To a degree, I agree they could have handled it better. Your character seems a little too able to take on Pirates once you get your first gun, despite his own admission (yes he does talk) that he's never shot anyone. However, the upgrades you get over the course of the game do a nice job giving you a sense of progression.bificommander said:Well, whadaya know, a positive review. Cool. Might check it out during the winter steamsale, but my cash influx is a bit too low to buy it full-priced ATM.
I was surprised that Yatzhee didn't mention a point of critique I read in my game magazine, which is that while our hero gets a storyarc in which he becomes increasingly badass-yet-unhinged, the actual gameplay lets you mow down baddies from the word go. You may not have offscreen special forces training, but given how well the hero handles a kalashnikov at full auto he might as well. They made it sound like it would have been a good idea to implement the original Deus Ex's skill system.
Now I wonder if my game magazine was just whining or if Yathzee is really turning into a soft banana. Anyone here who played the game care to shed some light on this? Did you feel a disconnect between the protagonist's character and actions?
That must've been one hell of a magic carpet then.WaitWHAT said:OOON A MAGIC CARPET RIII-*Crashes into large building*Casual Shinji said:It's not just a thought, it's full blown duo on a magic carpet.canadamus_prime said:A tiger with ties to Al Quida, now there's a thought. lol!
...what? What is that from?Casual Shinji said:It's not just a thought, it's full blown duo on a magic carpet.canadamus_prime said:A tiger with ties to Al Quida, now there's a thought. lol!
Well actually that only happens for story missions. After completing the last one you'll usually get a phone call (or just directly talk to someone) and then you get a waypoint on your map. If you go to that waypoint then the mission will start and you'll usually have a limited space to play the mission through in. You can always just abandon the mission though if you wandered into the waypoint by accident.Steve the Pocket said:After watching the Video Games Awesome guys play the game, I noticed a glaring flaw in the game that I kinda hoped Yahtzee would address: Every now and then, your cell phone will ring. Your character will immediately drop what he's doing, answer it, and agree to do whatever he's asked to do, which locks you into doing a mission. If, at any point after this, you set one foot outside the designated but unmarked "mission zone", you fail the mission. But it gets worse: Failing a mission has the same effect as dying, where the screen goes black and you reload at the last checkpoint with all your progress lost.
Maybe it's just me, but this seems unforgivable. I've never played any other sandbox game that forces you to follow the storyline at its designated pace without any sidetracking. It kind of defeats the whole purpose of being a sandbox game. I'd like to think Yahtzee would agree. Maybe he just never triggered it, but given his fondness for idly fucking around in sandbox games, that would surprise me.
bificommander said:I was surprised that Yatzhee didn't mention a point of critique I read in my game magazine, which is that while our hero gets a storyarc in which he becomes increasingly badass-yet-unhinged, the actual gameplay lets you mow down baddies from the word go. You may not have offscreen special forces training, but given how well the hero handles a kalashnikov at full auto he might as well. They made it sound like it would have been a good idea to implement the original Deus Ex's skill system.
There's one mission where it reveals a bit of backstory saying that Jason is "a natural" at shooting and that he received practice with his older brother at a firing range. He's also an adrenaline junkie so he'd have a pretty good constitution and strength. Jason's problems with killing at the start of the game have to do with his disgust for taking people's lives not the fact that he was incapable of firing a gun. At least that's the way I see it.josemlopes said:One thing that annoys me is how the character is already a "badass" (unless he opens his mouth) in terms of gameplay right at the start of the game. After they give you a weapon you can just go in a random killing spree and easily make out of it alive, I would have liked to have the guns sway more and have an increased recoil at the start of the game and having the character being slower and more easily tired, etc... Then with the upgrades he would become more like the character that he is.
Ninja'd!Diegolomac said:So I guess we can guarantee that Spec Ops: The Line, Xcom: Enemy Unknown, and Far Cry 3 will all be on his Top 5 of the year.
Also, every time he said "I am a banana" I was reminded of this:
http://www.youtube.com/watch?v=MuOvqeABHvQ