Well they are wearing industrial welding masks (Somehow not making them pass out in tropical sun/heat, and in what looks like Ned Kelly esque cast iron armor) and do sound like the Terminator. I was more miffed that they pop up in numerous story missions before you can get the takedown for them, kind of killing a stealth run.TwentyPercentCooler said:After not being impressed with FC1 or 2 (besides how good the first one looked), I too was rather impressed by 3. I did side missions/exploration/hunting because it was fun, not because I absolutely had to.
My one complaint: the "heavies" that take two headshots. GRAAAAHHHHHHH! Nothing will ever take more than one headshot from a high-power rifle round. STOP IT!
The second most powerful sniper rifle solves this.. I prefer it over the signature sniper, that one has no silencer.TwentyPercentCooler said:My one complaint: the "heavies" that take two headshots. GRAAAAHHHHHHH! Nothing will ever take more than one headshot from a high-power rifle round. STOP IT!
This anoyed me too, would be cool if they patch in some kind of "roleplay"-mode.josemlopes said:One thing that annoys me is how the character is already a "badass" (unless he opens his mouth) in terms of gameplay right at the start of the game. After they give you a weapon you can just go in a random killing spree and easily make out of it alive, I would have liked to have the guns sway more and have an increased recoil at the start of the game and having the character being slower and more easily tired, etc... Then with the upgrades he would become more like the character that he is.
I missed the Psychonauts review, I have to admit. But I played the game!Starker said:Sheo_Dagana said:Well, 'since Half Life' maybe, but his most positive review by far was Psychonauts.BloodRed Pixel said:Am I getting old or was this the most positive ZP review ever (since HL)?
"Lastly, there's Portal, and if you're a regular viewer you'll understand how insane these words feel coming out of my mouth, but I can't think of any criticism for it. /.../ Absolutely sublime from start to finish and I will jam forks into my eyes if I ever use those words to describe anything else ever again."
I once had an entire pack of tigers overrun a camp. It was fun to watch... and then they killed all the rebels too. Needless to say I was wary about fast traveling there ever since.JoaoJatoba said:I find lovely in-game random events like a tiger taking over a rebel camp.
It's actually a short film mocking commercialism, not an actual series of rejected commercials.gardian06 said:what?, how? NOOOOOOOOOO.Andy Shandy said:I do believe we get the point now, Yahtzee, you don't like CoD and its' ilk.
I did enjoy what I'm assuming was a "Rejected Cartoons" reference.
I can see why they were never aired, and I wouldn't be surprised if these contract creators wanted their money back if retainers were given.
Seems like everybody is making that mistake recently. It really screws up the dramatic tension in the story-line when they introduce another villain half way into the game or movie. Writers really need to study more.Blood Brain Barrier said:Vaas should have been the main villain. I think the developers completed the storyline and realized it was too short and so tacked on a higher-up guy who was less interesting.
That really wouldn't help, a high powered rifle can penetrate up to 3/4 of an inch of hardened steel plating. I'm assuming the M700 in the game is using at least a .30-06 but it's probably based off the Iraq War M700 and is using a .338 Lapua Magnum sniper cartridge which is three times as energetic as a .30-06. Even a helmet up to an inch and a half thick would only serve to make the bullet bounce around on the inside.Seth Carter said:Well they are wearing industrial welding masks (Somehow not making them pass out in tropical sun/heat, and in what looks like Ned Kelly esque cast iron armor) and do sound like the Terminator. I was more miffed that they pop up in numerous story missions before you can get the takedown for them, kind of killing a stealth run.TwentyPercentCooler said:After not being impressed with FC1 or 2 (besides how good the first one looked), I too was rather impressed by 3. I did side missions/exploration/hunting because it was fun, not because I absolutely had to.
My one complaint: the "heavies" that take two headshots. GRAAAAHHHHHHH! Nothing will ever take more than one headshot from a high-power rifle round. STOP IT!
well, we are clearly not going for realism here. realistic damage models in games simply won't work because the combat in games is nothing like in real life..so concessions have to be made, and sacrificing realism for game balance isn't a bad thing.Do4600 said:That really wouldn't help, a high powered rifle can penetrate up to 3/4 of an inch of hardened steel plating. I'm assuming the M700 in the game is using at least a .30-06 but it's probably based off the Iraq War M700 and is using a .338 Lapua Magnum sniper cartridge which is three times as energetic as a .30-06. Even a helmet up to an inch and a half thick would only serve to make the bullet bounce around on the inside.Seth Carter said:Well they are wearing industrial welding masks (Somehow not making them pass out in tropical sun/heat, and in what looks like Ned Kelly esque cast iron armor) and do sound like the Terminator. I was more miffed that they pop up in numerous story missions before you can get the takedown for them, kind of killing a stealth run.TwentyPercentCooler said:After not being impressed with FC1 or 2 (besides how good the first one looked), I too was rather impressed by 3. I did side missions/exploration/hunting because it was fun, not because I absolutely had to.
My one complaint: the "heavies" that take two headshots. GRAAAAHHHHHHH! Nothing will ever take more than one headshot from a high-power rifle round. STOP IT!