I don't see this get mentioned frequently, but this right here is the point of half of Earthbound's humor. It's basically a send-up of the "traditional JRPG:" NPCs who wonder why you're rooting through garbage cans for food, tutorials where the NPC forgets to stick with the game's terminology, convenient-but-useless plot items, events that specifically call out JRPG tropes (to the point of breaking the fourth wall.) The silliness of the tropes in those games looks downright wacky when translated to real world analogs, such as the psychic desert monkeys who teach you teleportation or fighting anthropomorphic street signs.corronchilejano said:Saying "the game hasn't aged well" doesn't do it justice, because even though the battle system itself was already old and simple when it came out, it's the ambience the whole reason to play the game, and its still unique in its own way. Sure, it has a few references here and there, but most of it is self contained humor.
Everyone sees something different in the game. I wholeheartedly recommend you think about playing it. It's a unique experience.
I'd say this doesn't get appreciated too much because the original audience for the game likely played it as starry-eyed youth who couldn't see the satire but still enjoyed the game on its own merits. Years later, the nature of the satire is well-tread soil, as well as being a slow boil (per Yhatzee,) so I'm betting the new players aren't seeing past the nostalgic elements and gameplay.