Zero Punctuation: Gears of War: Ultimate Edition

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Bedinsis

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What's that? Is Yahtzee reviewing an Xbox One exclusive during the weeks that a well reviewed title with historical connection to the Playstation and which is console exclusive to PS4 is being released? To instead focus on a title that is a port of a game of which we already knows his opinion?

Why, I ought to
respect his opinion on what is worthy of revewing.

I hope he will review MGSV soon though.

EDIT: Argh, he has already reviewed that title, making this post entirely pointless. Apologies for wasted time.
 

Darth_Payn

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Pyrian said:
Devieus said:
Stealth based cover shooter? I sure do love me some Deus Ex: Human Revolution. It's not exactly the size of a fridge, but I wouldn't be surprised if Adam has a beer cooler in there somewhere.
You can carry a fridge around, and then when spotted, drop the fridge and hide behind it. XD
It doesn't have to be a stealthy cover-based shooter; you can have Adam sneak up behind enemies and knock them out with Tasers and melee takedowns the whole way through. Which I think the game prefers you do because you earn more XP that way, so you gain more Praxis Points faster, unlock more upgrades, and kick more ass.
Steve the Pocket said:
I, meanwhile, have seen a side-by-side comparison of the two versions of Gears of War and it's not pretty. The remake looks noticeably worse, as in it literally looks like the old one is the remake.

So naturally I couldn't find it when I tried to hunt it down and repost it.
They made the gray and brown much more gray and brown!
 

Spartan448

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Hmm... I'm wondering if Gear's higher difficulties appearing to do nothing more than crank up enemy health and turn down player damage so drastically could have been an effect of Yahtzee overusing the Lancer? It's a half-decent weapon, but Gears really always tried to push you to the power weapons like the Gnasher and the Longshot and the Twerk Bow. Gears weapons also do pitiful damage on body shots, so there's that too.
 

CidJo

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Good review as usual. I'm wondering if somebody else on the forums could assist me. I've been watching a lot of ZP lately to try to find a joke he made in either one of his episodes or perhaps in some sort of bumper joke video.

He basically said "For fun, I've made this chart of how many people visit the Escapist on days other than Wednesday."

If anyone knows which it's from that would be appreciated, I've spent so much time looking lately that I'm having to fight off a British-Australian accent in conversation.
 

josemlopes

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I know that there really is no point in trying to explain how he might have missed a bit of the point since in the end who gives a shit about some post from some random guy on a forum but I will still say it.

Gears of War does one thing really well and it is almost necessary in the harder difficulties, and that is flanking. The levels are usually made for it and the key isnt to pop out and shoot untill one of you dies but to flank the enemy and force him to be in the open without a chance to get into cover. That is the entire point of it. In a well balanced multiplayer match it does show that side of it too (when the team isnt full-on shotgun crazy), so yeah, the gameplay aspect works rather well as it asks the player to stop behind cover and think of how to force the enemy out of his by finding a safe path to a better position. Its basicly a puzzle.

And that was my small rant.
 

Remus

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Technically Contra - The first one - did cover based shooting first. Though Kill.Switch was a pretty good romp as well.
 

stormtrooper9091

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What the hell, I nailed my username and password from the word go, lol

anyway, I find it really funny that people come to this thread to ask about when's the Dark Souls continuing lol.

As for this one, Yahtzee doesn't like Gears of War, in other news Friday comes after Thursday
 

Vern

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ExileNZ said:
Was going to make some clever comment about some other game that did cover-based shooting first, probably even before Kill Switch.

Googled it. The game was Kill Switch.
I would've said Winback released for N64 in 1999. First third person action game I can recall that there was a 'hug the wall' button. I guess Metal Gear Solid had it, but that was a 'covert action simulator' and not a 'cover based shooter'. And the shooting in MGS sucked, in Winback it actually worked halfway decently. And I think Dead to Rights, 2002, was released before Kill Switch as well.

And now that I think about it, I don't think the first MGS had a stick to wall, then fire from cover button. I'm thinking of MGS 2... my bad.
 

