Hang on a sec, the main quest involves making your way to your arranged wedding and yet they still introduce a love interest? ...what?
Silentpony said:Wait, the carrot farming in a near four hour sidequest?! That's absurd!Spacewolf said:Surprisingly the Carrot farming is entirely pointless apart from one side quest and after that the game basically kicks into high gear and the last 5 or so chapters can all be done in less than four hours if you. Noctis also gets called out on getting everything handed to him.
Not really sure it's better its just te story becomes the main focus at that point as the game rushes to it's conclusion, if you didn't like it before then you still probably won't like it. My main point was the that the story problems Yahtzee mentioned do actually get sort of addressed quite quickly after the point he stopped. (Although it is in the usual JRPG way so it's not a game changer, for example there's one character that shows up in 3/4 cut scenes then we're supposed to care he gets killed.)Johnny Novgorod said:Not what I meant, the carrot farming comes at the point the game stops being free roaming for the main story (you can still go back but it it obviously expects you to rush through the last few chapters at this point)
I'd argue "it gets better near the end" is an issue in itself.Spacewolf said:Surprisingly the Carrot farming is entirely pointless apart from one side quest and after that the game basically kicks into high gear and the last 5 or so chapters can all be done in less than four hours if you. Noctis also gets called out on getting everything handed to him.
Well given the ports of 13.X to PC and them making a newer version of 14 that doesn't run like total dogshit, there's a chance that'll be an option in about 18 months' time.Evil Smurf said:I'll only play it if I can mod it to play as NSYNC
Sounds like what you do is play Monster Hunter on Wii U while pouring Trix (or Fruit Loops) on your head while eating peanut butter (crunchy may help) and you'll have about as much fun. Argh. I'm disappointed. I loved FF1 and 10 and have wanted something on that level ever since. There's always Zelda.Worgen said:I dont know.
FFVIII you start as a teenager enrolled at the big mercenary training school.
In FFIX you start as a princess trying to escape her life of leisure then meet the most charismatic ff main character ever.
So the game introduces a farming mechanic five hours before the end of the game? Just... why?Spacewolf said:Surprisingly the Carrot farming is entirely pointless apart from one side quest and after that the game basically kicks into high gear and the last 5 or so chapters can all be done in less than four hours if you. Noctis also gets called out on getting everything handed to him.
It makes sense for the main characters to go on vacation after their friends and family were destroyed? Their entire way of life is in danger, and they're supposed to be fugitives, but they spend the whole game sight seeing in their sports car. I find it hard to take the imperial threat seriously when I'm driving through scenic vistas, sleeping in swanky hotels, taking photos in Italian cities, and visiting resorts. The average person doesn't even seem to care, and we never get to see the attack at the beginning of the game. I'm hours in, and so far the invasion of their nation just seems like a minor annoyance. The only time I ever even heard an NPC mention the invasion was when a married couple complained about having to stay at their fancy beach resort another day because the invasion of their capital set back the cruise ship that was supposed to pick them up that morning.Detective Cosmic McBeardyface said:So it seems to me the difference between Western and Japanese styles of open world is that the Japanese open worlds are not sandboxes. Ever since GTA every Western open world games have felt the need to allow you to mow down pedestrians and do jumps, even if it has nothing to do with the gameplay style of the rest of the game, while the Japanese worlds are more consistent with the rest of the game.
Sounds good to me. In the West game designers haven't been able to separate the ideas of open worlds and sandboxes, which are NOT THE SAME THING. Sndboxes are designed as spaces for players to invent ways of dealing with/ fucking about with the world. Open worlds are just one big connected area. If you're going for a sincere story, this Japanese style seems to make much more sense.
First of all, they were never going on a vacation. Noct's father sent him away because he knew what was going to happen. He was ensuring the survival of his family's legacy.Fox12 said:It makes sense for the main characters to go on vacation after their friends and family were destroyed? Their entire way of life is in danger, and they're supposed to be fugitives, but they spend the whole game sight seeing in their sports car. I find it hard to take the imperial threat seriously when I'm driving through scenic vistas, sleeping in swanky hotels, taking photos in Italian cities, and visiting resorts. The average person doesn't even seem to care, and we never get to see the attack at the beginning of the game. I'm hours in, and so far the invasion of their nation just seems like a minor annoyance. The only time I ever even heard an NPC mention the invasion was when a married couple complained about having to stay at their fancy beach resort another day because the invasion of their capital set back the cruise ship that was supposed to pick them up that morning.
I kind of want the Imperials to win at this point.
Burnouts3s3 said:As for the rest of the story...
It's not great. Sudden plot developments drop out of nowhere. Whatever build up the game has, it doesn't work. For example, the romance between Noctis and Luna? Terrible. They barely have 20 minutes of screentime together and we're supposed to believe they belong together. I can't believe I've reached a point in my life where I prefer Tidus and Yuna's romance over this. The only relationship that does work is the 'bromance' between Noctis and company. The small moments add up to leave you weepy at the end.
He's a reviewer in a sense Brian is the a messiah in Life of Brian.KingdomFantasyXIII said:I see that Zero Punctuation's reviews are still biased as all fuck about JRPGs in general.
He did a poor job reviewing FF13 and I see he still continues the trend with FF15. Jeez Yahtzee, you suck at reviewing big time. If you actually played the games fully, you would have seen that FF13 is decent and FF15 seems to do a good job.
Seriously, if those games were Western RPGs, Yahtzee would be doing more 'praising' than criticizing because they would be western made.
It sure feels like a vacation. It's literally road trip: the video game. Even if you choose to skip all the side material, the game is basically built around two ideas that don't work well together. One is that you're sight seeing with your chums, while the other is that you're fugitives running from the empire. It's difficult to take the imperial threat seriously when you're running around in the open eating cupped noodles in a pristine Venetian city. Nothing seems different as a result of the war. No one acts scared. No one is being killed. These beatiful cities aren't being scarred in anyway. If you live outside the capital, there's no reason to believe that the invasion bothered you at all. The tension doesn't exist. No one else seems to care that they've been invaded, so why should I?Makabriel said:First of all, they were never going on a vacation.
When was this revealed in the game? Maybe I didn't get that far. Please tell me I wasn't supposed to buy the movie in order to get this information.Noct's father sent him away because he knew what was going to happen. He was ensuring the survival of his family's legacy.
No it doesn't. The entire game is built around it. You're character sit leisurely in their sports car looking at the sites everywhere they go. They complain about wanting to visit the chocobo ranch, or taking pictures of sights, or try to sell me cupped noodles. They take fun camping trips, or stay in swanky hotels playing cards all night. Other then the occasional imperial drop, you wouldn't even know the country had been invaded by the imperials at all. The problem is that what we do and see does not match what we're being told the game is about.The rest of the game can go one of two ways.
You can follow the story line through without side quests and your "sight seeing" complaint becomes moot. It's Noct's story about regaining his birthright.
Yes. A bad one. Saying that it's a video game doesn't absolve it of having a poor plot.Or you can play it like an MMO and complete everything you can. This will probably throw your sense of realism out the window... but guess what? It's a friggin video game.
Agreed. I was going to try to rally a defense, but honestly if you're predisposed to hate it, there's nothing I can do to change that.CritialGaming said:This whole thread seems to me based on "If all you want to see is a turd, then surely your nose will smell nothing but shit."
If you are a Final Fantasy fan. Get the game. If you don't like JRPG's, or want something complex, stay away. Simple really.