He also hasn't really been a fan in awhile./poiumty said:Not as full of bile as i thought it'd be. I'm actually happy there was none of the "BIOWARE HAS BETRAYED ME" rant but then again Yahtzee doesn't do those.
Also, Yahtzee: play stuff like this on a PC. It's 10 times easier to not get your mages killed.
Anders is bi actually,so is every other character which you can romance apart from Varric and Aveline.A Curious Fellow said:You're limited to a human? Anders is GAY?
wtf. Now I don't want this game. I'll just replay Origins.
I just don't have anything to add. I completely agree with Thespian ^Thespian said:Everything he said here was true, but it was also what I liked about the game. I prefer a story that's just about some Refugee guy who's life is fucked up and gets a few lucky breaks and then makes a name for himself. Why does it have to be more? Why must the fate of EVERYTHING EVER constantly rest on THE ONE LAST HOPE OF EVERYTHING EVER? Okay, so if every story was about some random guy trying to make it in the world we'd get bored, but I thought DAII was a nice refreshing perspective. There was no good or evil, just several displaced political groups and a desperate need for some coin.
How could you not know that?A Curious Fellow said:You're limited to a human?
He's not gay, he's bi. All the LIs are. Again, I find it odd that you do not know this already.A Curious Fellow said:Anders is GAY?
If these two reasons alone dissuade you from playing the game, then I guess it just wasn't for you, and neither are most games out there.A Curious Fellow said:wtf. Now I don't want this game. I'll just replay Origins.
Simple people are conditioned to need to be the big hero. It's not an epic rpg if you don't kill a big dragon every 5 minutes.Thespian said:Everything he said here was true, but it was also what I liked about the game. I prefer a story that's just about some Refugee guy who's life is fucked up and gets a few lucky breaks and then makes a name for himself. Why does it have to be more? Why must the fate of EVERYTHING EVER constantly rest on THE ONE LAST HOPE OF EVERYTHING EVER? Okay, so if every story was about some random guy trying to make it in the world we'd get bored, but I thought DAII was a nice refreshing perspective. There was no good or evil, just several displaced political groups and a desperate need for some coin.
Bold and the beautiful? I'm afraid i don't get the reference, but i will say this.Calibretto said:Mate this isn't bold and the beautiful its dragon age.
So it must mean gamers are simple minded if they want their RPG to have and epic scope. Come on.Rayne870 said:Simple people are conditioned to need to be the big hero. It's not an epic rpg if you don't kill a big dragon every 5 minutes.Thespian said:Everything he said here was true, but it was also what I liked about the game. I prefer a story that's just about some Refugee guy who's life is fucked up and gets a few lucky breaks and then makes a name for himself. Why does it have to be more? Why must the fate of EVERYTHING EVER constantly rest on THE ONE LAST HOPE OF EVERYTHING EVER? Okay, so if every story was about some random guy trying to make it in the world we'd get bored, but I thought DAII was a nice refreshing perspective. There was no good or evil, just several displaced political groups and a desperate need for some coin.
Please tell me what office job involves tracking down a serial killer necromancer, quelling an uprising of foreign monsters, blowing up gigantic statues representing the oppression of a race animated by a demented power hungry knight commander hellbent over a magical amulet using the statues to physically accomplish what they metaphorically represent whilst a bunch of robed monks blast fireballs at it to-Calibretto said:Mainly because your boring. If you enjoy your office job good for you, some people like reaching for the stars.
I also enjoyed the characters more than any other non-gameplay element, as usual with Bioware. I can't deny that it could have used another year or so very well, however. The plot did seem sloppily finished, and the ending was not nearly as satisfying as one would have hoped.Falseprophet said:I agree, and I liked most of the companions and especially their banter. But I have to agree with the people who say it needed another 6-12 months dev time to make it great. I'm sad the brilliant storytelling potential is being overshadowed by lazy gameplay choices, and the plot kind of falls apart at the end. I found this review [http://www.richardcobbett.com/journal/dragon-mage-ii/] to be the fairest I've read.
In order for me to enjoy "faffing around" the game needs to be designed with that in mind. Oblivion was just you playing around in its world. That worked because it was a sandbox game. It can't work in a game that prevents exploration of areas with certain doors that can't open until you run through the same map in a later quest. And are you trying to insult my intelligence?nicodeemus327 said:Yes and no. The plot and events are connected within the acts (with a bit of foreshadowing). He's right about one thing. The game doesn't use the typical hero's journey that just about every other game in the world uses. I like the change tbh. Being a lover of the Dragon Age setting I like faffing (sp?) around. I will admit the recycled environments were a pity. Even being stuck in and around one city there could have been a lot more diversity.RedEyesBlackGamer said:No, the problem was that the game never had a defined goal and plot events were barely connected.MirrorForTheSun said:This review in a nutshell:
"BAWWW IT'S NOT IN MY COMFORT ZONE OF THE HERO'S JOURNEY, A.K.A. EVERY VIDEO GAME PLOT EVER. I'M SO MAD BIOWARE DIDN'T GO WITH THE SAME PLOT AGAIN EVEN THOUGH I'D BE MAD IF THEY DID."
Also Yahtzee, your teammates are only as smart as you. Just saying'
I did completely mean they are simple minded. The fact that we need some sort of overly epic story and can't deviate from it to show really good character development and a more down to earth story illustrates it quite nicely.Andothul said:So it must mean gamers are simple minded if they want their RPG to have and epic scope. Come on.Rayne870 said:Simple people are conditioned to need to be the big hero. It's not an epic rpg if you don't kill a big dragon every 5 minutes.Thespian said:Everything he said here was true, but it was also what I liked about the game. I prefer a story that's just about some Refugee guy who's life is fucked up and gets a few lucky breaks and then makes a name for himself. Why does it have to be more? Why must the fate of EVERYTHING EVER constantly rest on THE ONE LAST HOPE OF EVERYTHING EVER? Okay, so if every story was about some random guy trying to make it in the world we'd get bored, but I thought DAII was a nice refreshing perspective. There was no good or evil, just several displaced political groups and a desperate need for some coin.
I mean for me personally thats what i play RPG's for to be part of an epic story or tale and save the princess, slay the dragon etc etc. THATS WHAT HIGH FANTASY IS.
I agree with Yahtzee that the only time i felt the story was comparable to Origins or Mass Effect or any other of the Bioware RPG's was towards the end of Act 3.