Coreless said:
Sorry I don't see the problem, franchises are what developers decide they are, its not written in stone that games have to stay a certain way. Dragon Age is still a narrative driven franchise its just now added on elements of open world games to bring in all the things that people have been wanting from their past games. All these changes are almost one for one changes that people complained about coming from games like DA2 and ME3. I guess people must have been asleep for the last 5 years when people were screaming "The game is too linear!", "The game just recycles levels","There isn't enough exploration!" or "why cant I customize my gear!" etc. Now that Bioware actually added all that, people are now complaining the complete opposite "The areas are too big!" , "I don't want choice I just want to be lead everywhere!" or "I don't want to have to gather materials for crafting" seriously they just can't win even when they listen to the feedback.
Ok, first, mind dropping the attitude? It doesn't do much to convince me when every post you make is fangenderpronoun'ing all over it and refusing to let people have problems with it.
Yes, devs can make a franchise whatever they want, we saw that going from Battletower and Arena to Redguard and Morrowind in TES, the difference is Morrowind, for all it's faults, has alot of character in every area, and I think there's only like two dungeons that don't have some kind of story behind them. The thing is that when this was announced as going open-world a few years ago, I knew exactly the problems it would come with, and as such, I'm not going to be buying it until the price drop around February.
As for the rest of it, DA2 recycled levels, not just the same area you go back to, but the exact same layout except this time with invisible walls to keep you from places you could go in the last cave/winecellar/basement/dungeon with the exact same layout and map, that was what people were pissed about. As for customizing gear and not enough exploration, I have no idea where you got those complaints.
As for the present complaints, alot of this thread are people complaining that the areas are big and that there's nothing filling them, not that they're too big. And tell me exactly in what game gathering materials in order to get gear to survive is fun and people DON'T complain about it in some fashion? And again, I'm not seeing people complaining that they aren't being led everywhere, I'm seeing people complaining there is no drive to play past a certain point.