I feel bad Yahtzee and so many others seem to not like the game much if at all.
All I can really say is try it again sometime after the frustration wears off. I know when you're starting it's easiest to start with a Royal as they get the Fragrant Ring (regen MP overtime) and Soul Arrow (decent range spell).
Those two things will save you a lot of frustration and angst. The only draw back to the class is your starting stats are a bit weaker than others like say a Knight. But you can easily compensate by farming some souls later on.
I also have to say that the first boss is a bit of a let down for sure. But the Tower Knight more than makes up for what he lacks. It's like fighting a giant Gundam mech with a toothpick. More strategy than brawn. Which for me was a welcome change from games that give you such a vast arsenal of weaponry that the only time you'll likely take damage or die is in the middle of a reload or a bio break.
As far as dodge goes. It works well provided you aren't encumbered with 100 pounds of loot. Keeping your gears weight down makes you dodge with the quickness of a ocelot. Also blocking works well too if you're shield based. Take minimal damage from a huge attack and only lose a bit of stamina. Also use your bow to pick off enemies from afar if they're apt to slicing your face off to quickly.
btw I too found it odd not to have a pause button that stops the game. But even if you're in one of the worlds you can quit the game and it'll save your entire progress. No enemies will respawn and you'll be back right where you were when you quit. It just goes for that Dead Space feel of being in the moment entirely forcing you to plan ahead quite a bit.
All I can really say is try it again sometime after the frustration wears off. I know when you're starting it's easiest to start with a Royal as they get the Fragrant Ring (regen MP overtime) and Soul Arrow (decent range spell).
Those two things will save you a lot of frustration and angst. The only draw back to the class is your starting stats are a bit weaker than others like say a Knight. But you can easily compensate by farming some souls later on.
I also have to say that the first boss is a bit of a let down for sure. But the Tower Knight more than makes up for what he lacks. It's like fighting a giant Gundam mech with a toothpick. More strategy than brawn. Which for me was a welcome change from games that give you such a vast arsenal of weaponry that the only time you'll likely take damage or die is in the middle of a reload or a bio break.
As far as dodge goes. It works well provided you aren't encumbered with 100 pounds of loot. Keeping your gears weight down makes you dodge with the quickness of a ocelot. Also blocking works well too if you're shield based. Take minimal damage from a huge attack and only lose a bit of stamina. Also use your bow to pick off enemies from afar if they're apt to slicing your face off to quickly.
btw I too found it odd not to have a pause button that stops the game. But even if you're in one of the worlds you can quit the game and it'll save your entire progress. No enemies will respawn and you'll be back right where you were when you quit. It just goes for that Dead Space feel of being in the moment entirely forcing you to plan ahead quite a bit.