The game would have benefited heavily from cutting out one or two of the open exploration areas and adding more plot missions.
The game can take as long as you want it to, the main story quests are easy to access and they you really don't have to do any grinding if you don't want to. This game gives people plenty of options for avoiding fighting, enemies show up on the map and you can run around them if you don't want to fight. On normal difficult you can just mow through people without having to work very hard but on the harder difficulties they can literally one shot you if your not careful.Keith Fraser said:Oh Maker, they still have the excess amounts of grinding combat against small groups of baddies no matter how big and epic the game gets? All the Dragon Age games are (in my opinion) massively dragged down by all the boring grinding, to the point where I usually play them on the lowest difficulty setting just to get through the repetitive combats faster. (One thing I like about the Awakening expansion to Origins is that you're usually high-level enough to roflstomp random mooks very quickly.)
Most everything about this game sounds right up my alley, because I like both strategy games and RPGs and I quite enjoyed the asset-gathering stuff in Mass Effect 3, but if grinding is still an issue, I might not bother with it on general principle.
Incidentally, for people who've played it, how does the game avoid making you feel like you have infinite time to muck about before the main plot kicks back into action? Is it something similar to the real-time-based missions, where the main enemy move forward or otherwise do something every X hours?
BlueJoneleth said:There are 10 optional dragon bosses and one mandatory.Darth_Payn said:But there are still dragons in this game, right?
But yeah, it wouldn't be a BioWare RPG without the INCREDIBLY finicky equipping system.
But you got me with AC:Unity having the guy's head disappear and leave his eyes and teeth floating there.
That is a giant problem with nearly every Bioware game: the repetitive, padded fighting. It's why I played the KOTOR games on the lowest difficulty setting because while there was a lot of fun things in them, the combat was not one of them. And it doesn't help that every Bioware game (and nearly every Western RPG for that matter) has tended to have their climaxes consist of nothing but long, ultimately boring fights that you want to plow through. Not a good thing to do when such a huge chunk of the game is battling.Keith Fraser said:Oh Maker, they still have the excess amounts of grinding combat against small groups of baddies no matter how big and epic the game gets? All the Dragon Age games are (in my opinion) massively dragged down by all the boring grinding, to the point where I usually play them on the lowest difficulty setting just to get through the repetitive combats faster. (One thing I like about the Awakening expansion to Origins is that you're usually high-level enough to roflstomp random mooks very quickly.)
Most everything about this game sounds right up my alley, because I like both strategy games and RPGs and I quite enjoyed the asset-gathering stuff in Mass Effect 3, but if grinding is still an issue, I might not bother with it on general principle.
Incidentally, for people who've played it, how does the game avoid making you feel like you have infinite time to muck about before the main plot kicks back into action? Is it something similar to the real-time-based missions, where the main enemy move forward or otherwise do something every X hours?
Not true for all playthroughs, afaik.Saviordd1 said:BlueJoneleth said:There are 10 optional dragon bosses and one mandatory.Darth_Payn said:But there are still dragons in this game, right?
But yeah, it wouldn't be a BioWare RPG without the INCREDIBLY finicky equipping system.
But you got me with AC:Unity having the guy's head disappear and leave his eyes and teeth floating there.11 optional if you count the one you can tame
The operative criticism of 'big world' is 'lack of focus'. Some people enjoy that, a lot of people also don't. With Bioware being a brand that has been synonymous with linear story driven RPGs, with plenty of focus, even if they have had their faults, the change is similar to if Skyrim's sequel was a corridor RPG with a fixed path you couldn't deviate from, small maps and a very focused story with good dialogue. Its the antithesis of what the series is known for, and that's probably why a lot of people have problems with it.hentropy said:I'm not really sure what the operative criticism of "big worlds" is. I get it, I'm a completionist and I like doing everything too, but not every playthrough. Oh no, there's all this OPTIONAL CRAP I can do, such a terrible game with fluff and padding! I'd rather have optional stuff than no stuff at all. If you want to advance the story, just advance it. Power is so easy to get that you don't really have to do much. Yes, if you spend 20 hours in the Hinterlands trying to do EVERYTHING at once (which you can't anyway) then you're not gonna have a fun time. That goes for any game, really.
