They were also a lot harder to make. Cost more. Requires a large lead time - months vs weeks of CDs.Darth_Payn said:The way I remember it, Nintendo stuck to cartridges for the N64 because the games in those were harder to copy than discs.
CD brought the prices of games down as CDs are a few cent a disc compared to $20-$30 a cartridge - a cost that the consumer has to pay increase the price of the game by a mandatory $20-$30.
Due to the long lead times, you either place a huge order up front and risk going bankrupt if the game doesn't sell and you are left with worthless cartridges that costed you 100s of thousands OR you place a small order up front and cap your sales if your game is super successful - by the time new cartridges get made, newer games would have come out and interested players would have bought second hand.
Low per unit price + low lead times was a dream come true for publishers and developers.
Edit: No the future isn't flash. It's over the internet download. Steam has proven that it's works very very well. Blurays will serve as a backup distribution route - they are after all still just a few cent a disc like CDs before them and are quick and easy to mass produce on short notice.