ExileNZ

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Vern said:
I would've said Winback released for N64 in 1999. First third person action game I can recall that there was a 'hug the wall' button. I guess Metal Gear Solid had it, but that was a 'covert action simulator' and not a 'cover based shooter'. And the shooting in MGS sucked, in Winback it actually worked halfway decently. And I think Dead to Rights, 2002, was released before Kill Switch as well.

And now that I think about it, I don't think the first MGS had a stick to wall, then fire from cover button. I'm thinking of MGS 2... my bad.
There's probably a couple of games that did it earlier, but the first one I really remember heavily relying on the mechanic was Kill Switch.

This is without counting games that simply incorporated a "lean" mechanic and required a lot of hiding around corners. Those go all the way back to Soldier of Fortune and even System Shock 1.
 

1981

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I don't see how cover systems make shooters worse. Okay, Gears of War doesn't give you much choice, but if you play e.g. Mass Effect on normal difficulty there's rarely any need to use the cover mechanics. People tend to hide behind walls to heal or gear up even in non-cover-based games. The difference is that cover mechanics allow you to do it like a boss [http://i2.wp.com/darkzero.co.uk/asset/2012/05/GRFS-1.jpg] and not a wimp [https://s-media-cache-ak0.pinimg.com/736x/0d/85/16/0d8516175b3f852531ede47f88310563.jpg].
 

Arnoxthe1

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Yes, we get it, Yahtzee. You don't like cover-based shooting. And about the big armor. So they're big boys. Really, who cares? When the game first came out, it was really unique and popularized the gritty dark theme. Furthermore, it polished cover-based third-person shooting. So like it or not, it was revolutionary. And Gears of War's story is one of desperation and war. Simple as that.

josemlopes said:
I know that there really is no point in trying to explain how he might have missed a bit of the point since in the end who gives a shit about some post from some random guy on a forum but I will still say it.

Gears of War does one thing really well and it is almost necessary in the harder difficulties, and that is flanking. The levels are usually made for it and the key isnt to pop out and shoot untill one of you dies but to flank the enemy and force him to be in the open without a chance to get into cover. That is the entire point of it. In a well balanced multiplayer match it does show that side of it too (when the team isnt full-on shotgun crazy), so yeah, the gameplay aspect works rather well as it asks the player to stop behind cover and think of how to force the enemy out of his by finding a safe path to a better position. Its basicly a puzzle.

And that was my small rant.
^ Also this. Honestly, this review sounded more whiny than anything.

LordTerminal said:
Well maybe back in the days he and Epic made Jazz Jackrabbit, Cliff was worth defending but not here and now damnit!
Cliff wasn't responsible for that. He was, however, responsible for, IMO, a much better game. [http://www.gamespot.com/unreal-tournament-1999/]
 

Dalisclock

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Pyrian said:
Devieus said:
Stealth based cover shooter? I sure do love me some Deus Ex: Human Revolution. It's not exactly the size of a fridge, but I wouldn't be surprised if Adam has a beer cooler in there somewhere.
You can carry a fridge around, and then when spotted, drop the fridge and hide behind it. XD
Doesn't that make it a Metal Gear Solid game?
 

Dalisclock

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Piecewise said:
Undertale review when.
I suspect SOMA is gonna be next and then Undertale. Or he might do both in the same review. He generally likes Frictionals games so I'm sure it's been on his Radar.
 

marioandsonic

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You're going away next week? Now what will I watch on Wednesdays?!

Oh well. Not like there have been a lot of big games that came out recently anyway.

Now I'm trying to think of what he'll review when he comes back. I doubt it would be Super Mario Maker, because that would pretty much be a video of Yahtzee abusing Nintendo for 5 minutes.

Maybe Undertale? Then again, he's stated before how much he hates moral choice systems, so who knows.
 

