Zero Punctuation: Deus Ex: Human Revolution

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Undeadpool

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Aug 17, 2009
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I disagree with the notion that this game isn't a "true" RPG because you're good with all weapons. You're a damn ex-SWAT officer, it would make absolutely 0 sense if your character weren't proficient with rifles and pistols of all shapes and sizes. A game that gives you the supreme level of customization that this game gives you doesn't need to apologize for not having a "laser cannon specialization" skill tree that would only come up in the last third of the game (thanks Fallout "big gun" skill!).
Furthermore, I don't understand the hate that the boss fights get. I spec'ed stealth/hacking and still had no trouble with any of the bosses (the first one can be overcome by throwing barrels at him just like Dash O' Pepper always taught us, the second one can be mostly circumvented if you have the electricity immunity, which I got to explore, and the third one was fought without ANY of my augs and I still beat him. Oh and I hacked my way past the last boss). I find it very ironic that people who complain the loudest about the bosses being too "combat oriented" are also the ones who apparently weren't looking for any kind of solution other than "SHOOT SHOOT SHOOT!!!"
 

rosner1917

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Sep 17, 2011
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QUOTE: "DX:HR has far more profound questions to ask and answer than DX1"

I feel the urge to disagree vehemently. DX 1 had a wide range of topics, and a wide range of great, well written, thought provoking, philosophical dialogues. It talks about the structure of society, democracy, freedom, human condition and such. The "hidden" dialogue with the Morpheus A.I. is its crowning moment of awesome, personally.

The only "questions" HR asks is 'should I fuse my body with some mechanical thingy, or should I not?'. And the best the writers can come up with is "no, you will be no longer human at all!" or "yes, you will be more tham human!". Mundane is a euphemism to most of the bland, dull and plainly unispired dialogue from HR.

I miss Sheldon Pacotti. Greatly.
 

Air13ourn

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Feb 26, 2009
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While I understand that people are somewhat upset over the ending, as I was originally, there really is meaning to it. If we consider DE:HR to be a story driven game, that is.

At first I was kind of disappointed, why is there no conclusion, why is it just push a button and receive and ending, why couldn't it be a reflection of my actions?

But if I may, the ending is supposed to be the way it is, it isn't lazy writing. The entire concept is that the power of only a small few dictate how humanity will continue to exist, how much power they have over the world, how fast they can direct our thoughts through the media which is easily manipulated by them. Each ending was plausible with Adam's explanation, as well.

No conclusion with Adam or his friends is on the same level. The point of the game is about humanity and technology. It isn't about Adam, Pritchard, Megan, Sarif, or any specific person. If they made it more personal, the viewer would lose any worldly meaning.

But that's just how I feel about it.
 
Nov 12, 2010
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I just finished it. I must admit: it has weakened towards the end significantly, just like Yahtzee said. The endings were all moronic, because the premise for them was moronic. "Deus Ex" Helios ending will beat any of them any time. Also the final boss fight was... weird. Square Enix must have had a hand in it.

Still: gameplay-wise I think it's better than the original, even if half of the upgrades are useless.
 

Cyberjester

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Oct 10, 2009
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http://www.auger-loizeau.com/index.php?id=7

http://en.wikipedia.org/wiki/Cochlear_implant

http://www.newscientist.com/article/dn16315-invention-vision-amplifier.html?DCMP=OTC-rss&nsref=invention

http://www.youtube.com/watch?v=QComFWf0DUo 0:08

http://www.uniquepicturehunter.com/wp-content/uploads/2008/06/uvtattoostattoopicturespichunter-8.jpg

Coincidentally, also why Cyberpunk > Steampunk.
And why I should spend all my money on games as soon as I get it.

The debate over human augmentation has now ceased, except for those few unmodified nutjobs who we shall cast out of society for being boring.
 

Jungy 365

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Sep 13, 2010
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I don't know, I liked the ending somewhat, although I appreciate Yahtzee's stance on it, as it would be cooler if we saw bits of how the world continued. But to me, the four different endings felt necessary, as the game makes a point to not take sides, and encourages the player to think. After seeing what happened in this world, and what could happen, it's a good way of the player knowing what they took away from the experience. As far as moral choices go in games, one of the best, if lacking evidence of significant impact.
 

Killspre

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Aug 8, 2011
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I found Dues Ex HR incredibly mediocre and punishing you for whatever way I chose to play it. This game seems to reward the more stealthy except when it comes to the bosses where its more rewarding to have played it Gears of War style and when I chose to run and gun I felt like I was missing half the game. Upgrades are useless, most are just there to make small shortcuts appear in the game, while the rest do nothing really that helpful or needed. Invisibility? Not needed, guards are thick and easy to get away from. Typhoon? Not needed, only helpful if the surrounded your ass and if they did odds are you'll die before you even use it. There was even one for accuracy which you will never need because I was able to shoot people from across the room with my pistol. Would someone please also explain to me the mighty logic of how slitting a guys throat is somehow louder than breaking his arm, letting him scream, then punching him in the face? Story wise I never quite understood wtf I or the enemies I was killing were after. From what I could get they want me dead because I got to their hacker, and I want them dead for..I guess the love interest. I never get that feeling though he just seems to kill them because they try to kill him, in fact if they just gave him her he would probably let them on their way. Perhaps to appreciate this game you have to play Dues Ex, but overall its either and easy shooter or an easy stealth game never any middle ground to me.
 

charliesbass

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Feb 22, 2012
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I picked this up for 5 quid at HMV, despite all that Yahtzee said about it. Honestly, I was surprised. If I played a bit of it before day of release, I wouldn't of paid full price for it, but I would certainly of got it for 30 quid.