Zero Punctuation: DMC: Devil May Cry

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GrimHeaper

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Aiddon said:
xdiesp said:
It's astounding how stupid gamers can be. Look at people mocking those who disliked the new Dante as if they were all rambling fanatics: of course people now like the new Dante, it was engineered by commitee to cater to the new fanbase. And that's retarded, because you are being played like a violin to be fed what you are expected to like. And on top of this, the raging xenophobia: japanese Dante is old, the future is murrican emo goth.
You do get a lot of xenophobia coming from the Escapist forums; it's almost like reminding people that Japan EXISTS will cause them to break out into hives

GrimHeaper said:
Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.
Thing is I never thought DMC was very hard to play. The mechanics were actually very straightforward and even the most complex maneuvers in terms of the basics required a few buttons presses. Now there WERE the Just Frame actions and Jump Canceling, but those were high level techniques. Point is the games were easy to play but hard to MASTER.
I don't see anything to master in DmC once you get the surface play. All they did was strip it of what made it better.
It's actually less appealing and more limiting because of it.
 

Cette

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GrimHeaper said:
anthony87 said:
GrimHeaper said:
This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?
Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.
Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.


Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.


On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.
 

GrimHeaper

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Cette said:
GrimHeaper said:
anthony87 said:
GrimHeaper said:
This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?
Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.
Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.


Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.


On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.
You shouldn't be playing that type of game if you suck that badly you can't beat it on easy anyway.
It's a fast paced hack and slash action game it should not very considerate on that area.
Because people are supposed to better themselves.
Not when the enemies you are trying to KILL let you smash their face in and tell you they are going to attack you nicely afterwords. There are real time jrpg's that are better hack and slashes than DmC because of that.
 

Cette

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GrimHeaper said:
Cette said:
GrimHeaper said:
anthony87 said:
GrimHeaper said:
This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?
Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.
Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.


Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.


On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.
You shouldn't be playing that type of game if you suck that badly you can't beat it on easy anyway.
It's a fast paced hack and slash action game it should not very considerate on that area.
Because people are supposed to better themselves.
Not when the enemies you are trying to KILL let you smash their face in and tell you they are going to attack you nicely afterwords. There are real time jrpg's that are better hack and slashes than DmC because of that.

So you're saying a games first two levels on it's easiest difficulty should be too difficult for people who are new to the genre to beat? Everyone's got to start somewhere and frankly you're not even going to see that difficulty until you proved you can't hack it in the standard one.

It builds the difficulty over the course while feeding weapons and skills a few at a time so you can get used to them and incorporate into your personal skill set. Then after you've got a handle on it you jack up the difficulty and can indulge in all the masochism you ever wanted.

Not really seeing what point you're trying to get at other than just being argumentative for the raw sake of it.
 

Cpt. Slow

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Remakes of a game Yahtzee loves gives him the motivation for a good grinding review. *starts taking notes*
 

Aiddon_v1legacy

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GrimHeaper said:
I don't see anything to master in DmC once you get the surface play. All they did was strip it of what made it better.
It's actually less appealing and more limiting because of it.
Yeah, they didn't make it ACCESSIBLE so much as they just dumbed it down. There's explaining your mechanics properly (like with 4) and then there's just patronizing your audience. What NT did was make a game that doesn't reward creativity and just gets boring after awhile. It shows that they had no experience with good action games
 

Headbiter

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TheCommanders said:
Headbiter said:
Silent Hill: In Terror.

There, abbreviate that, publishers.
(Those sensitive to profanity may wish to avoid this)

More relevantly, how about "Devils, Angels, and Men take Note: Cease Unconvincing Nephilim Tripe". :p

Not as concise, but equally unprintable, I think.
And thus, the contest begins...

Deus Ex: Revolution Pandora
 

Darken12

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I only liked the old Dante for his body. If the new Dante is hot, I'll probably play the game. Though the political angle sounds interesting, if a bit hamfisted and juvenile. Though compared to most of the gaming industry, it must sound like academic discourse.
 