Politrukk

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SiskoBlue said:
I never really thought much about the cover-based mechanic. Although I did like Gears of War for a couple of things;
1. Active reload, so having to press a button to reload had more of a point rather than making it automatic.
2. The Roadie run. That seemed new to me
3. I thought the pacing was good, a mix of tutorial, survival sections, boomers, that she-beast and the hand of god. That stupid UV bat light tank section and those exploding dog things.
4. Most importantly it was the first proper online co-op campaign shooter I'd ever played with a friend. All other attempts had proved too frustrating or broken.

Never understood what was going on with the Locust either. Humans were somehow on the planet, not Earth. The locust attacked on Emergence Day, for some reason. It seem suggested in Gears of War 2 that it was because they were being invaded by other Locust infected by gold oil...?!?
Actually it was an anology to how we ruin the world with oil.

The Locust lived under the planets surface, the humans were consistently digging for and overusing Imulsion on the surface of the planet.
Both humans and Locust were suffering from problems, the Imulsion turned out to be akin to a parasite

"Sera's dying, Marcus?the whole planet's infected. It's the Imulsion that's killing it. It was always the Imulsion, you see, and I can stop it."
? Adam Jonathon Fenix

Adam Jonathan Fenix struck a deal with the locust queen but could not live up to his end of the bargain, this sowed distrust between The Locust and Humanity.

"For a time, the humans of Sera knew the illusion of peace... until Emergence Day. At that moment, our people broke free from our subterranean, erupting into the domain of these ground walkers, and wiping out whole cities. We fought and killed the humans on their fine boulevards, in their homes, on their battlefields. And they fought back. In time, their valiant defense was crushed. With billions dead, humans denied their enemy control by destroying their own civilization. They launched devastating attacks on their own territory ?sacrificing their own citizens? so that we could not possess it. Such was their loathing and fear of us. Understand what a world must do to survive ?what humans must do, and what we must do. But survive we must. Now the humans' long struggle against overwhelming odds approaches the final, desperate stand."
? Queen Myrrah explaining Emergence Day




Long story short: Yahtzee's hatred for Gears of War is hogwash, it has a solid actually rather original story and it tells it well, aside from that the characters actually do have personality despite their big chunky pieces of armour and the series never strayed from showing humanity at their worst.

The main issue he has with it (that doesn't make him want to play it) seems to be gameplay, even though it has become a succesfull IP by it's own merit and standards, introduced the mainstream audiences to coverbased shooting, gamemodes like Horde and Meatshield, Reintroduced Execution type gameplay. (If you die in this match, you're dead till the next round) and a revamp of the King of the Hill mechanic with Annex.

Aside from that Gears of War enabled up to 4 players to experience the main campaign together, no seperate campaign, no "custom levels".



1 Yahtzee doesn't like the genre and that's fair but that doesn't make it a bad game
2 Due to his hatred for the genre he never got a proper whiff of the story
3 Yahtzee is similar to those 4chan fedora elitists who confuse complexity with quality, if anything Marcus Fenix was one of the most solid protagonists in recent years, it's not like he or the company pretended that he ever was more than he is, the more "in-depth" storytelling in Gears of War goes through Dominic Santiago, the comedy but later also more important plot points go through Tai,Baird and Cole.
4 Yahtzee has never mentioned the darker truths and story points that arise in gears of war (like an entire family of brothers dying by your side, The Carmines, like Kim dying, like Dom finding his wife enslaved and broken and her suicide.
If he had known he'd know stuff like this or have quipped about how it turned out it was actually the humans that provoked/drew the locust into retaliation.
5 In all honesty I don't think Yahtzee ever finished a gears of war game and he was too lazy to read the plot synposis.
 

IcePhoenix

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Beef stew? That would explain it. When I tried filling a onesie up with chicken noodle soup, I couldn't teach it to swear at all.
Politrukk said:
4chan fedora elitists
That's not a thing. Sort of like apple picking, lumberjack, puppy rapists are not a thing. And if they are, I'd be terrified to visit their organizational website.
 

mrdude2010

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Gears of War was one of the first 360 games I had. I always thought the graphics, especially the rain effects, were pretty nice (in terms of effects, lighting, textures, etc., not in terms of interestingness). I don't really see the point in remaking it. Ah well.