To be honest, outside of some really weird people, no one really had a problem with Emily and Yahtzee taking pokes at that just kind of feel like he's really reaching to get a reaction.Silentpony said:Huh. No epic gender-based wildfire to put out. Guess everyone is still mentally exhausted from the election.
TBH I didn't even know there was a girl in the game until this review. And good for it, yadda yadda. Just surprised by the lack of attention, both pro and con.erttheking said:To be honest, outside of some really weird people, no one really had a problem with Emily and Yahtzee taking pokes at that just kind of feel like he's really reaching to get a reaction.Silentpony said:Huh. No epic gender-based wildfire to put out. Guess everyone is still mentally exhausted from the election.
Except like most spunkgargleweewee games, that element is only used at fixed points for set pieces, and not (as in here) as a functioning on/off switch for a period of time.K.ur said:There is a game with that time travel mechanic: Singularity by Raven Software from 2010.
You even reviewed it http://www.escapistmagazine.com/videos/view/zero-punctuation/1883-Singularity
Pretty much. I just finished a low chaos run with Emily, and quite enjoyed it, but the story isn't anything to write home about. It's not particularly bad, it's just not that good. There are a couple of story threads that unfurl quite nicely, but for the most part it's pretty standard.erttheking said:So in short, fun gameplay but kinda bleh story?
Yeah, bit weird for him to put it in, since the same can be said for the argument of making most protagonists male. And I actually found it a bit weird that Corvo is an option for the game, since one of Dishonored's endings showed Emily visiting his grave. Guess this occurs before that? Regardless, it didn't occur to me that her gender had anything to do with being a playable character. Just thought it was a continuation of a story already in progress. Corvo was never particularly important outside of her, after all. His whole existence revolved around Emily and her mother.Silentpony said:TBH I didn't even know there was a girl in the game until this review. And good for it, yadda yadda. Just surprised by the lack of attention, both pro and con.erttheking said:To be honest, outside of some really weird people, no one really had a problem with Emily and Yahtzee taking pokes at that just kind of feel like he's really reaching to get a reaction.Silentpony said:Huh. No epic gender-based wildfire to put out. Guess everyone is still mentally exhausted from the election.
Never played, it looked to much of a spunkgargleweewee. *shoulder shrug*Milenkov said:Except like most spunkgargleweewee games, that element is only used at fixed points for set pieces, and not (as in here) as a functioning on/off switch for a period of time.
Funny. The NPC dialogue is a mayor reason I never replayed Arkham City. I'm not a comic book reader, so I can't vouch to the faithfulness of replicating the Batman setting. But I don't think the intended effect of the dialogue was to make me wish for Batman to hand Dr Strange the fucking matches and help him burn the whole place to the ground. Halfway through that game my response to the start of another overheard conversation was "Oh goody, are these assholes going to tell me how much they enjoy murder, rape* and torture, or about how much worse their bosses are. Yeah, I figured that out already. How about some dialogue that gives me a reason why I wouldn't want to see them all killed? Cause at this point, what alternatives are there? Between this game and the last one, I think we've pretty much established that putting them in a jail or mental hospital doesn't even stop them from committing mass murder while they're still inside the building, let alone once they get out during Gotham's bi-weekly jailbreak."Gluff said:I think an example of NPCs' dialouge being important is in Arkham City.
Every enemy has voice acting that sounds like they're depressed criminals in a deserted wasteland of a city. They also yell taunts at Batman while fighting and they exchange small lines of dialogue when they don't see Batman. Hell they even have conversations about the situation they are currently in. Sometimes they talk about how they feel about their leader or sometimes they just want to make fun of each other.
These lines of dialogue made the world of Arkham City seem so real and authentic. It made the world feel like an actual Batman setting and it worked so well.
The game that came to my mind at that part was The Prince of Persia: Warrior Within, with the Prince jumping back and forth between the past and present on that island.K.ur said:There is a game with that time travel mechanic: Singularity by Raven Software from 2010.
You even reviewed it http://www.escapistmagazine.com/videos/view/zero-punctuation/1883-Singularity