Carnagath

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To my experience... DMC1 has not aged well at all, 2 was horrendous, 3 was very good but infuriating, 4 was ok until all the backtracking started at which point it made me want to kill myself, and the reboot is a highly enjoyable popcorn game without a whole lot of depth or replayability to it, but it's fun while it lasts and it isn't stuffed up with shameless filler like 4. Overall, this is imho the second best DMC game ever. I don't care much about the new Dante, at least he doesn't bother me so much that I need to fumble for the mute button like in several instances of the previous games, plus he occasionally speaks and behaves like an actual person instead of a zero-dimensional cardboard character from some really shitty anime.
 

Warachia

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Cette said:
Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.


Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.


On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.
You missed the point of the video, the point was to show that the game is accessible on easier difficulties, which it is, can people who have never played this genre before play it? Yes they can.
 

Hutzpah Chicken

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I'm surprised he didn't make a joke comparing Capcom to the Delorean Motor Company. 1980's rap stars works, I guess.
 

GrimHeaper

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Cette said:
GrimHeaper said:
Cette said:
GrimHeaper said:
anthony87 said:
GrimHeaper said:
This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?
Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.
Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.


Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.


On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.
You shouldn't be playing that type of game if you suck that badly you can't beat it on easy anyway.
It's a fast paced hack and slash action game it should not very considerate on that area.
Because people are supposed to better themselves.
Not when the enemies you are trying to KILL let you smash their face in and tell you they are going to attack you nicely afterwords. There are real time jrpg's that are better hack and slashes than DmC because of that.

So you're saying a games first two levels on it's easiest difficulty should be too difficult for people who are new to the genre to beat?
I'm saying it shouldn't be,but when it's easy as hell and they can't beat it even then and need it even easier they should quit.
That is if they don't have the determination to improve.
"Games like God hand aren't hard, we've just been conditioned by years of games that do nothing but tip the odds in our favor" That describes the current state of things and one of the reason's I don't like DmC and why DmC is generic.
 

wings012

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I like the idea that you can chain everything into everything, but like nobody's really gonna exploit the full extent you can do it. The game isn't long enough to get enough practice and there's no real incentive to practice such elaborate combos. Overall I do like the new combat system, though on the PC it does tangle my fingers up. Especially against the news dude boss, where I had to angel fly over his beams and then Eryx slam on those weak spots. My mouse doesn't have enough buttons while Q/E does interfere the hell out of moving around.

The jab at old Dante was rather uncalled for, though I half suspect it was done in response to the negative response of Dante's new design to begin with. I still stand by the point that he looks like a generic teenager, so I'll take cornball Japanese character design sensibilities here.

My only real complaint is Devil Trigger. I liked turning into a badass demon with superpowers. Here it's just some glorified timestop mechanic that doesn't work on bosses.
 

Atmos Duality

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Eh, it's pretty much the definition of "Rental Blockbuster".
Compared to (half of) its predecessors, it's basically "Gussied-up, Dumbed-down" Devil May Cry.
 

gundamrx101

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Polite Sage said:
CaptOfSerenity said:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
Find out for yourself!
I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.
Yep. Didn't like my time being wasted when I played DMC 4 and I didn't like revisiting that clip now. It does show a lot with the writing actually, both Dante's treated their enemies like fools. Only difference is, DMC 4 Dante wasted time, not caring. Even though at that time countless innocent people were getting killed and DmC Dante got straight to the point. Like DMC 1 Dante, kept it short and got right to the action. Huh. Also, Dante swore in the 3 prequel manga AND the anime, and no one cared! :D
 

GrimHeaper

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gundamrx101 said:
Polite Sage said:
CaptOfSerenity said:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
Find out for yourself!
I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.
Yep. Didn't like my time being wasted when I played DMC 4 and I didn't like revisiting that clip now. It does show a lot with the writing actually, both Dante's treated their enemies like fools. Only difference is, DMC 4 Dante wasted time, not caring. Even though at that time countless innocent people were getting killed and DmC Dante got straight to the point. Like DMC 1 Dante, kept it short and got right to the action. Huh. Also, Dante swore in the 3 prequel manga AND the anime, and no one cared! :D
Trish was taking care of it.
Dante swore with class in the anime and manga.
Oh and if you are going to mention anything about people being killed DmC ending.
Everyone gets fucked over.
Good job Donte you sure saved the world herpa derp rushing straight in without knowing what would happen sure helped Donte even Dante had somewhat of a plan in 4
 

