The bit about shooting lads had me rolling. Humorous and characteristic of the cookie cutter MMO, which this sounds to be.
I like those odds.Noyemi-K said:Christ, that's the worst idea I've ever heardDalisclock said:hook up with Plague of Gripes
Ah, but you see, you're incorrect. Game devs have learned, mostly from the continued success of WoW, that focusing on grind is the way you can get players to keep playing (and buying) the same game forever. CoD, Battlefield, and The Sims have managed to master this formula with endless sequels. Destiny is the attempt to create the unholy offspring of both: MMO grind and endless low-effort sequels.WhiteFangofWhoa said:Grind is something you want to remove or reduce, not focus on! We've learned nothing.
The magic word is nearly. Put that together with a boss that has a one-hit-kill attack and damage calculated by reference to level and you have the enforced grind.WhiteFangofWhoa said:Forcing you to gain 4 levels before accessing the next story mission? When I saw Destiny, I thought the big benefit to it would be that in an FPS, unlike RPGs, it is possible avoid nearly all damage if you are skilled enough at dodging and shooting, thus it would be possible to defeat bosses at lower levels if you wanted a challenge and eliminating the need for grind. Grind is something you want to remove or reduce, not focus on! We've learned nothing.
Does this mean that people dedicated to Destiny 1 will be dropped into a void? It's over?RedRockRun said:I just don't get why there is a Destiny 2 in the first place. What happened to all the people who were really into Destiny, were in clans who raided and all that? Who makes a sequel to an MMO that came out only 2 years, 11 months, 3 weeks, 6 days ago? That's faster than a lot of single player sequels. I have a suspicion that Bungie didn't like how Destiny turned out and wanted to fix things in a hard reset kind of way while still rolling out the planned content, so they rolled out the planned content as planned. But Destiny 2 came out 16 days short of a year after Rise of Iron was released. Just how desperate was Bungie to slam thatmuthafuckin like buttonreset switch?
Short of rerunning stuff in Destiny 1 yes that ride is over. Everything is reset to square one character progress wise aside from a few nods to previous actions wise npc chatter and carried over emblems. And you don't even get that if you switch consoles or to PC because it's tied to the console specific accounts.Gorfias said:Does this mean that people dedicated to Destiny 1 will be dropped into a void? It's over?RedRockRun said:I just don't get why there is a Destiny 2 in the first place. What happened to all the people who were really into Destiny, were in clans who raided and all that? Who makes a sequel to an MMO that came out only 2 years, 11 months, 3 weeks, 6 days ago? That's faster than a lot of single player sequels. I have a suspicion that Bungie didn't like how Destiny turned out and wanted to fix things in a hard reset kind of way while still rolling out the planned content, so they rolled out the planned content as planned. But Destiny 2 came out 16 days short of a year after Rise of Iron was released. Just how desperate was Bungie to slam thatmuthafuckin like buttonreset switch?
Doesn't, for instance, World of Warcraft, just get patches for extra missions but that players never lose content they've already purchased?
*grabs crotch, groans, falls to floor in fetal position* Well. Damn.Cette said:Short of rerunning stuff in Destiny 1 yes that ride is over. Everything is reset to square one character progress wise aside from a few nods to previous actions wise npc chatter and carried over emblems. And you don't even get that if you switch consoles or to PC because it's tied to the console specific accounts.Gorfias said:Does this mean that people dedicated to Destiny 1 will be dropped into a void? It's over?RedRockRun said:I just don't get why there is a Destiny 2 in the first place. What happened to all the people who were really into Destiny, were in clans who raided and all that? Who makes a sequel to an MMO that came out only 2 years, 11 months, 3 weeks, 6 days ago? That's faster than a lot of single player sequels. I have a suspicion that Bungie didn't like how Destiny turned out and wanted to fix things in a hard reset kind of way while still rolling out the planned content, so they rolled out the planned content as planned. But Destiny 2 came out 16 days short of a year after Rise of Iron was released. Just how desperate was Bungie to slam thatmuthafuckin like buttonreset switch?
Doesn't, for instance, World of Warcraft, just get patches for extra missions but that players never lose content they've already purchased?
As a PC guy this aint a problem for me because they never released the original here but I can see it coming off as a kick in the dick to the old blood.
I was kind of confused by this, to be honest. I've run the campaign twice now, the first time without bothering with any of the side stuff, and never had to grind levels nor ever had any problem with clearing a mission.WhiteFangofWhoa said:Forcing you to gain 4 levels before accessing the next story mission?
What if I don't want a real answer, but just want better memes?Klagermeister said:If you want a real answer and not one from a bunch of meme-ing Yahtzee wannabes, like those above you, here's a real answer:KingsGambit said:So should I buy this or not? What's the down low?
It's got the tight gunplay of Halo combined with loot and shoot aspects of Borderlands, abilities and superpowers kinda similar to Overwatch, and some decent mechanical experiences in the form of raids and nightfall strikes and the like.
Though a large part of the game's appeal is how much the fun is amplified when you're playing with friends.
If you've got friends who will play it with you, it's easily one of the most fun games ever.
If you're gonna be playing solo, though, it may not strike a chord with you unless both Halo and Borderlands are enjoyable to you.