Verrenxnon said:rdrouyn said:It's really not required but they are quite a few items that you might miss on the first play-through if you arent looking carefully. Also there's the whole thing about world tendency that they never bothered to explain in the game which allows you to get powerful items.Verrenxnon said:An excellent point. But RPGs are typically collect-a-thons that necessitate external help.rdrouyn said:Well considering the game comes with a manual AND considering the game is an RPG, I would hope that most players at least gave it a cursory look-through. I was able to get far into the game without looking at game-faqs but I must admit that doing that made the game much easier. However, you could say that about pretty much any RPG, so we would have to criticize the RPG genre for this point.
EDIT: I didn't learn that dodging was easier for characters with light armor from a guide, I learned from creating a light armor character, which is the reason why RPGs have character classes. Choose the one that suits your style better, etc, etc etc...
Is Demon's Souls that much of an RPG? It looks like more of an action game with RPG elements. That suggests that the game could be played as an action game alone, thus not requiring supplement. It also appears to lack a compelling narrative, typical of the action game.
Should gamefaqs or a manual be required to play a game?
In summation, it helps only to get more powerful stuff but never stops you from beating the game.
And Demon's Souls is an Action-RPG for sure. I mean you do level up, upgrade armor and weapons and talk to npcs.
You can play with other people, just that Yahtzee did an unusually terrible review and never found out how to do it.Malicious said:Uh that game does not appeal to me. What kind of a multiplayer game doesn't let you play with other people -_- . Funny review as always, biggest laugh for me was the messages joke with the "mum" part at the end. Does seem a bit too hard for a hack and slash, but maybe that's just not Ben's kind of game so he cant play it that well.
Um...it DOES let you play with other people. Yahtzee just gave up before he got the item that let's him do that. Other people can also invade your game and try and kill you.Malicious said:Uh that game does not appeal to me. What kind of a multiplayer game doesn't let you play with other people -_- . Funny review as always, biggest laugh for me was the messages joke with the "mum" part at the end. Does seem a bit too hard for a hack and slash, but maybe that's just not Ben's kind of game so he cant play it that well.
First of all. Demon's Souls is an action RPG through and through. The RPG elements are very prevalent and more than something in the background. If anything the game is like Diablo, except you have full control of your character.Verrenxnon said:An excellent point. But RPGs are typically collect-a-thons that necessitate external help.
Is Demon's Souls that much of an RPG? It looks like more of an action game with RPG elements. That suggests that the game could be played as an action game alone, thus not requiring supplement. It also appears to lack a compelling narrative, typical of the action game.
Should gamefaqs or a manual be required to play a game?
It does let you play with other people. Yahtzee barely played the game.Malicious said:What kind of a multiplayer game doesn't let you play with other people -_- .
He was referring to the Vanguard from the tutorial, which is near impossible to beat on the VERY FIRST EVER PLAYTHROUGH.Lullabye said:...Since when did Yahtzee become a pussy? All I've heard every other review was how games are too easy, now comes along a game with medium difficulty and all he can do is describe how impossible and unfair the game is. I thought he was better than this.
I mean, if describing getting your ass kicked in a game constitutes as a review then I could have been a famous game reviewer by now too.
As for the Demon Souls portion, I own it, I've played it, I've beat it. The hardest part in this entire game, is the army of dead babies. I have yet to beat it, and since I'm on my second run through they are even harder....It's a good thing Yahtzee didn't beat the game, otherwise he might have found the "hard" mode that is the real Demon>'s< Souls. As a final issue, I cannot believe Yahtzee got so many facts wrong in this review. The turd monster(the first one) is not a "suposed to lose" battle. I've beat it.
I'm going to disagree with that; I actually like hopeless boss fights, as long as they're pulled off right. The purpose of a hopeless boss fight is to either show you how impotent you are or how strong the enemy is, or both. For example, Bowser wiping the floor with you at the start of Paper Mario demonstrates that thanks to the Star Rod, he is too strong for you to defeat until you rescue the Star Spirits. Saturos and Menardi destroying you in Golden Sun serves to show that you're a wimp at that time and sets them up as the most powerful villains of the game. These could be rendered in cut scenes, but it drills home the point better if it's in an actual battle.Verrenxnon said:The 'supposed to lose fight' is an arbitrary, lackluster trope in the context of a videogame; removing choice from a medium defined by it reduces the medium.
That's the one thing about this review that really disappoints me. It furthers the status quo of games being overproduced and just hard enough but really not actually very hard, especially because the same game has been made like a million times, and people already know how to play ie: MW2. I hate first person shooters, mostly because the majority of them make me motion sick, but also because every other game is a FPS and the game-play is always exactly the same.waggonforce said:I feel bad for Yahtzee and all the people he just convinced to not play this game. It is now one of my favorite games of all time, not just because of the ZOMG HARD hype, but because it was legitimately challenging and very little was actually unfair.
Yeah, it may take more time to beat the first couple levels of this game than it would to fall asleep through the entirety of MW2, but you'll really get something out of it. Go ahead and say it's "too hard," you're the only one missing out, because I love this game. Kudos to anyone who stuck with it.
I disagree, solely on the basis that it can be used, quite effectively mind you, to show that the enemy you're up against is incredibly strong. It's sort of a taste of what's to come in Demon's Souls. It's in the same sense that the game is telling you:Verrenxnon said:The 'supposed to lose fight' is an arbitrary, lackluster trope in the context of a videogame; removing choice from a medium defined by it reduces the medium.
Whooa yahtzee pwned with this one. I was truly crying during this epchrisassassin said:that was brilliant
Hear hear. Though, I have to say that for the most part, I just stick to arrows and distance to remove the more obnoxious enemies (Mind Flayers!). Demon's Souls has simply taught me to learn more "indirect" approaches to battles. And my first two fights with invading players? Holy crap. I was about to crap myself when I saw the giant titling appear: "A Black Phantom Has Invaded Your World". Truly a terrifying experience. Very gratifying when I won, too. That's the mark of a damn good game. That feeling of satisfaction.Lord_Seth said:I'm going to disagree with that; I actually like hopeless boss fights, as long as they're pulled off right. The purpose of a hopeless boss fight is to either show you how impotent you are or how strong the enemy is, or both. For example, Bowser wiping the floor with you at the start of Paper Mario demonstrates that thanks to the Star Rod, he is too strong for you to defeat until you rescue the Star Spirits. Saturos and Menardi destroying you in Golden Sun serves to show that you're a wimp at that time and sets them up as the most powerful villains of the game. These could be rendered in cut scenes, but it drills home the point better if it's in an actual battle.Verrenxnon said:The 'supposed to lose fight' is an arbitrary, lackluster trope in the context of a videogame; removing choice from a medium defined by it reduces the medium.
Of course, like with many things in video games, it depends on how it's carried off. A good hopeless boss fight makes you want to keep going so that you will eventually be able to actually beat the boss in a rematch later. A bad one just comes across as contrived and annoying.
It is? I can think of so may things that might be "arbitrary lackluster tropes," but "have to lose fights" as part of a tutorial, especially a fight that is actually possible to win, doesn't come to mind. Even if it is as you say, Demon's Souls does it pretty damn well.Verrenxnon said:The 'supposed to lose fight' is an arbitrary, lackluster trope in the context of a videogame; removing choice from a medium defined by it reduces the medium.
yes. maybe. i don't know. there is one big demon, maybe it's all his souls. or maybe you're really the demon, and it's all your souls. or maybe it's just one arbitrary demon's souls. whatever. they're japanese.lyrandar said:Quick thought, shouldn't it be Demons' Souls?