GrimHeaper

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daxterx2005 said:
I was under the impression this was a prequel not a reboot....
Fuck.
DMC3 is the prequel.
It wouldn't work as a prequel in the story because despite what people say DMC does indeed have a plot.
Instead of making it a spinoff it's a reboot. Which makes me sad.
 

gundamrx101

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GrimHeaper said:
gundamrx101 said:
Polite Sage said:
CaptOfSerenity said:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
Find out for yourself!
I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.
Yep. Didn't like my time being wasted when I played DMC 4 and I didn't like revisiting that clip now. It does show a lot with the writing actually, both Dante's treated their enemies like fools. Only difference is, DMC 4 Dante wasted time, not caring. Even though at that time countless innocent people were getting killed and DmC Dante got straight to the point. Like DMC 1 Dante, kept it short and got right to the action. Huh. Also, Dante swore in the 3 prequel manga AND the anime, and no one cared! :D
Trish was taking care of it.
Dante swore with class in the anime and manga.
Oh and if you are going to mention anything about people being killed DmC ending.
Everyone gets fucked over.
Good job Donte you sure saved the world herpa derp rushing straight in without knowing what would happen sure helped Donte even Dante had somewhat of a plan in 4
Yet, he swore to protect humanity at the end; saaaay with the opening of a shop. A shop probably called Devil May Cry.. Along with the people of The Order who know how to combat demons, because there's enough going on this game that a sequel to continue the story was laid down. Also, swore with class? I didn't know there was a classy way to call someone a mother****ing **** who likes to **** old ladies, and what plan? "Here Trish, all by yourself evacuate this ENTIRE CITY of well close to a million people while I go look stupid and waste everyone's time." As a player and viewer for the story, if the characters act like nothing's important then why should I care? Congratulations everyone, no one cares! :D
 

GrimHeaper

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gundamrx101 said:
GrimHeaper said:
gundamrx101 said:
Polite Sage said:
CaptOfSerenity said:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
Find out for yourself!
I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.
Yep. Didn't like my time being wasted when I played DMC 4 and I didn't like revisiting that clip now. It does show a lot with the writing actually, both Dante's treated their enemies like fools. Only difference is, DMC 4 Dante wasted time, not caring. Even though at that time countless innocent people were getting killed and DmC Dante got straight to the point. Like DMC 1 Dante, kept it short and got right to the action. Huh. Also, Dante swore in the 3 prequel manga AND the anime, and no one cared! :D
Trish was taking care of it.
Dante swore with class in the anime and manga.
Oh and if you are going to mention anything about people being killed DmC ending.
Everyone gets fucked over.
Good job Donte you sure saved the world herpa derp rushing straight in without knowing what would happen sure helped Donte even Dante had somewhat of a plan in 4
Yet, he swore to protect humanity at the end; saaaay with the opening of a shop. A shop probably called Devil May Cry.. Along with the people of The Order who know how to combat demons, because there's enough going on this game that a sequel to continue the story was laid down. Also, swore with class? I didn't know there was a classy way to call someone a mother****ing **** who likes to **** old ladies, and what plan? "Here Trish, all by yourself evacuate this ENTIRE CITY of well close to a million people while I go look stupid and waste everyone's time." As a player and viewer for the story, if the characters act like nothing's important then why should I care? Congratulations everyone, no one cares! :D
If you didn't know there was an art to swearing you probably don't have that much class to begin with.
Humanity? Whats left of it.
Because Dante was the main character in 4. I mean it's not like Nero cared or anything.
You don't have to act argent to urgent things if you can easily keep pace with it. That's a human trait.
Also Trish insisted herself on doing it, Dante objected, Trish made a counterpoint, Dante goes "okay then."
A shop? I thought NT was original and creative like everyone has been saying they are.
Having a shop won't do anything but lead to the same plot.