues with the game.

I loved the city. Never had issues with escort quests, NPC's always stood back for me. Kicks become slightly useless later on. No mention of guns in the review.

Yahtzee I disapprove of your review. Feels like you played to Act 2 and stopped at the sewers.
 

GeeksUtopia

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Feb 26, 2011
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I find the game to be alright in the right light, the light that is turned off as your blind folded thinking that you are playing a game that was actually well done, though i did enjoy the combat, the movement made me feel drunk, the beginning was so full of cut scenes that draws away from the zombie killing, second sitting in the game let me realized my data was erased (four hours down the drain). There were only a few characters that you would find that are really crazy from the outbreak as majority of the people are just comfortable with it as they sipped tea and sun bathed on the beach as they sent you out on multiple suicide missions. Not only that, it's really annoying how you want to play solo, but don't have the choice as some 8 yr old kid comes in and slows your progression through the game. And from what I seen in many of the ending scenes (youtube look ups) of the entire game, it looks like they want to make a DI2, which hopefully it would be well done, with A LOT more zombie encounters and smarter A.I. that would make it challenging.
 

otakon17

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Jun 21, 2010
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Azuaron said:
Let's come up with a list of monsters that have (and monsters that have not) been used for apocalypses. Maybe game developers will see it and start changing the "have nots" to "haves".

Have:

1. Zombies. Ohmygod zombies.

2. Vampires (Omega Man/I am Legend)

3. Dragons (Reign of Fire)

4. Humans. Not monsters, per se, but have touched off some apocalypses.

5. Robots. (The Matrix)

Have not (to my knowledge):

1. Lycanthropes (Underworld movies come close, but they're not quite "apocalypse". Even Werewolf: The Apocalypse is all about preventing the apocalypse!)

2. Mummies. Although, they're pretty much just zombies.

3. Lovecraftian anything (they never succeed! Why do they never succeed? They're, like, made for an apocalyptic setting, but no one ever lets them set off the apocalypse!)

What other awesome monsters could be used for the apocalypse?
Actually, there was a book a while back that detailed a few survivors trapped in an entire city that had been infected with Lycanthropy(sp). The citizenry would transform (painfully at that) every night and then wake up the next day realizing what happened. This knowledge drove a good majority of the infected insane. I didn't read the whole thing however and I cannot remember the title, but it at least looked interesting.
 

ace_of_something

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Sep 19, 2008
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Ya know, you can change the controls to 'analog' which allows you to aim more as you please.

I figured Yahtzee wouldn't like this game because he didn't like borderlands. I'm enjoying it, though maybe it's because i have two friends i'm playing with rather than random idiots.

Definitely has issues as a addressed in this video.
 

K4RN4GE911

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Apr 27, 2010
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Ah, so the foreshadowing at the end of Extra Punctuation was correct. Shitstorm-tastic I see. Never really had much interest with the game myself. I'm just done with zombie games for awhile. Plus, doing the Can-Can on them for half the game doesn't sound all too appealing.
 

Random berk

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deckai said:
Random berk said:
Hmm, this looks bad. I was planning on buying Dead Island as soon as I had my 360 back, but maybe now I'll just rent it or borrow from a friend, at least til I can figure out if it really is as terrible as Yahtzee says.
The thing is, this game makes more fun if you can play it with friends.

As far as his "review" goes... again I got the feeling that he didn't play it long enough. For example the kick only works for the first third of the game, later the zombies need more than one kick to fall down. At this point, the kick is a viable option for only one character(the Asian women, she gets a special attack against downed enemies) or to create a bit of breathing space. The targeting mechanism, is something you need to get used to, I thought it work good enough, as soon as I discovered what range my favorite weapons had.

And for the whole side-quest thing... they are side-quests .. no one is obligated to do them... beside, all quests are displayed on your map, so you can ignore the way-points on the mini-map, and move trough the resort or city as you think it's best.

I liked it, I may not be perfect, but I thought the mechanics worked good enough and the whole game was a nice mix of action and survival, where even the lower zombies could overwhelm you if you weren't careful.
I usually find that games with side quests require you to play at least a few of those side quests though, or you'll finish the game in a pitifully short time, and cheapen the main plot of the story as a result.

He also mentioned poor dialogue and voice acting. If its poor like Dead Rising poor, I could ignore it, but if its poor like Just Cause 2, then it'll be intolerable. Like I say, I'll need to really see the game in action before I can put together a decent opinion on it.


The-Epicly-Named-Man said:
Damn you, I was going to make him feel stupid for that!

OT: The only good thing about Dead Island is the Yogscast playthrough.
Sorry, resisting a target like that would take a stronger/slower man than me.
 

