They're perfectly easy to quantify: three cores of 3GHz apiece on the 360 vs. two cores of 2.4GHz to run the "emulator". It's one thing to port an individual game to something like that if it offloads more of its processing to the GPU, but to get every game made for the system running by sending it through a single software pipeline? Yeah, the more I think about it, I'm not even subjecting my computer to that. The videos are probably all fake, too; all you really need is an HDMI capture card, an extra hard drive, and a decent video editor.WaitWHAT said:Uh, they're not? The original XBOX had 512Mb of RAM. The site suggests two EDITgigabytes. The original XBOX had a modified ATI X1800. This recommends a GTX 8800 or HD 3870 as an absolute minimum. The CPU's somewhat harder to quantify, but considering how much weaker the original console is than these specs, it's safe to generalize.Steve the Pocket said:The minimum requirements are considerably lower than the actual hardware inside an Xbox 360. How, pray tell, does that work? I was very much under the impression that hardware emulation Does Not Work That Way.
You're more than welcome too, though, if you've got a spare computer lying around that you don't mind using as a guinea pig. You know, FOR SCIENCE. Just be sure to quote me and finalizer in your report so we'll know to come check out how it went.