Zero Punctuation: Fear 2

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Kaboose the Moose

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Feb 15, 2009
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Excellent review. I am not the biggest fan of FEAR. The original was nothing inspired but I finished it nonetheless and I brought the two expansions but I draw the line there. It was all very much the same thing and I knew that FEAR2 was going to be the same as the original. Please let there not be another expansion pack and another sequel for it!!.
 

MrShrike

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Oct 27, 2008
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what would we have to look forward to if we knew that the games we loved are ultimately finished and we'd only have to expirience thier magic through replaying them?
anyway, excellant review, liked the analogy of FEARs plot
 

SimuLord

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Aug 20, 2008
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"Gosh I love Rome Total War"...I laughed harder than I should have at that one. On the same subject I just can't get behind the "no sequels/franchises" rule because Empire: Total War and Hearts of Iron 3 are my two preseason favorites for 2009 Game of the Year.
 

AceDiamond

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Jul 7, 2008
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Unsurprisingly, he goes back on his "mysteries suck once they're explained" credo.

I disagree with him entirely on many things but at the same time I am unsurprised that he doesn't like it.
 

P1p3s

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Jan 16, 2009
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sketchesofpayne said:
Um, just wanted to say this review, and other recent ones, aren't 'British' enough.
I am dumbfounded - just dumbfounded, I can't critise you for the comment and my comedy recepticles are still trying to figure out if it is either tragically sad or just GOLD!!

>_<
 

Ryuzix

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Jan 21, 2009
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nyctoftero said:
The world would infact be worse without sequels. We woulddn't have battlefront two, halo's 2 or 3, the battle for middle earth two and oh yeah one of yahtzee's favorite games thief 2. Of course everyone here takes yahtzee's words like they were from the divine one himself my god think for yourselves people Jesus.
Didnt you hear him, he said it could be worthwhile to lose some good sequels.Wait, did you just say halo 2!?
 

jacobschndr

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Aug 15, 2008
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Good review, but I have to say not all sequels are bad (Half-Life 2, GTA 3, etc) How about this, instead of no sequels just allow them to make one that way we don't have entire box sets of games like the friday the 13th or nightmare on elm street series.
 

Offatwork

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Feb 7, 2009
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Here is the problem with destroying sequels: Sequels are generally a low risk/moderate reward ratio. If everyone in the industry had to actually think, there would be a lot more gaming companies out of business; something they do not want (quite the opposite, really). Creating original, or innovative, games can absolutely make or break a company.

Frankly I'm partially surprised and relieved that Yahtzee thinks "so be it" to this issue. I agree that banning sequels would force gaming companies to actually think about what they are making but then again Half-life 2 was absolutely dynamic. Losing out to such a game would be a blow to the industry.

The thing is, with sequels, they are "intended" to improve on the game that they previously created. Yet most of the time we get games like Fear 2 here that end up like the Jason films, as Yahtzee so eloquently put it. It's called mainstream media and it's directly involved with the common man like you and me. As long as the common man picks up these games, mediocre gaming media will always exist.

In order to move away from these mainstream ideas, we need to be more critical of the games we play. We cannot simply say, "This game is a 4 out of 5." Instead, we need to point out the good AND the bad and focus less on, "well is it good or not?" The idea of, if something is good or not, is completely subjective. This is what Yahtzee tries to emphasize in his videos yet we still get people, even on this very thread, who say, "well did he like it, what was his score?"
 

mickyt91

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Feb 25, 2009
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The sign that flashes up with "Butterniway" written on it, is a photoshopped sign from outside my village, which is really creepy
 

RTR

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Mar 22, 2008
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No sequels? That's a double edge sword right there. What I mean is that maybe a developer would like to improve something upon its original game. But I can take confort in the fact that we wouldn't have the Dynasty Warriors series.
 

tobyornottoby

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Jan 2, 2008
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Anaphyis said:
tobyornottoby said:
Anaphyis said:
Foreign Shadow said:
Is Yahtzee making a crack about console gamers there? If not, my bad, but if so....I bring to your attention, Mr. Croshaw: Exhibit A: Any console controller of the last four generations save the Wii. Exhibit B: The keyboard and mouse on your PC. Scientific control: Prince of Persia: Sands of Time. I am a console gamer because every game that I have ever played that has ever required real-time control of a character is a hundred times less aggravating and a thousand times more enjoyable playing it with a console controller than a PC set up.
Taste and familiarization with a certain control scheme is pretty much the direct opposite of scientific. Also, there is a reason most successful console FPS have some kind of aiming assistance.
Third-Person -> Controller?
First-Person -> K&M?

sounds solid to me
As I've said, it's mainly a matter of taste and familiarization, though many third person games on the PC suffer from the fate of broken console ports. I played the Sands of Time trilogy exclusively on the PC and when I wanted to do so on a friends PS2, I got frustrated really soon really bad. Mentioned friend had the reverse experience. Stating a game that "requires real-time control of a character" is more enjoyable on whatever platform as fact is utter BS. The only real difference can be found in FPS where a console has to compensate for you not sitting less then a meter away from the screen and the fine granularity of a mouse. But control wise, its tomayto, tomahto.

Edit: "game" is used here as a general term, as *specific* game can be better on a console or PC, depending on the implementation. See broken port (regardless of direction)
I didn't state platform, I stated control method ;)

But even so, you may be right. As I also know some people who actually prefer a controller for First Person games over a mouse because of, as you say, familiarization =) So even that 'only real difference' is actually tomaito
 

Offatwork

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Feb 7, 2009
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Here's the thing, Yahtzee's whole campaign is that: If you're going to try and make a game serious, you're going to have to answer the question, "why?" Why is there a company that tries to destroy the world? Why super soldiers? Why a kid? Why why why. Quite simply, if you want to create a serious game, you're going to have to answer thew question, "why?" It's called immersion.

A game like Fear 2 fails to do this. It gives you a sudo-serious scenario and tells you to "go at it." Now if something like immersion doesn't bother you, then go ahead and get the game. If you're looking for something with absolute substance though, you're going to have to look elsewhere.
 

ErGo

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Feb 25, 2009
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That idea of a world whitout sequels sounded amaizingly good.
Somebody, quick, make it happen.
 

ErGo

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Feb 25, 2009
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Haha, i just thought of that too, but no i wont report him.
Theres realy no point or reason :p.
 

Hallow'sEve

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Sep 4, 2008
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They....Did they seriously reduce their horror in this game to quick time events? I mean pop-ups are cheap enough, but QTE? That's just below the belt.

And children stopped being scary after The Omen and Village of the Damned
 

Grand_Poohbah

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Nov 29, 2008
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Great review! I loved the part about sequels. Although I'm a fan of some sequels I agree that games would have to be higher quality.