Macrobstar

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Apr 28, 2010
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gphjr14 said:
Macrobstar said:
gphjr14 said:
I don't care for zombie games and even I could tell this one was going to blow. Also I've heard it had several glitches that made it unplayable and for some people you couldn't save your progress which kind of defeats the whole purpose of playing, since you can't progress.
Well there isn't a save function, so you where misinformed
OT: Dead island is such a great game, granted its not for everyone
http://playstationlifestyle.net/2011/09/13/dead-island-saved-game-glitch-faq/

I'd say I'm well informed if this is the same Dead Island game being discussed in the link.
Well you made it sound like his problem was that he couldnt manually save
 

dennett316

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Jun 30, 2010
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GeeksUtopia said:
I find the game to be alright in the right light, the light that is turned off as your blind folded thinking that you are playing a game that was actually well done, though i did enjoy the combat, the movement made me feel drunk, the beginning was so full of cut scenes that draws away from the zombie killing, second sitting in the game let me realized my data was erased (four hours down the drain). There were only a few characters that you would find that are really crazy from the outbreak as majority of the people are just comfortable with it as they sipped tea and sun bathed on the beach as they sent you out on multiple suicide missions. Not only that, it's really annoying how you want to play solo, but don't have the choice as some 8 yr old kid comes in and slows your progression through the game. And from what I seen in many of the ending scenes (youtube look ups) of the entire game, it looks like they want to make a DI2, which hopefully it would be well done, with A LOT more zombie encounters and smarter A.I. that would make it challenging.


You can switch it to single player only in the options menu and people can't join your game if you don't want them to, it flashes up that someone is nearby and you can press J to join them if you wish.
 

kebab4you

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Jan 3, 2010
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I have said it like 5 times already but I will say it AT LEAST one more time, how come whenever someone speak about Dead Island they never fucking mention the horrendous bugs and connection to other players?! My god, haven't played the game for a week since I'm waiting for patch: "Game out of alpha now!"...

As for anyone still planning on buying the game, don't! it´s not even fun playing 4 player co-op with close friends.
 

dennett316

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Jun 30, 2010
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K4RN4GE911 said:
Ah, so the foreshadowing at the end of Extra Punctuation was correct. Shitstorm-tastic I see. Never really had much interest with the game myself. I'm just done with zombie games for awhile. Plus, doing the Can-Can on them for half the game doesn't sound all too appealing.
You don't have to, but it saves a bit of wear and tear on your weapons and if you're low on stamina it's handy to keep them at bay. It's all in how you use the mechanics, you don't have to spam the kick button, but you can.
 

Rednog

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Nov 3, 2008
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This is honestly my biggest disappointment of the year, I thought Brink had an iron grip on that spot until Dead Island rolled up. The bugs and illconcieved mechanics are just so frustrating. I want to like the game, I've poured hours into it, yet I just hate it at the end of the day and rage quit when I get swarmed by unending waves of 5 infected that spawn like 3 seconds after I killed the last one.
 

dennett316

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kebab4you said:
I have said it like 5 times already but I will say it AT LEAST one more time, how come whenever someone speak about Dead Island they never fucking mention the horrendous bugs and connection to other players?! My god, haven't played the game for a week since I'm waiting for patch: "Game out of alpha now!"...
I don't know about consoles or other people on PC, but theres no serious bug I've run into yet. One zombie got stuck in a wall and then flew out of the map, another got stuck at the top of a door when I opened it, and a couple of minor graphical glitches in barricaded alcoves in the city...that's been it.

No saving problems as of yet (touch wood), and I'm currently playing it solo as I don't want some idiot I don't know messing around while I'm trying to play so can't comment on those issues. My copy is the Steam version 1.2.
 

Ushiromiya Battler

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Feb 7, 2010
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Rednog said:
and rage quit when I get swarmed by unending waves of 5 infected that spawn like 3 seconds after I killed the last one.
God damn, that happens too/to often! What the hell is up with spawn rates in this game?
Most of my time in the city is used running away from infected.
 

Rednog

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Magefeanor said:
Rednog said:
and rage quit when I get swarmed by unending waves of 5 infected that spawn like 3 seconds after I killed the last one.
God damn, that happens too/to often! What the hell is up with spawn rates in this game?
Most of my time in the city is used running away from infected.
I read on the steam forum somewhere that it looks like a glitch where it sticks the spawn rate of the infected zombies at the multiplayer level, and that apparently the infected zombie in multiplayer has no cap and thus the infected are allow to spawn infinitely. You can notice this in the city, especially near the canal areas you can perch on a roof and just sit there and infected after infected will spawn (and in most cases it will be the exact same model of infected) and if you're in a good enough spot you can literally get a giant swarm of them.

I've used it to farm levels a couple of times, I'll perch myself on a ledge where the infected can't climb, leave for like an hour come back and toss down a molotov, often netting me a level or even more.
 

Fatal-X

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Feb 17, 2010
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I liked the game a LOT more than Dead Rising 2. Although yeah, DI it has issues.
 

bruunwald

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Feb 26, 2010
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I've been saying it for weeks. Adding some rejected tune from the Lost soundtrack to your half-hilarious, half-tragic trailer does not guarantee the end product will be the "best, most emotional video game ever," or whatever all the fanbois were slobbering about.

I had thought to try it out, anyway, but it just sounds frustrating. I need less of that in my life.