You know, Dragon Age II was actually closer to DA:O, and I never thought I'd say that.I've never played an MMO so I don't really know what people are referencing, there. The combat is almost exactly like DAO except for the talent limit and it's not painfully slow.
And this is where our opinions completely part.Face it, Origins and DA2 had no sense of exploration or connectivity. It was hard to say how big the place actually was. Not to mention it was all brown and dirty. The story missions were cool but in many cases overly long, the Deep Roads was just room after room of Darkspawn and it felt much more like padding than anything I did in DAI, and unlike DAI, it was linear with very few side quests (there was that one with the sword, I guess). Brecilian Forest was the closest it got in DAO, but it was still small and not that interesting. Not to mention that story thread was the least interesting and the game pressured you into the one right answer. Don't even get me started on the Fade, AKA 2 extra hours full of tedious PADDING.
Well, yes, because it was a certain style of game many people liked. These new games aren't "Better" than it, unless you count mass appeal like CoD has as better in which case CoD is the best game ever made. They're different. They do some things better for some people, but they also overcompensate for any shortcomings of previous games, and that ends up removing a lot of the good stuff from them. Yes, people complained about the Deep Roads and Fade being too long. I don't think they meant they wanted 30 minute to an hour 90% combat main missions though. They wanted the story and the depth, without the grind - which I can respect. Content, without repetitiveness. Same as when people complained about the small and repetitive areas in DA2, they didn't mean make it an open world game, they meant make the areas bigger [Ironically, like the Deep Roads was], and not just copy pasting the same dungeon. Bioware has a habit of overcompensating, and it really bothers me, among other people.I guess I'll just have to get used to people crying until they get their precious DAO2.
A lot of the reason Bioware struggle when listening to Feedback is because they overcompensate EVERY time.Coreless said:Sorry I don't see the problem, franchises are what developers decide they are, its not written in stone that games have to stay a certain way. Dragon Age is still a narrative driven franchise its just now added on elements of open world games to bring in all the things that people have been wanting from their past games. All these changes are almost one for one changes that people complained about coming from games like DA2 and ME3. I guess people must have been asleep for the last 5 years when people were screaming "The game is too linear!", "The game just recycles levels","There isn't enough exploration!" or "why cant I customize my gear!" etc. Now that Bioware actually added all that, people are now complaining the complete opposite "The areas are too big!" , "I don't want choice I just want to be lead everywhere!" or "I don't want to have to gather materials for crafting" seriously they just can't win even when they listen to the feedback.Redryhno said:You're comparing Skyrim and Dragon Age, that's your problem. One is from a franchise made to be open-world and a sandbox, the other a narrative-driven loosely linear RPG.Coreless said:What is wrong with wandering off? This is what I love most about this game is the exploring, its the same reason why I like Skyrim as well because it allows more freedom to pursue missions in the way I want to and not have every level consist of one long hallway with a few battles and a cutscene. It sounds like this game just wasn't meant for your style of play and that is perfectly fine but I never felt once that the game lost its focus with the story.
Ferisar said:Not true for all playthroughs, afaik.
I would much rather a game like Dishonored, where the sandbox is smaller, but there were so many nooks and crannies to explore, than a large empty space.Aiddon said:sounds like it just has a bunch of STUFF in it. That's the problem with sandboxes at times; they're so concerned with making them BIG, but actually loading them with substance is really, really hard so they just fill it with STUFF. Padding. Fluff, something that is there solely to make things seem more epic than they really are.
Um.....Saviordd1 said:Ferisar said:Not true for all playthroughs, afaik.Depends on who goes into the well. If you do then you have to fight the dragon, if Morrigan does she becomes your dragon